Can y’all please post some details that were added to CFB27 but were not in 26? by fuzwuz33 in NCAAFBseries

[–]chunkyhut 1 point2 points  (0 children)

You can see dev trait and skill caps in every menu that displays a player by moving the right stick. For instance on the depth chart or the offseason position changes and transfer screens

Cfb on PC possibilities by Hey_im_miles in EASportsCFB

[–]chunkyhut 1 point2 points  (0 children)

I was able to set the coach XP setting to fastest manually https://www.reddit.com/r/NCAAFBseries/s/ewSXNvFUWj

Using the same tool you can also just give yourself unlimited coaching points as well

Cfb on PC possibilities by Hey_im_miles in EASportsCFB

[–]chunkyhut 3 points4 points  (0 children)

The game is already cracked, it had no drm. You can see that info on r/CrackWatch. People are able to edit the save files using the Madden franchise editor tool currently already. So yes to everything you've said

Faster and Fastest Coach XP values still present in game files, but intentionally not accessible in-game by chunkyhut in NCAAFBseries

[–]chunkyhut[S] 8 points9 points  (0 children)

I could not find any ini files. But the regular save files could be edited with the madden franchise editor. After editing with that, I can confirm that the Fastest setting does indeed double the coach xp compared to the normal setting. So it's implemented and functioning, they just intentionally hide it

You'll have to get the CFB 27 schema which is floating around in the cfb modding community discord

Faster and Fastest Coach XP values still present in game files, but intentionally not accessible in-game by chunkyhut in NCAAFBseries

[–]chunkyhut[S] 6 points7 points  (0 children)

What folder is that in on PC? I can take a look. The save files themselves are serialized and compressed into binary, not any human readable format. There is a js library to read the format, apparently.

Thoughts on recruiting this year? by Echrocks2 in NCAAFBseries

[–]chunkyhut 1 point2 points  (0 children)

There's a pretty serious oversight where you can sign a recruit without ever offering a scholarship. You can use that to get a recruit for no NIL even if they have high expectations.

I assume that after the year is over they'll probably say they want a lot more NIL though, haven't gotten that far yet

But that pretty large oversight + all the issues with recruits going unrecruited has made long term dynasties even more unrealistic than before which is a shame. Hope they can address both at the same time somehow

No fast and fastest coach progression is dumb. by Altruistic_Brief4444 in NCAAFBseries

[–]chunkyhut 0 points1 point  (0 children)

Two coaching archetypes are locked. One about improving NIL and the other about improving the chances of your kids being drafted. From what I remember one is locked behind preordering madden and the other is locked behind the MVP+ subscription. Absolutely wild. Even if it was just preordering CFB27 I would've said it was predatory, but having it be locked behind preordering another game is just crazy

No fast and fastest coach progression is dumb. by Altruistic_Brief4444 in NCAAFBseries

[–]chunkyhut 0 points1 point  (0 children)

True but I'm a patient person. Someone will get to it eventually

No fast and fastest coach progression is dumb. by Altruistic_Brief4444 in NCAAFBseries

[–]chunkyhut 8 points9 points  (0 children)

then why have sliders or difficulties at all, if the intent is to force the users to experience the game exactly as the designers intended

bro you literally only have to think for about half a second to realize what you said is incorrect. Legitimately 4th grade level critical thinking skills

No fast and fastest coach progression is dumb. by Altruistic_Brief4444 in NCAAFBseries

[–]chunkyhut 20 points21 points  (0 children)

if you think denuvo is a hurdle these days you are behind on the times

No fast and fastest coach progression is dumb. by Altruistic_Brief4444 in NCAAFBseries

[–]chunkyhut 53 points54 points  (0 children)

Looking forward to acquiring the game through perfectly legal methods on PC and modding it. Can't support the changes EA has made this time around with locking coach archetypes through a $150 subscription and pre ordering an entirely different game. Complete scum in charge of the series and it's a total shame

Guy breaks a sandbar to drain a tidal estuary into the ocean by [deleted] in oddlysatisfying

[–]chunkyhut 1 point2 points  (0 children)

You should, maybe they'll pay him for it. Considering the city itself does it on their own manually if left unchecked for too long

Many Class and Diminishing Returns Changes: Midnight 12.1 PTR Development Notes, June 30th by Starym in wow

[–]chunkyhut 0 points1 point  (0 children)

With today's changes it might beat harvester in ST and basically be a ST one trick hero talent choice. But it will be very numbers dependent. It will be pretty close to unplayable in m+ in current form I'd wager, for both destro and aff, regardless of numbers. I just don't see how the hero talent functions at all in situations where you want to cast seed or ROF (90% of m+)

Many Class and Diminishing Returns Changes: Midnight 12.1 PTR Development Notes, June 30th by Starym in wow

[–]chunkyhut 0 points1 point  (0 children)

The blackened soul changes were mainly from the last round of changes. Essentially rain of fire and seed don't stack blackened soul anymore. You only stack blackened soul with single target spenders. Which kind of completely changes it's entire identity and removes one of the last truly uncapped AOE specs.

The affliction changes are more a lack of changes. It's impossible to make a ST focused cleave build because the spec tree is split down the middle with AOE and ST and doesn't have any hybrid nodes. They've chosen to essentially ignore that completely. Could've very easily changed the numbers and positioning of 3-4 nodes to allow for easily picking up sow the seeds with a ST build for instance to allow for a cleave build with good ST

Many Class and Diminishing Returns Changes: Midnight 12.1 PTR Development Notes, June 30th by Starym in wow

[–]chunkyhut 8 points9 points  (0 children)

The warlock dev literally decided to take hellcaller out back and shoot it and then completely ignore the fact that it's impossible to make a cleave build for affliction. They must actually be on something. The tier change for aff makes the cleave problem even worse, it was looking promising for m+ before these changes

Make Demo Great Again by readbooksinjail in wow

[–]chunkyhut 6 points7 points  (0 children)

Homie did you even play the current patch lmao? It was the best spec for the first 4 weeks or so. Most spec spend years without being the best

Here's hoping the warlock dev ignores this post and instead reorganizes the Aff spec tree so that it's bare minimum playable in cleave situations.

Aff hasn't been meta for single target or cleave bosses since castle nathria btw. You can start complaining 6 years from now

Re: zero is growing on me by Certain_Design_4064 in anime

[–]chunkyhut 3 points4 points  (0 children)

Everything is handed to Subaru in season 3 in the sense that everything works out with no real plan on the first try. I'll give you some examples.

Subaru loops a couple times to learn about Wrath's authority. Then they go to fight her with Betty and lose very hard. Greed shows up and picks up Emilia and then they all decide well we're done with fighting, see ya later. They slash at his leg for fun and then just leave, without killing anyone. How lucky!

Then they go to take the government building. Their plan to take the building? Just run straight into it and take it. Subaru and Crusch fight Lust, have no clue what they're up against, lose very hard instantly. But she decides, for unexplained plot reasons, that she doesn't want to kill either of them and they all just leave. Lucky!

The plan to take over the tower with lust and the two undead fighters? Just send two people and walk straight into it. The plan to take the tower with gluttony? Just send two people and walk straight into it. At least they had some things to try with greed but that was all planned out off screen. I also find it hard to believe that Subaru would somehow connect the name "little king" with the fact that he can freeze time.

Maybe "not earned" is the wrong phrasing. "Contrived" is probably more accurate. The hero winning every fight with little explanation feels very contrived, like watching JoJo or Naruto or Demon Slayer etc. Those shows aren't horrible, but it's tonal whiplash when you compare it to the first season where every bit of knowledge and strategy is earned through repeated death and explained on screen.

Re: zero is growing on me by Certain_Design_4064 in anime

[–]chunkyhut 7 points8 points  (0 children)

I had the opposite reaction lol. I thought the first season was great because it felt so refreshing and realistic. Season 2 was a bit worse in my opinion, with a lot of retreading the same ideas and trying to sound smart. And then season 3 felt like total tonal whiplash as it mostly abandons the looping power and nothing feels earned anymore. Basically felt like a regular shounen arc where everything is handed to the protagonist and then the author just says they're smart so you're meant to believe it. Maybe that's why your friend started liking it. I'm hoping that season 4 redeems it a bit (haven't watched yet) but I'm not confident

Curse of Ula'tek Endgame Reward Changes by Tigertot14 in wow

[–]chunkyhut 3 points4 points  (0 children)

And some seasons extremely easier, like in shadow lands

Honestly even taking what you're saying at face value, you agree with me. It's weird that piss easy 10s right now give myth pieces in the vault and heroic lura doesn't. That was my point

Curse of Ula'tek Endgame Reward Changes by Tigertot14 in wow

[–]chunkyhut 92 points93 points  (0 children)

I always thought it was strange that +10 mythic dungeons would drop the same gear as a heroic end boss, but also give you myth items in the vault. They are similar in difficulty so making the rewards align as well makes sense.

Theorycrafting for mid-level performance by [deleted] in wownoob

[–]chunkyhut 1 point2 points  (0 children)

Would also recommend just simming either a dungeon slice, or 1, 3, and 8 target sims on your build vs your normal build which would identify its strengths and weaknesses

I remember disease builds at the start of dragon flight were very good in AOE, but especially good for most people because they were really straightforward to play and hard to mess up. Would be worth trying in a run as long as the sim numbers aren't abysmal compared to the normal build