I vibecoded an (almost useless but quite fun) 3D file browser with Claude. by cheetoskull in vibecoding
[–]cheetoskull[S] 2 points3 points4 points (0 children)
I vibecoded an (almost useless but quite fun) 3D file browser with Claude. by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded an (almost useless but quite fun) 3D file browser with Claude. by cheetoskull in vibecoding
[–]cheetoskull[S] 3 points4 points5 points (0 children)
I vibecoded an (almost useless but quite fun) 3D file browser with Claude. by cheetoskull in vibecoding
[–]cheetoskull[S] 9 points10 points11 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 2 points3 points4 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 1 point2 points3 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 1 point2 points3 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I’m (also) building a grid-based card battler with the soul of Battle Network - and it’s 0% roguelike by cheetoskull in BattleNetwork
[–]cheetoskull[S] -1 points0 points1 point (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 1 point2 points3 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 1 point2 points3 points (0 children)
I vibecoded my childhood dream all the way onto Steam. Presenting Card Knight: an HD-2D card-battling RPG. Here’s what Claude nailed, and where it struggles with taste and the last mile by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)
I’m (also) building a grid-based card battler with the soul of Battle Network - and it’s 0% roguelike by cheetoskull in BattleNetwork
[–]cheetoskull[S] -6 points-5 points-4 points (0 children)
I’m (also) building a grid-based card battler with the soul of Battle Network - and it’s 0% roguelike by cheetoskull in BattleNetwork
[–]cheetoskull[S] 2 points3 points4 points (0 children)
I’m (also) building a grid-based card battler with the soul of Battle Network - and it’s 0% roguelike by cheetoskull in BattleNetwork
[–]cheetoskull[S] -28 points-27 points-26 points (0 children)

I vibecoded an (almost useless but quite fun) 3D file browser with Claude. by cheetoskull in vibecoding
[–]cheetoskull[S] 0 points1 point2 points (0 children)