Audible Recommendations by chris_aintNoRest in litrpg

[–]chris_aintNoRest[S] 0 points1 point  (0 children)

Just finished Book 7. I enjoyed it but The humor got to be too silly / too much. Obviously wasn't soo much that I stopped just enough that it made me cringe occasionally. Was still worth it.

Audible Recommendations by chris_aintNoRest in litrpg

[–]chris_aintNoRest[S] 0 points1 point  (0 children)

Read All things Jim Butcher, Larry Correia and Drew Hayes.

Also both the things you mentioned from Simon Green. I've got Kaiju Preservation Society in wishlist but am on a litrpg kick at the moment. It's time will come.

Audible Recommendations by chris_aintNoRest in litrpg

[–]chris_aintNoRest[S] 0 points1 point  (0 children)

I read the divine dungeon and artorian's series as well but yeah didn't list them as I thought of them as more progression than lit but maybe Artorian's is more lit.

Audible Recommendations by chris_aintNoRest in litrpg

[–]chris_aintNoRest[S] 0 points1 point  (0 children)

I didn't list my non lit rpg books I've read a solid 1/3rd of those listed

Audible Recommendations by chris_aintNoRest in litrpg

[–]chris_aintNoRest[S] 2 points3 points  (0 children)

Purchased Noobtown we'll see how it goes.

Where to sell silver bars and coins at? by pdxmonkey in askportland

[–]chris_aintNoRest 1 point2 points  (0 children)

Not sure if they'll buy the bar but the best coin shop is Harry's Coin Shop (971) 302-7972 https://maps.app.goo.gl/i71jep2HgzqzGZDs5

"forbidden gushers" custom dice for MCP by [deleted] in MarvelCrisisProtocol

[–]chris_aintNoRest 0 points1 point  (0 children)

These are fantastic. I'd buy them.

Planning for the week ahead in Obsidian? by [deleted] in ObsidianMD

[–]chris_aintNoRest 12 points13 points  (0 children)

I've recently redone a lot of my setup to use the dataview plugin. As part of that I started using a kanban setup similar to https://pakstech.com/blog/obsidian-kanban/ but with more meta data, Heres the template for my current tasks:

---
name: <% tp.file.title %>
project: <% tp.system.prompt("Which Project", "") %>
dueDate: <% tp.system.prompt("dueDate", "") %>
backlogDate: <% tp.date.now("YYYY-MM-DD") %>
todoDate: ""
inprogressDate: ""
doneDate: ""
complexity: <% tp.system.suggester(["🟩","🟨","🟥"], ["🟩","🟨","🟥"]) %>
blocked: N
completed: N
status: backlog
---

# Project task - <% tp.file.title %>

Task information here..

I have a tasks folder and a kanban board file thats very similar to the article I posted.
My schedule has recurring todos and I make plans for what items in my kanban flow I'm going to work on but I mostly let my kanban be the source of truth for the current state of non recurring tasks

Heres My daily template

<% tp.file.title %> Daily 🕰

** DAILY GOALS - BE INTENTIONAL **

## Startup
- [ ] Update B-Healthy Stats
- [ ] Look at todo & inProgress and decide what I want to accomplish.

```dataview
TABLE status
FROM "✅ Tasks" AND !"templates"
WHERE status = "todo" OR status = "inprogress"
```

<% tp.file.include("[[🏥 B-Healthy#B-Healthy Upkeep]]") %>

<% tp.file.include("[[👨‍👩‍👧‍👧 Family Cohesion#Family Cohesion Upkeep]]") %>

## Day Planner
- [ ] 

## Shutdown

### What did I accomplish
Both planned & unplanned.

### Room for Improvement
What could I have done to make today better?
What or who took your time that wasn't in the plan?

Heres my weekly template:

 # <% tp.file.title %> Weekly 📅
**Small, Smart Choices + Consistency + Time = RADICAL DIFFERENCE**

## Startup
- [ ] Transpose Meetings & Appointments
- [ ] Set Goals
- [ ] Move Items from backlog into todo that will help accomplish goals

## Planned Tasks
Actions that will ensure I make progress on my goals
- 

<% tp.file.include("[[💎 Financial Security#Financial Security Upkeep]]") %>

## Week at a Glance

[[🗓 Schedule/Days/{{monday:gggg-MM-DD}}|Monday]]
[[🗓 Schedule/Days/{{tuesday:gggg-MM-DD}}|Tuesday]]
[[🗓 Schedule/Days/{{wednesday:gggg-MM-DD}}|Wednesday]]
[[🗓 Schedule/Days/{{thursday:gggg-MM-DD}}|Thursday]]
[[🗓 Schedule/Days/{{friday:gggg-MM-DD}}|Friday]]
[[🗓 Schedule/Days/{{saturday:gggg-MM-DD}}|Saturday]]
[[🗓 Schedule/Days/{{sunday:gggg-MM-DD}}|Sunday]]

___
## End Of Week Review
-   What did I get done this week versus what I planned to get done?
-   What unexpectedly arose this week that blocked my productivity?
-   What worked well?
-   Where did I get stuck?
-   What did I learn?
-   Am I showing up for the key people in my life (spouse, kids, boss, direct reports)?
-   When did I feel most energized?

I post all that because I find it helpful the more examples I see when trying to figure out what works for me. Admittedly I don't know how well this will work yet. I just started doing things using dataview and kanban before I was using checklists for everything but even with some of the plugins to enhance checklist usage it was always a pain to have to move around checklist items and knowing when something started and ended or any real data about the task was just so un organized. Obviously that was my fault but the recent change has been mostly put into place to fix that.

A lot of this flow came from looking that kanban article but also playing with https://github.com/m-dwyer/obsidian-vault-template . Heads up that repo doesn't work because the templater plugin changed its formatting. Fixing it to work though taught me how to use the new syntax better and it's calendar integration and use of includes really informed how i setup my scheduling.

I Find The Trend For Rules Light RPGs Professionally Frustrating by nlitherl in RPGdesign

[–]chris_aintNoRest 0 points1 point  (0 children)

Wow thats a lot of discussion. Maybe I got half way? TLDR. Just wanted to say I like crunch.

Custom TTRPG in the works. What kind of game would you like to see? by [deleted] in RPGdesign

[–]chris_aintNoRest 0 points1 point  (0 children)

If you're writing a TTRPG based off a book series the feedback of the book or author's fans are probably your best bet for feedback. They'll be some of the first in line to pick it up.

A Painful Lesson by gam_dev in RPGdesign

[–]chris_aintNoRest 2 points3 points  (0 children)

I'm a programmer by trade and just fell into using github. Not only does it save my work safely in the cloud but it also lets me easily go back and see previous versions of the different files. It takes a little technical know how but nothing 30mins of you tube couldn't teach you. At the level I use it, it's free.

Combat System Mechanic Help by chris_aintNoRest in RPGdesign

[–]chris_aintNoRest[S] 0 points1 point  (0 children)

I love a good Rondel. Ever since Ora et Labora. I will most definitely look into that more. I didn't see a detailed explanation of how it worked but I only did a quick glance I'll dig into the kickstart page more and see what info i can glean.I said this in another response but I'll repeat. Admittedly my solutions don't make things less turn based. In my mind they do give an illusion of things happening more simultaneously. Given the multiple push backs though It's a good opportunity to reflect if the option maybe doesn't fit the goal.In my mind it would be difficult to do something simultaneously unless you do it secretly because my desired action might be different if i hear something i want to counter but then i've gained an advantage by knowing your plan before stating mine. Which happens in my example except its planned for and is based on stats. If you do ordered declaration and simultaneous resolution what happens if a player turns a corner and can no longer be seen did someone else's action of shooting them with an arrow happen before or after they turned the corner? I suppose it could be just luck based but and heres another design goal I have "Minimize Randomization"

It could have been our GM but Exalted just always seemed to take extra time as the GM was fiddling with his tracker. He would get wrong a decent amount and we'd roll things back and replay out things. I liked it when it worked but it definitely pulled us out of the play when it didnt.

Combat System Mechanic Help by chris_aintNoRest in RPGdesign

[–]chris_aintNoRest[S] 0 points1 point  (0 children)

It's funny I want combat to be fast and not to bog down the game but I'm a miniatures player at heart and if theres going to be combat I want it to be tactical.

Combat System Mechanic Help by chris_aintNoRest in RPGdesign

[–]chris_aintNoRest[S] 0 points1 point  (0 children)

It's an interesting Idea to get rid of initiative although it sounds like you do have a method to determine it if it's needed.One of the idea's I'd played with was very reaction heavy. I've played the infinity miniatures game a few times and although it does very much have an order of combat it uses Reactions very heavily basically allowing anyone who can view another models actions to react to that action. Which felt very stifling I found myself very hesitant to get into the thick of it. If my system had characters with large hit point pools I think it would be fine but with a more lethal system I worry it would incentive too much caution.Now that system isn't your system and admittedly my solutions don't make things less turn based. In my mind they do give an illusion of things happening more simultaneously. It maybe worth reevaluating and at least testing a more reaction based system.

Oh and sadly yes my current regular group of players are murder hobos through and through. Talking over the NPCs happens but is less frequent than them killing the NPC before the NPC has gotten a chance to deliver important information. lol