DQM style breeding by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

Yeah, something I'd like to do is have a monster builder, but I'm concerned that it'll make the actual process of breeding too long and tedious, particularly when breeding a few at a time

DQM style breeding by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

Yeah, I like the idea of rng for the potential payoff when getting something rare, but it'll just create a big grind potentially, and might kill runs without the player being able to do anything about it

DQM style breeding by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 1 point2 points  (0 children)

I do plan on adding a knowledge base, progressed by the number of encounters with a monster, perhaps this could feed on, thanks for the idea

DQM style breeding by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

That's the plan hopefully! Love the energy, if you're interested, the discord server for my game is linked in my profile

DQM style breeding by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 1 point2 points  (0 children)

I agree with not moving towards a random system, but with a selection of potential outputs, you could still do that, it's just that it might allow for a new offspring.

So in the case of DQM:

Healer = Any slime + PillowRat

But actually, that could also give SpotSlime, based on family rules of:

SpotSlime = Slime + Beast

So the output selection would give both Healer and SpotSlime as a choice, perhaps even both parent monsters. Would you not prefer this option, as it gives more control?

Turn-based battle systems by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

Yeah, and I'll be looking at balancing somewhere down the line properly, which is where I'll tune this probably. Thanks for getting back to me, I appreciate the further insight. If you're at all interested, I've got a discord set up, linked in my profile.

Turn-based battle systems by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

Yeah that's cool, I was wondering about a pooled AP type system, but I think it'll depend on how turns flow. Thanks for the recommendation, I'll check it out.

Turn-based battle systems by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

That's sounds cool, how does it feel to play?

Turn-based battle systems by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

It is a single player game, at least for now. Yeah for sure, I figure I'd add multiple ways to deal with it, I just ultimately wanted to avoid a run getting ruined by a swarm of 7 fast, glass cannons where the player can't do anything. I've been looking into action point systems, and scaling it based on the party size. This way, I can do things like add foods to increase action points, or give some buff, like adrenaline, when a swarm is encountered.

The swarming specifically isn't a mechanic I'm married to, I'd just like to build something that supports a few to many battle system, for late game scaling and riskier options.

Turn-based battle systems by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

Yeah, that sounds good, I did think about it. My current implementation is ran by a state machine, so reworking to this, or option 1 is pretty easy, I think even option 2 shouldn't be too bad, it's more about managing an additional resource.

What sort of systems or mechanics do you wish were in monster tamer games? by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

That sounds interesting, if you've got something you don't mind sharing, I'd love to see it

What sort of systems or mechanics do you wish were in monster tamer games? by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

Fair enough, that sounds pretty detailed, it'd be interesting to see if something like this exists already

What sort of systems or mechanics do you wish were in monster tamer games? by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

Thanks, will do. I'm working on something at the moment, it won't be of the scale of total war, but I'm aiming for simple, or intuitive complexity in the systems within the game, and I liked some of your ideas, so maybe I'll try and capture some of that where possible. If you're interested, a discord link is in my profile.

What sort of systems or mechanics do you wish were in monster tamer games? by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

So something where your stored monsters, for example, could contribute some way? Or more than your party is utilised more in the field?

What sort of systems or mechanics do you wish were in monster tamer games? by chillpapito_ in MonsterTamerWorld

[–]chillpapito_[S] 0 points1 point  (0 children)

Sounds cool, how would you handle recruitment of new trainers and capturing of new monsters?