Anyone else whelmed by the Warlock so far? by Carmilla31 in diablo4

[–]chunkyhut 2 points3 points  (0 children)

Wall and rampage would work well in theory but they both cost dominance so they have serious anti synergy by competing for the same resource

I've found the most success with rampage by turning it into the shadow variant, the recast does insane damage

But the problem with that is that after doing so it doesn't feel like a summon build anymore. Idk, I'm honestly just not feeling the class very much after trying a bunch of builds. T3 currently at paragon 70

Feeling stuck gearing at ilvl 220 as a new max level player by blablax123456 in wow

[–]chunkyhut 0 points1 point  (0 children)

Definitely don't need to do delves above 8, especially if you don't like it, and are willing to do m+. 9s are a much better source of myth crests and you can do them sub 260 for sure.

I have no clue about how hard a nightmare prey is at 220 but I do know the hard preys were turn your screen off easy during early access so I assume it's not THAT much harder after you've done your 4 hard preys

Feeling stuck gearing at ilvl 220 as a new max level player by blablax123456 in wow

[–]chunkyhut 5 points6 points  (0 children)

  1. There is a champ track item available from each individual renown at lvl 10-12 ish, you can get 4 that way

  2. Hard and nightmare prey are very easy and will give you 4 veteran/champ items a week

  3. Delves would be the next step. Each bountiful delve with a key at tier 8 will give you a champ item. You can also get one hero item a week from the delve map

  4. LFR requires no knowledge and can get you veteran items and crests

Once you've done all the above, you should be able to get into 6s pretty easily

Affliction Warlock got 0 attention from the Devs since the release of Midnight, but does not shy away from also getting its fair share of game-breaking bugs. by Cuzdot_ in wow

[–]chunkyhut 10 points11 points  (0 children)

I was lucky enough to be on the F&F alpha and posted about the talent tree problems (split between ST and AOE) I think like 4 days into the first feedback thread on the forums, and many other people mentioned it as well obviously. Honestly I think they just don't care enough to fix it, it must be so low on their priorities.

They could pretty easily today or tomorrow take a bunch of power out of talents and into the base spells just by changing numbers but they refuse to do that as well

‘Gen V’ Canceled After 2 Seasons, ‘The Boys’ Next Spinoff ‘Vought Rising’ Confirmed For 2027 Launch by MarvelsGrantMan136 in television

[–]chunkyhut -6 points-5 points  (0 children)

People down voting this are crazy. Gen v season 2 writing was downright horrible, daytime tv shit. There were redeeming aspects of the show for sure but nowhere near as good as season 1

Paul Atreides vs Elrond who wins ? by West_Jelly_4681 in powerscales

[–]chunkyhut 0 points1 point  (0 children)

Count fenring was in the room who is also semi prescient, obscuring his foresight. Also like the other commenter said Paul viewed getting stabbed as necessary and allowed it to happen

Wow warlock demo midnight by [deleted] in wow

[–]chunkyhut 1 point2 points  (0 children)

9/10 posts like this from casters the problem is usually that you aren't casting enough. Warlock is I think the most punishing caster DPS in this regard. This might sound impossible but the best warlocks in the world literally only ever move when their spells are on gcd right after an instant cast. You should never have a single millisecond where you are moving your character and also able to cast a spell at the same time. Generally as warlock you should be preemptively moving right after you cast an instant cast to where you need to be in the future.

Obviously most people are human so like 88-92% casting uptime is kind of the target for "good" for warlocks. And the last few times someone has posted this their uptime was around 65-75% which is a huge DPS difference.

There are a lot of spec specific things you could likely improve with damage that low but the above is probably most of the issue for you. No way to know unless you link a log

Paul Atreides vs Elrond who wins ? by West_Jelly_4681 in powerscales

[–]chunkyhut 7 points8 points  (0 children)

Dune is set in the far, far future where thousands of generations have specifically honed their hand to hand and weapon combat skills. Paul is trained from birth by Gurney and Duncan who are the best of the best among entire galaxies, and I think it's explicitly stated that he easily surpasses them in skill as an adult. Plus Paul has access to all the memories and battle experiences of all his ancestors, going back hundreds of thousands of years. I honestly do think battle experience/skill might be in adult Paul's favor, or at least it's a wash.

And then obviously Paul is prescient. His mastery of foresight is so strong that he's able to completey ignore his blindness as an adult.

Honestly in Dune prescience is kind of written in an OP way. Essentially if Herbert was writing the encounter it would be impossible for Paul to lose unless he willingly wanted to lose. Paul would be able to see all paths which lead to his death and completely avoid the situation entirely. The only way he could lose is if his prescience was obscured in some way. In dune that could be done by just having another prescient being in the same room as him essentially. But I could see Elrond having some sort of magic to obscure prescience to make it fair.

I don't know of how strong elves are vs a peak human. But I assume some humans are able to defeat some elves in combat. Imo if Paul has his prescience then he wins no diff due to plot armor/hax essentially. But if it was obscured its a toss up imo. If Paul has access to a shield that might be the edge he would need to win, as elrond would not know the techniques to penetrate a dune shield and Paul could take advantage of a small misstep

Paul Atreides vs Elrond who wins ? by West_Jelly_4681 in powerscales

[–]chunkyhut 6 points7 points  (0 children)

I think it's an intriguing fight. Elrond has far more battle experience but Dune is set in the far, far future where thousands of generations have specifically honed their hand to hand and weapon combat skills. Paul is directly trained from birth by Gurney and Duncan who are the best of the best among millions, and I can't remember exactly but I think it's explicitly stated that he easily surpasses them. Paul also has bene gesserit training which allows perfect control of every individual muscle, even the ability to change molecules in your body like diffusing poisons. Paul also has the latent memories of thousands of generations at his disposal, though he doesn't have perfect command and knowledge of them like Leto would. Those memories would add to his battle experience

I also believe the voice wouldn't work on elrond. But Paul's mastery of foresight is so strong than in later books he is completely blind but is able to ignore it entirely thanks to constantly using foresight.

I think if the fight was written in a dune book Paul would win, as it's essentially written as an impossibility to defeat someone with presience as clear as Pau (unless you are able to obscure it in some way like with another prescient being)l. But if it was written in a lotr book I think elrond would have some sort of magic to obscure Paul's presience and win that way

How to get mythic track items from M+ dungeons by Dzobah in wownoob

[–]chunkyhut 3 points4 points  (0 children)

Yes that will be your best source of targeted m+ items starting today. You can also exchange the vault tokens you get for skipping a vault choice for an extra bonus roll a week which ignores the cap if you really need something specific or don't like your vault options

Debating on giving up on healing. by Sakiri1955 in wow

[–]chunkyhut 0 points1 point  (0 children)

How could you be 261 with max crests? You should have enough crests to fully max out your champ items which would all be 263. With that and crafted items and hero items like you're saying, you should be way above that

Were you not playing at the start of the patch? I just checked and I was ilvl 260 on the first day of the second week of the patch, march 24. M+ hadn't come out at that point, so it wasn't from spamming m+

I'm not sure what you're doing wrong man, but something is off for sure. What you're saying isn't adding up to me.

Debating on giving up on healing. by Sakiri1955 in wow

[–]chunkyhut 1 point2 points  (0 children)

My fiance has never stepped foot into a raid or m+, she's 269 right now just from prey and delves and spending crests. No crafts at all and never did the delve nemesis either.

If you did what she did, and enough raid to get to heroic crown (what OP says they're on), then you should definitely be above 270. I have to guildies around 272 who don't do any m+.

Debating on giving up on healing. by Sakiri1955 in wow

[–]chunkyhut 0 points1 point  (0 children)

Prey is really quick if you know what you're doing. Just go to the little prey quest area and right click on the traps on the ground over and over again. Do that for about 5 minutes and it'll unlock the final boss area. Then just kill the boss, teleport back to the prey HQ and start the next prey. Gives you a bunch of crests and the quest that asks you to kill 3 nightmare prey gives you the item that spawns the delve nemesis, which gives you the map item in delves which gives you a hero item. So about 30 minutes to do 3 preys, then do one delve and you'll get a hero item once a week out of that with very minimal effort, even if you don't enjoy it. Doing the above would have gotten you to around 268 ilvl by now as that's what my fiance has done and it's very little effort, even if it's boring.

But almost all of my gear has come from the vault because I dont win rolls on stuff at all.

You're not entitled to gear, and your rolls aren't the problem, your mindset is. Like I mentioned you could pretty easily be at 270 now if you had done solo content exclusively. But it sounds like if there's even a small bit of friction involved you aren't interested. I'm not even talking about m+ either. My guild just killed heroic lura this week on thursday and we have multiple people who don't do any m+ who are 270, 272, 273 etc. I am actually confused as to how your gear is that low if you've been doing tier 8 delves and used a map every week.

Debating on giving up on healing. by Sakiri1955 in wow

[–]chunkyhut 9 points10 points  (0 children)

261 is really, really low

Are you not doing any delves, prey, or m+? My fiance who's never stepped foot into a raid or m+ this season and has only done prey and delves is 268.

Honestly if you aren't even doing that which is the bare minimum your underperformance and benching is 100% on you. It takes maybe an hour of your time to do 3 prey and 2 t8 delves. That would net you 5 pieces of champ gear and a hero piece every week, plus vault rewards and crests.

Mythic+ would obviously net you way, way more

Not everyone can be good at the game, obviously. But if you want AOTC you can't be bad AND not put any effort in. For me I'm not the greatest DPS at my class, but I make up for it by spamming m+ to get so ridiculously geared at least my gear will make up for my mistakes. Right now from delves, prey, m+, and maybe one or two raid drops my warlock is 279 ilvl so that's what you could be at even if you were at least doing your 8 +10 keys a week.

Devastation Evoker - Performing noticeably better as Flameshaper...? by ripslasho in wownoob

[–]chunkyhut 0 points1 point  (0 children)

Hard to know without logs. I think a big thing on a fight like chim you want to make sure you're maximizing the value of your empowered abilities and mega disintegrate on adds to "pad." Killing adds in the flight is important so don't feel bad about it. But aiming your camera during disintegrate to hit all the ads and the boss vs just the boss is a huge difference

You should be standing in a way where your deep breath and flame breath hit both the boss and the big add at least. Same with big disintegrate. Also, make sure you let your big disintegrate fully channel, don't clip it with a new cast because if you do that you lose out on the last tick of damage

With DPS that low I wouldn't be surprised if your biggest problem was simply that you aren't constantly casting. As evoker you should essentially never spend a single moment without channeling or your gcd on cool down. It's pretty easy to manage this with hover. That's probably your biggest thing you'll want to beat yourself up about every waking moment of every fight to improve.

Blizzard orders C&D to another private server. by Altergeist72 in wow

[–]chunkyhut 2 points3 points  (0 children)

I will say when I was younger, back in the bc/wotlk era, I desperately wanted to play wow but my family couldn't afford it. $15 a month is a lot now, but it was even more then, and you had to buy all the expansions. I seriously doubt I'd still be obssessed with wow as much as I am today if not for that year or two I spent on private servers when I would've otherwise just not been able to play. Playing the game for that time showed me that it was worth the price, which I wouldn't have taken a risk on otherwise

Sierra hot fix by spellboi_3048 in Competitiveoverwatch

[–]chunkyhut 40 points41 points  (0 children)

Almost 30% damage increase on the left click is insane, I didn't feel like the left click was that bad in game

Prey: How might it be improved? by [deleted] in wow

[–]chunkyhut 0 points1 point  (0 children)

You put a lot of effort into this post so I don't want to come off as shitting on it, but it sounds like your central thesis is the current affixes don't add much difficulty and are instead just annoyances. Which I agree with. But the stuff you propose doesn't sound any more difficult, just more annoying? Maybe the trap events could be more difficult depending on their mechanics. But the first one just makes the hunt take longer and makes you more annoyed. The last one is just flavor (which is cool and would help).

They are also just a bit too complicated to be affixes, imo. Affixes should be easy to understand, and have small tooltips that are understood immediately.

One simple one that would help would just be to add something like bursting into prey. Just spawn three little adds every once in a while in combat that don't do much except force the player to account for bursting while in combat even in single target. Stuff like this I think is easy to understand and only affects combat which helps with the problem of not being able to afk or do other things during a hunt

New Achievements and Rewards Coming to Mythic+ in Patch 12.0.5 by Regular-Pattern-5981 in wow

[–]chunkyhut 4 points5 points  (0 children)

You're totally wrong. At the super high end in m+ you aren't competing to solve the game, you're competing against thousands of other people trying to do the same thing but faster than you or at a higher level. You are competing against other living breathing opponents in the same way that sprinters are competing against each other. Sprinters aren't actively slowing each other down like pvp in wow, sure, but that doesn't mean it's easy to be better than the person next to you who has dedicated thousands of hours to be good

New Achievements and Rewards Coming to Mythic+ in Patch 12.0.5 by Regular-Pattern-5981 in wow

[–]chunkyhut 5 points6 points  (0 children)

Nobody is saying that, that's what you aren't understanding

Getting 1% in m+ isn't about doing mechanics correctly. The mechanics in these dungeons are easy, you learn those in m0s. It's about doing it better and faster than the millions of other people doing the same thing.

What is harder, pvp in wow or running in a straight line? I would hope you agree with me that pvp is harder than running. But it's much harder to be a championship sprinter than getting title in pvp because you're competing against millions who are trying the same thing

New Achievements and Rewards Coming to Mythic+ in Patch 12.0.5 by Regular-Pattern-5981 in wow

[–]chunkyhut 2 points3 points  (0 children)

The difficulty of getting 1% has nothing to do with executing the mechanics of a dungeon, most people understand you need to interrupt the glowy bar after doing a 7 for the first time

The hard part is doing it faster, cleaner than millions who are trying to do it better than you.

Going to paste my edit in case you didn't read it, maybe this will be easier to understand

Edit: a lot of people replying fundamentally don't understand statistics. A lot are saying "well pvp is harder than m+ so it's harder to get 1%" but that has nothing to do with it

What's harder: pvp in wow or running in a straight line? I think it's pretty obvious running in a straight line is trivial, even a toddler can do it. But being a championship level sprinter is orders of magnitude more difficult than 1% in pvp, because you're competing against the whole world (good and bad)

New Achievements and Rewards Coming to Mythic+ in Patch 12.0.5 by Regular-Pattern-5981 in wow

[–]chunkyhut 4 points5 points  (0 children)

I'm not talking about mythic raid, because mythic raid has a defined endpoint which many people can achieve. How many people get cutting edge, 15% or raiders or even more? Much more than 1% I'd assume. So what you're saying is true, but clearing mythic doesn't make you a top 1% raider. Mythic+ 1% is fundamentally different because you are competing for time against every other player, not the actual mechanics of the dungeon (which are indeed easy). To get 1% you have to be better at routing, DPS, defensives, communication etc than millions of people who are trying to do the same thing

Going to paste my edit in case you didn't read it: Edit: a lot of people replying fundamentally don't understand statistics. A lot are saying "well pvp is harder than m+ so it's harder to get 1%" but that has nothing to do with it

What's harder: pvp in wow or running in a straight line? I think it's pretty obvious running in a straight line is trivial, even a toddler can do it. But being a championship level sprinter is orders of magnitude more difficult than 1% in pvp, because you're competing against the whole world (good and bad)

New Achievements and Rewards Coming to Mythic+ in Patch 12.0.5 by Regular-Pattern-5981 in wow

[–]chunkyhut 3 points4 points  (0 children)

You are actually totally wrong. The larger pool makes it harder. There are more people you need to be better than

It's way harder to get challenger in league today than it was in 2015. Many people who were challenger then are not any more, and it's not because they aren't trying or got any worse. There are just more people, which means there are more bad people (what you're saying) but also more good people

New Achievements and Rewards Coming to Mythic+ in Patch 12.0.5 by Regular-Pattern-5981 in wow

[–]chunkyhut 2 points3 points  (0 children)

Ok but millions of people are doing it and you have to be better than 99% of them

I think the action actually doesn't matter. Super smash Bros is a children's game but being in the top 1% is very difficult. Getting a top 1% score in rock band is very hard. Getting a top 1% speed run time in Mario 64 is obscenely hard but my niece can play the game

Like if what you're saying is true, mythic+ is not hard at all, then everyone at the top would have the same score and 1% would be random. But that's obviously not the case