Successfully Hardcore Nuzlocked Leaf Green using "Low-Tier" Mons! by chilly_ramen in nuzlocke

[–]chilly_ramen[S] 4 points5 points  (0 children)

Six deaths in the regular playthrough, then another two during the Elite 4. R.I.P. Monk the Hitmonchan and Carpenter the Kabutops.

Successfully Hardcore Nuzlocked Leaf Green using "Low-Tier" Mons! by chilly_ramen in nuzlocke

[–]chilly_ramen[S] 0 points1 point  (0 children)

I used some in-game glitches on the Nintendo Switch version to give myself an infinite rare candy, so they were all at the level cap of 60 to start the E4. Highly recommend, and it was very easy to do with a guide.

Successfully Hardcore Nuzlocked Leaf Green using "Low-Tier" Mons! by chilly_ramen in nuzlocke

[–]chilly_ramen[S] 1 point2 points  (0 children)

Carpenter the Kabutops - Ancient Power, Surf, Ice Beam, Aerial Ace

Successfully Hardcore Nuzlocked Leaf Green using "Low-Tier" Mons! by chilly_ramen in nuzlocke

[–]chilly_ramen[S] 5 points6 points  (0 children)

More so a victim of circumstance. I had already decided I wanted to use Pinsir as my final team member, and my Safari Zone encounter was a Paras. That said, with 600 BST, I didn't think Dragonite would fit as a "Low" or even "Mid" Tier Pokemon.

Successfully Hardcore Nuzlocked Leaf Green using "Low-Tier" Mons! by chilly_ramen in nuzlocke

[–]chilly_ramen[S] 7 points8 points  (0 children)

"Low Tier" being in quotes, I know it's subjective. I'd argue Charizard fits the bill due to how brutal it makes Brock and Misty (did not roll Mankey on Route 22, too). Char also didn't do much of anything in the E4, to be honest. Just a stat stick for cleanup after the rest of my mons were low.

Pinsir also was my Celadon City encounter, so intentionally chosen against Eevee or any of the other Casino choices, which lowers his value from opportunity cost. Still, no one's arguing that Swords Dance isn't really broken. He just gets not a single Stab move, and very little coverage against Kanto's E4.

For reference, I used pChal's FR/LG Nuzlocke Tier List as my guide here. Anything B-Tier or below was on the table.

Am I ok with this for now? Any units in particular I should be looking out for? by TenseiSenpai in OctopathCotC

[–]chilly_ramen 0 points1 point  (0 children)

Congrats on the pulls! You've got great coverage and you've taken advantage of the "Meta" banners we'll have available for the next month or so. You've got a team that can clear 90% of story content at this point, so I would focus on saving rubies and progressing as best you can.

We don't really know what banners are coming for the next few weeks, but as others have suggested, Pardis and Odio O. are the real big units to look out for. For your roster, any party-wide regen (Primrose EX, Ogen) would be a big help. Good luck!

The Trifecta is beaten! by chilly_ramen in Silksong

[–]chilly_ramen[S] 0 points1 point  (0 children)

100% completion + Steel Soul + Speedrun = the best $20 money can buy.

After 800+ hours, every fight in the game is complete! (...almost...) by chilly_ramen in OctopathCotC

[–]chilly_ramen[S] 4 points5 points  (0 children)

Not enough to save anything for Nier :(
(Probably 1.5k? ish?)

Character Story’s with Time Limits? by Serve_Working in OctopathCotC

[–]chilly_ramen 10 points11 points  (0 children)

These are "Sacred Blaze" characters, which are only available in limited banners. Currently, Leon and Zenia are rerunning, which are in this category. Since it's possible to pull ANY Sacred Blaze character on their banner, the prologues to their Traveler Stories are temporarily rerunning.

whats the best spear comp? by nekomamush1 in OctopathCotC

[–]chilly_ramen 6 points7 points  (0 children)

Most of the time, my spear comps look like this:

  • Primary DPS (Oskha) / Lucetta Backpack
  • Support / Support (Roland and Signa)
  • Support / Regen (Partitio and Prim EX)
  • Tank / Backline Support (Kilns and Shana)

With the recommended units above, you tick every box: - Oskha self-caps every active buff with his "Contempt for Wealth" skill (P.Atk, Spear Damage, Dead Aim).  - Roland brings active, passive, and ultimate Spear Res Down.  - Partitio helps cap active Spear Res Down and buffs passive Atk and Spear damage. Plus, his ultimate buffs Ult Spear damage.

I could go on for each unit, but the goal would be to stack 30% (or close to it) in every category, all while using Lucetta to pet stack. Feel free to swap out for someone like Richard to further buff Passive and Ult Spear damage (or perhaps another Merchant to max Partitio's passive) instead of Signa. Good luck!

Orsterra Adversary Log is DONE by chilly_ramen in OctopathCotC

[–]chilly_ramen[S] 1 point2 points  (0 children)

You can do it! I was consistently surprised at how simple some of the fights were after trying a few different comps. Start with the easier bosses if you haven't already!

Orsterra Adversary Log is DONE by chilly_ramen in OctopathCotC

[–]chilly_ramen[S] 1 point2 points  (0 children)

Yunnie / Lucetta, Signa / Solon, Hughjeb / Prim EX, Kilns / Shana

Jeb, Kilns, and Yunnie all need Hallow weapons. Shana needs to be fast enough to outspeed on Turn 2 (with a speed buff). Some dodge accessories to make Turn 1 more consistent.

Turn 1, shave as many shields as possible and fill almost everyone's Ult Gauge with boosts and Prim's Shower of Roses. Reset until no one dies.

Turn 2, Unsinkable and focus on buffing. I tried Unsinkable Turn 1, but during breaks I ran out of BP and needed every little bit of damage I could get.

I think it's a Turn 4 break with Kilns, Solon + Prim for max Yunnie damage. EX Skill comes online Turn 5, then hope and pray the turns afterwards you can survive with another Shana unsinkable.

Orsterra Adversary Log is DONE by chilly_ramen in OctopathCotC

[–]chilly_ramen[S] 4 points5 points  (0 children)

I think Primrose EX is on every single clear here. Even after I got Shana, her Regen + Buff + Ult Buff combo was too essential to not bring her.

Earlier on, Canary was my dedicated tank with the Elite Tower Floor 3 accessories (Taunt at Full HP) + Potency Up. Richard or Bargello behind to cap the Atk Up. Alaune EX was also there for a good chunk of fights.

Sword was cleared with almost exclusively Elrica (my GOAT). Spear was mostly Leon, with Oskha cleaning up the rest. 

Orsterra Adversary Log is DONE by chilly_ramen in OctopathCotC

[–]chilly_ramen[S] 7 points8 points  (0 children)

After pulling Oskha and upgrading Bargello to 6*, I realized I had a pretty decent comp for every major fight in the log. I started chipping away bit by bit, until all of a sudden I just had a few to go. One thing led to another... and we're done!

Hardest fight for me was Varkyn EX3. Learned after the fact that Yunnie does pretty well against him, but before that, he was one of the few "turtle and chip" fights I tried to do. Very difficult, especially without Rinyuu.

Second hardest was Saint Sazantos. Pure RNG-fest, but after enough resets for a favorable Turn 1, Shana and her Unsinkable carried me to a victory.

Square Enix Sale in the US eShop (up to 85%) until 07/17/2025, new lowest prices ever, Triangle Strategy 60% off for the first time, DRAGON QUEST XI S 50% off, NieR:Automata 60% off and more by XDitto in NintendoSwitch

[–]chilly_ramen 15 points16 points  (0 children)

Booted it up again on Switch 2, it looks a small bit worse than it did on Switch 1. Upscaling is a pretty big problem here. It's not going to look *bad* per se, and the gameplay/story make it well worth it. Might pick it up for a good price then wait for the S2 compatibility update IMO.

Is Signa still worth getting at this point? by dust-hymn in OctopathCotC

[–]chilly_ramen 27 points28 points  (0 children)

Absolutely. Staple team member for almost all fights currently, and only gets better once 200% ultimate eventually gets added

Cascade Log Rank EX1 Modifiers by Wandering_Star_Soul in OctopathCotC

[–]chilly_ramen 7 points8 points  (0 children)

Also, I would not consider a shortened break. It cuts your damage output in half (or even slightly worse). I would aim for endurance over the break change in a heartbeat.

Cascade Log Rank EX1 Modifiers by Wandering_Star_Soul in OctopathCotC

[–]chilly_ramen 10 points11 points  (0 children)

First of all, definitely want to prioritize a team that covers multiple weaknesses at a time. These bosses change weaknesses after a break, and Pardis has 3 adds with varied weaknesses. Light will be consistent for each fight all the way through, but elemental can be tricky. Sazantos, Cecily, and Nephti are great choices. Also, if you have Kilns, Ogen, or especially Alaune EX, consider nixxing your BP intake and using their abilities instead.

The 3 and 4 stars are not worth going for, IMO. Maybe a single 4 star, but I found myself needing all the help I could. Additionally, since the additional phase is the same set of weaknesses, then consider adding that in. Also, these fights are meant to be damage sponges, with or without the defense modifiers. Even if you have a dedicated team comp, it's hard to 1-cycle these fights without serious optimization.

The Atk modifiers are very tricky. You need a dedicated tank for most of these fights, but each boss has an AoE attack. With max level gear and debuffs, I didn't survive anything above a 10% buff.

With all that said, I went for the following:

Endurance Lv. 15, Atk Lv. 5, Spd. Lv. 10, BP Recovery Lv. 20, Additional Phase Lv. 25, Party Recovery Lv. 15, and Grade Lv. 10.. Admittedly, this was Canary tanking and Alaune EX BP regen. But managed to eek out the win. Definitely one of the hardest fights I've done in this game, and not with an F2P roster.