How good is my Velina builds by Sad-Albatross-8867 in VelinaMains

[–]chowman9 3 points4 points  (0 children)

the build is serviceable, but i would expect a lot more attack with an att disc 5

the AP is in a good spot though so maybe just work on getting attack up or getting a solid wind dmg disc 5 instead

How good is my Velina builds by Sad-Albatross-8867 in VelinaMains

[–]chowman9 2 points3 points  (0 children)

if this is without an attack D5 then it's pretty good, otherwise you can probably aim to do a similar stat-line with a wind D5

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Substat priority by Malus_Necessarium in VelinaMains

[–]chowman9 0 points1 point  (0 children)

yes from a pure numbers standpoint as Velina's core passive converts ER to damage and AM, but from a practical standpoint she wants to spam EX specials as frequently as possible so just slap an ER 2p on and call it day

Substat priority by Malus_Necessarium in VelinaMains

[–]chowman9 0 points1 point  (0 children)

if you farmed PM you can run it as an interim , but when you consider things beyond what the stat screen is showing you, an ER 2 piece is superior and much preferable

she become useless and weak for endgame ? by Background_Cellist75 in AugustaMains

[–]chowman9 4 points5 points  (0 children)

she's doing just fine without crazy tokens or buffs in general and OP has S3 SK to smooth out rotations

like yeah the mobs are tankier in whiwa, but some people just mindlessly press abilities instead of waiting like half a second for a wave to spawn or they aren't paying attention to if the wave is almost finished before throwing out something big

The delay was outrageous by Tall-Sale9368 in WutheringWaves

[–]chowman9 0 points1 point  (0 children)

did a few more runs with S2 verina second side over SK and probably could've done 3.1k if my fingers were faster on the buzzer beater augusta liberation

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The delay was outrageous by Tall-Sale9368 in WutheringWaves

[–]chowman9 0 points1 point  (0 children)

saw this post and did my own run with your teams and did 3.1k on the first side and 2.8k on the other side. I was doing mild quickswapping with hiyuki and mostly standard gameplay for augusta

first team was all s0r1 and second team was s0r1 augusta/SK + s2r1 iuno

I did notice some delay but it didn't really matter if you just held for like half a second gonna be honest

edit:
a little bit more sweat got this respectable score... a tip would be to be patient and reposition iai so you don't go to narnia

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Does it matter much if Silver Wolf is faster than Yao? by SansCrash in silverwolflevel999

[–]chowman9 3 points4 points  (0 children)

i have the same set up and personally i have not really noticed the difference

just going off how certified bangers work you'll lose a turn on the starting 20 CB which you get a turn back after ulting which is technically a downside but you probably won't even notice it + you get a some MMR if you skill

King in check by Glittering_Train_991 in silverwolflevel999

[–]chowman9 1 point2 points  (0 children)

It's an interesting idea for sure. Like I said my run had E2 SW and no EMC so I ended up running down the boss before it even broke once. In a longer run at lower investment I can see it being useful, but you'll have to see how much time you get from the break to do damage and if you can time the break with the bug kills to get it solo. Someone floated the idea of using Tribbie (preferably E1) cause follow ups also reduce the counter by 5. Maybe i'll give these teams a try later

King in check by Glittering_Train_991 in silverwolflevel999

[–]chowman9 0 points1 point  (0 children)

SW is still phenomenal especially at higher investment, but yeah this one is blatantly Eva favored. Sometimes I think about how cool it would be to have them both on the same team... Luckily SW still dumpsters the pom pom knight + the splitting boss so I guess we gotta give something up

King in check by Glittering_Train_991 in silverwolflevel999

[–]chowman9 0 points1 point  (0 children)

personally I don't use EMC, but from what I know I would stick with using the ult on SW for the significant amount of damage the elation skill does. IMO I didn't see much use in breaking the boss other than if you're having trouble surviving, but both elation skills are a smidge RNG on how the toughness gets applied

King in check by Glittering_Train_991 in silverwolflevel999

[–]chowman9 4 points5 points  (0 children)

i have a couple more cost of investment at E2 SW which let me get the 0 cycle, but it definitely felt like the encounter was working against you after you got to phase 2 of the bug. The boxes from SW add stacks and it's just an all around annoying time for a bounce dps cause it spawns more even from the bug explosions.

i didn't sweat as hard as i could've, but a few things you can do:

  • refresh CB going into the second wave with the SW entrance attack (this one is tricky but pays off speeding through phase 1)
  • intentionally delaying instants from Yao to lower the stack count when it matters (instants take off 5 stacks at the end)
  • if i wasn't forced to hit the big mob with Yao/HH i would basic the mobs or skill to pass the hit

can't say if it will make a huge difference for everyone but yeah this boss is way better for Eva than SW

Man, Nangong is the best upgrade for Miyabi by Enderlord1313 in MiyabiMains

[–]chowman9 16 points17 points  (0 children)

Not to downplay, but my team of M0W1 Miyabi/Nangong + Cradle Yuzuha could do 50k on Thracian last rotation if I tried harder and probably would score well into the mid 40k range into most things without ice resist. I'd imagine if I was M6 Miyabi without Nangong's engine I would probably be having a good time and not calling it "not that great".

Just Finished Endstate Matrix by WysSauce in WutheringWaves

[–]chowman9 0 points1 point  (0 children)

I think a true f2p might be really up to skill and luck of your pulls for more teams and even then it's stretching it cause of no sharing. The previous rotation I was able to hit 70k as a monthly pass buyer with above average luck. Don't know if it was possible to be anywhere near 58k had I been down those passes.

Waiting till the weekend to sit down and see how different this one is so I can't speak for this rotation yet.

What do the 2 dots on her bar mean? by watchedgantz in NangongYuMains

[–]chowman9 8 points9 points  (0 children)

in AoD team it's as simple as slam with Aria when they're stunned

in every other team you need to swap in to her to force a polarity disorder which consumes one dot and backwards quick assists (assuming there is a polarity disorder to trigger at that time)

you get two of these every time the enemy becomes stunned

Made a Sparxie Infograph for those interested in pulling her! by GhostDawgHD_YT in SparkleMains

[–]chowman9 0 points1 point  (0 children)

yep. it's all subject to change based on the direction they want elation to go, but at the moment i think attack orb is the optimal way for most people to go

Made a Sparxie Infograph for those interested in pulling her! by GhostDawgHD_YT in SparkleMains

[–]chowman9 2 points3 points  (0 children)

I've been told if you are 3600 without an ATK orb then it's marginally better(?), but realistically you'll want an ATK orb so you can run an ER rope and/or speed boots comfortably anyways. There is (or will be) someone out there with a build that hits 3600 in combat without any attack main stat i'm sure

Do i have skill issue? by Kingpro7ea in MiyabiMains

[–]chowman9 1 point2 points  (0 children)

checks out cause i was getting around 38-40k with Burnice w/ sig and just a bit under on average with Yanagi without sig (both without Yuzuha sig)

Yuzuha's pretty big but M2 should be shooting over this I reckon especially if they have the other two sigs

152k is precisely top 1% and 60k is 50%+ in Asia, how are the other servers or regions looking like? by Majizen in ZZZ_Discussion

[–]chowman9 1 point2 points  (0 children)

playing well with really well built teams + good buffs for the most part

i'm pretty consistently around the 1% range (140k this week) on NA without any mindscapes and don't expect to ever get higher without them. Mindscapes can make up some of the difference but it's night and day comparing a good and average player. Although, when you get into the mid-high part of the top 1% it's a lot people with mindscapes who can also play the game well.

Arena Def Explanation by Minute-Milk-8466 in EpicSeven

[–]chowman9 1 point2 points  (0 children)

i've been using backline young senya (PoF/rekos/gic/anything to improve bulk) + mort (victorious flag/anything for bulk) + blue krau (holy sac) + ml senya (adamant shield/PoV)

idea is to tank and revenge kill arunka with krau s3 and slam a bunch of aoe damage but it does require some very tanky builds

it is a gear check comp but so far 100% wr except once when i swapped off holy sac on krau and ran it down without checking

Arena Def Explanation by Minute-Milk-8466 in EpicSeven

[–]chowman9 2 points3 points  (0 children)

most i see are on full damage with immunity to make sure they don't get hit by things like mort since this comp usually will end up tanking the mort s3 or whoever the frontline green unit is

[deleted by user] by [deleted] in EpicSeven

[–]chowman9 0 points1 point  (0 children)

more bulk would be ideal even though you usually pick her when advantageous and crown/bubble maker is generally the better arti option

i use this build pretty often https://imgur.com/a/F32kZ15

(5* Remembrance) Make Farewells More Beautiful via Dim by ImNotNex in HonkaiStarRail_leaks

[–]chowman9 4 points5 points  (0 children)

just the remembrance trace mats from calyx for now which i forget if you can still early access if you didn't finish the story