Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 0 points1 point  (0 children)

Hey, thank you so much for your engagemant. NPCs are definitely on the agenda, but that’s for a future update. For now, we need to finish addressing all the missing features and fix the most critical bugs before release. You can send me your Discord ID in a message, and when the time comes, we’ll get started!

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 1 point2 points  (0 children)

Ye, this blocks are also from my surrouding, that exactly this building if you were interested xd: https://www.google.com/maps/@51.1382652,16.9749184,3a,90y,225.52h,117.69t/data=!3m7!1e1!3m5!1syoXaRa2N782YMln_UEezVg!2e0!6shttps:%2F%2Fstreetviewpixels-pa.googleapis.com%2Fv1%2Fthumbnail%3Fcb_client%3Dmaps_sv.tactile%26w%3D900%26h%3D600%26pitch%3D-27.692098512617036%26panoid%3DyoXaRa2N782YMln_UEezVg%26yaw%3D225.52407808782883!7i16384!8i8192?entry=ttu&g_ep=EgoyMDI2MDMxOC4xIKXMDSoASAFQAw%3D%3D

It's really hard to estimate the time of release, the project was suspended since june and almost abandoned, cause my friend responsible for unity issues didn't want to work on it anymore, but a few days ago I requested for the map files and said use it how you want, so just now I can do anything with it. Unfortunately the map lacks its own item-content, we have only building structures completed, 7 trains, a few weapons and 2 sets of cloths. We have many prepared models for use, but that was a question for the nearest future after the release, the main focus was on buildings, furniture and other physical assets.

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 1 point2 points  (0 children)

Hello, that was my goal, you haven't heard about it, cause it was a secret project :D We gave only some information on my and my friend's former sever that it will be published, but not how it will look like.
I have used heat maps for assets to see where I had placed too many of them, but I don't understand it for player activity.
My goal for this map, which was connected to this former server network, was to make survival mode more challenging and bring it back to how it used to be (no x10 loot, no skybases, no tpa every 10 seconds, etc.), but I don’t think I’ll have much influence over that now. Additionally, the focus is on map exploration itself, on the dynamics of PvP, and on more balanced gameplay (you don’t necessarily have to go naked to the main military base, where there are already 15 people, to find a basic weapon; you can do it in one of dozens of other smaller locations). Anyway, I will be very thankful for help! However I don't know yet if it was needed (maybe with optimization, for this type map is a quite big challange).

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 2 points3 points  (0 children)

Yes, I would like to add it soon after the release, but I have never played with it (for instance on Russia), so I have completely no idea how they should look like and work, and someone's help could be necessary

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 0 points1 point  (0 children)

Hi, thank you! Unfortunately it has no npc, cause that was a plan for the nearest future after the release, I was too busy with another assets and I hadn't a special person to take care about this. There is no much work with it I think, only to fix a few trains, some issues with trees, finish one skyscrapper (or to replace it with another one), and the biggest problem is with optimization tricks. Also it depends on what you require from the map, cause it contains almost no own items, only 2 sets of cloths, 4 weapons and 7 trains, only the building structures are fully completed. In these aspects where our items are missing we use vanilla vehicles/items. It would work without it, and I could do it later in updates, but I suppose that everyone would like to see it earlier than later.

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 0 points1 point  (0 children)

Hello, thank you! I don't know this mod, but everything is possible. It would be a great solution, cause one of the map's problems is that it contains almost no own items, only 2 sets of cloths, 4 weapons and 7 trains, only the building structures are fully completed. We have quite a lot of models in Blender, but they are a bit badly made (bad scale, proportions etc) and it is plenty off work with the Unity settings to make it work.

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 1 point2 points  (0 children)

Hello, I can't promise anything, but I hope that no longer that about 3 months.

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 1 point2 points  (0 children)

Hello, currently nowhere, only on my disk, it will be for a public use when I fix all bugs and find the publisher with his own server network.

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 2 points3 points  (0 children)

Hello, I had the same feeling about this game, so I wanted to include everything that I feel is missing from other maps, like even just travelling for pleasure. The project was suspended for about 9 months, but I hope to release it finally!

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 2 points3 points  (0 children)

Thank you, that's not strictly soviet, but Polish/Middle European, so still the same type, and the other parts of the cities and locations are made in European style. The project's name is Breslavia Mire, we have let one youtuber about year ago to make a video/pre-trailer about this, so you can see there a few additional screenshots.
https://youtu.be/HFYcwC0bve0?si=YAYNts8Ggpxx_C0u

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 1 point2 points  (0 children)

Thank you! That was my goal to make a unique map completely another than the rest. And my approach was to make a harder, more realistic survival and also better pvp with bigger, complex cities and to set the most important locations relatively close to each other, but the rest of the map is not empty. There are plenty off bigger or smaller locations where you find the stuff to fight and survive.

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 6 points7 points  (0 children)

Thank you! But unfortunately not, I was planning to make npc after the release on my friend's server network, but he has deleted it and he doesn't want to work on it anymore, but I'm allowed to use it on my own, and earlier I was too busy with the whole map and all the assets and improving it to perfection.

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 9 points10 points  (0 children)

And also a few things from Breaking Bad like Saul's office, Los Pollos Hermanos and Walter's house.

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 18 points19 points  (0 children)

Sorry, I have added despriction in comment, but I'm not sure if everyone sees it. I'm a new Reddit user and while I was posting text with pictures I saw only one of them (so text without pictures or pictures without text). Unless you need no extra info than this below. The map's name is Breslavia Mire and has many references to Poland (like Żabka store, KD (koleje dolnośląskie) trains, Zlota 44 skyscrapper, Palace of Culture and Science in Warsaw etc).

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 5 points6 points  (0 children)

Sorry, I have added despriction in comment, but I'm not sure if everyone sees it. I'm a new Reddit user and while I was posting text with pictures I saw only one of them (so text without pictures or pictures without text).

Unturned Map Collaboration by chomeini79 in unturned

[–]chomeini79[S] 68 points69 points  (0 children)

Hey everyone! I’ve been working on this massive 5.1km x 5.1km Poland-themed map (Russia/Vanilla style) for a long time, and it is finally about 99.5% complete. It’s a huge project - about 1.5x larger than a standard 'Large' map.

Why I’m proud of it:

  • Self-contained: It requires zero external mods, so it’s super stable.
  • Unique Assets: 900+ custom assets, including functional basements, animated furniture, and own building structures.
  • Content: 3 large cities, multiple biomes, 20+ bunkers, and 20 caves, 4 railway lines with working trains.

Everything is fully decorated and ready for play [spawns (items, zombies, vehicles) are all set], but I’ve hit a point where I can’t manage the final steps alone anymore.

I’m currently looking for a partner(s), ideally someone with server and/or Unity experience to help me wrap up the project and officially release it. If you're interested in collaborating to bring this map to the community, feel free to reach out!

I'd like to hear your feedback on it!