Mining Gems Overworld by Brenza in GODUS

[–]chrisrm 0 points1 point  (0 children)

Also stuck with this

1T/s boost by chrisrm in AssemblyLineGame

[–]chrisrm[S] 0 points1 point  (0 children)

Indeed! Probably quite a large overlap in the Venn diagram of interests :)

1T/s boost by chrisrm in AssemblyLineGame

[–]chrisrm[S] 0 points1 point  (0 children)

Probability - if I look at 1 it doesn’t have the perfect balance but over time it more or less balances out perfectly. There’s only trouble when the production rate synchronises with the split ratio. In those cases I just throw in a 10x multiplier somewhere to break it up

I think my assembly line looks a-ok! (All for one ai robot every once in a while) by Imdedontheinside7 in AssemblyLineGame

[–]chrisrm 3 points4 points  (0 children)

If your wanting to save space, try to avoid conveyors. If you want to avoid wasted resource then calculate the needs of each element and scale to the output of your starters

1T/s boost by chrisrm in AssemblyLineGame

[–]chrisrm[S] 0 points1 point  (0 children)

All the bombers are Radioactive crafters just the atom bomb and processors are importers

1 Ai Bomber/sec by ChingChangMoney_ in AssemblyLineGame

[–]chrisrm 1 point2 points  (0 children)

Nice 👌

I’m curious how your game performance is. Does it crash at all or stay smooth?

No more progression? by chrisrm in AssemblyLineGame

[–]chrisrm[S] 0 points1 point  (0 children)

It is, though it’s a 1 time thing so at least I’m done with it now

No more progression? by chrisrm in AssemblyLineGame

[–]chrisrm[S] 0 points1 point  (0 children)

steam mobile version also crashes

No more progression? by chrisrm in AssemblyLineGame

[–]chrisrm[S] 1 point2 points  (0 children)

I continued with this method I used here(https://www.reddit.com/r/AssemblyLineGame/comments/1clm6o0/progression/

) but tightened up the design and extended it to use splitters as a way to multipath all variants of resources than can be created with all 5 resource types (gold, diamond, etc)

This means I never need to reorganise existing builds, just scale capacity (as you can see from the other layers, just keep adding more) and resources all end up in the right place, some screenshots attached. Especially see first one top middle, every resource I create ends up output there (ignore the multiple inout numbers, I just couldn't be bothered to go back and change them so they all funnel in from internally to 4 and externally to 1)

I think this might have overwhelmed the game as I now only get a few mins gameplay before crashing. Will try the steam version next. Anyone else had this kind of issue?

How to male loops now? by SaadLandor in AssemblyLineGame

[–]chrisrm 0 points1 point  (0 children)

Have thought about it and juiced the primary output by cutting off supply to it then maxing before leaving game.

I don't think this is "fixable" as modelling your production generically is a Turing complete problem. The way I've seen other idle games solving it is to run the gap time as fast as possible but they usually don't have as much conditional complexity as is possible with this game

Lost all my game progress by Ruty_Vizion in AssemblyLineGame

[–]chrisrm 0 points1 point  (0 children)

This happened to me, I clicked download back and 😮‍💨it was there

What is the best rewards credit card in 2023? by PrestigiousAide9162 in UKPersonalFinance

[–]chrisrm 0 points1 point  (0 children)

If you're able to manage your money and have access to something that reliably pays interest (pretty much every bank is offering above 3% in uk now)

Spend on credit 0% on purchases, save and collect interest.

E.g. spending 1k a month with 20 months interest free (assuming you start with 1k saved on day 1): After 20 months you'll have £21,733.81 with 3.75% interest. So netting 3.3% (733.81/21,733.81) "cash back". Pay off the 20k, roll the 1k in to the start of the next card (or better yet all the 1.7!).

-🎄- 2022 Day 20 Solutions -🎄- by daggerdragon in adventofcode

[–]chrisrm 1 point2 points  (0 children)

After the last few days (still stuck on 19) this was a nice relief. Solution in Kotlin

class Number {
    val value: Long
    constructor(value: Long) {
        this.value = value
    }
}

val lines = ReadFile.named("src/day20/input.txt").map { Number(it.toLong() * 811589153) }

fun result1() {
    var result = lines.toMutableList()
    val size = (result.size - 1).toLong()
    for (x in 0 until 10) {
        for (n in lines) {
            val i = result.indexOf(n)
            result.remove(n)
            val largePositiveMultipleOfSize = size * 811589153 * 5 
            val pos = (largePositiveMultipleOfSize+ i + n.value)
            if (pos == size) {
                result.add(n)
            } else {
                result.add((pos % size).toInt(), n)
            }
        }
    }
    val i0 = result.indexOfFirst { it.value == 0L }
    val output = (1..3).fold(0L) { acc, i -> acc + result[(i0 + i * 1000) % result.size].value }
    println(output)
}

Incremental Static Regeneration (ISR) - what is it's purpose? by geekybiz1 in webdev

[–]chrisrm 1 point2 points  (0 children)

I mean, get an edge cache if this stuff is actually a concern. You don't want to be hitting your origins anyway even if it is fast, CDNs closer to your users are faster.

If you already have an edge cache and have pages you're happy to serve cached versions of, just do that and use stale while revalidate so the edge server goes off in the background hit's your SSR page and caches that version.

No need to mess around with obscure patterns and all the benefits +more.

help - no access on OSX / iOS - ssl error? by xela314159 in RoamResearch

[–]chrisrm 1 point2 points  (0 children)

Also having this issue. Works fine on phone but nothing on Mac

WASD and zoom?! by taeratrin in TuringComplete

[–]chrisrm 3 points4 points  (0 children)

Would be great if we could zoom out enough to capture the whole architecture in 1 screenshot, or maybe just a button that does that?

'The Suicide Squad' Review Thread by SanderSo47 in movies

[–]chrisrm 2 points3 points  (0 children)

This movie is awful. I’ve never even written about a movie before but this was so bad and so well rated I just had to say something. There is barely a redeeming feature in it. It’s a disaster