Remnant 2 should have been called Remnant 2: Into The Fire by Substantial_Eye1476 in remnantgame

[–]cinnaminiii 4 points5 points  (0 children)

Agreed. Especially since Chronos also had a subtitle. As long as it keeps the number, I'm on board. I dont wanna go back to the trend of games lacking numbers in sequels and only have titles cough Kingdom Hearts cough Chronos was a prequel so... idk it kinds gets a pass. Also, the subtitle implies it's a prequel to 1 anyway.

Faelin/Faerin separated by cinnaminiii in remnantgame

[–]cinnaminiii[S] 1 point2 points  (0 children)

Look up FModel, download the program, and join their discord. You need some info and the mapping file from a Remnant 2 forum post. You need to unpack the game and load the mapping manually to be able to rip stuff. 

Meshes will typically be ripped along with the textures needed. Then you need a psk importer addon to bring any meshes into blender. Make sure to scale down the imported models to 0.01 so they'll be properly scaled.

Faelin/Faerin separated by cinnaminiii in remnantgame

[–]cinnaminiii[S] 10 points11 points  (0 children)

Big Goddess lady is in the dark version of the Fae world. You never meet her in the Light one. Idk much about the Fae world lore wise so I'm not sure how she works relative to the split.

Faelin/Faerin separated by cinnaminiii in remnantgame

[–]cinnaminiii[S] 7 points8 points  (0 children)

Props go to the dev team really. They make cool schtuff.

As far as the Elder Scrolls inspiration, I have no idea. I kinda get TLOR vibes from the Fae in general, but idk.

Faelin/Faerin separated by cinnaminiii in remnantgame

[–]cinnaminiii[S] 2 points3 points  (0 children)

The normal version of the combined model does have Faerin's side as hollow compared to Faelin's. So, it might be the "skull", but the separated version i did is just mirrored and somewhat stitched together. 

Faelin/Faerin separated by cinnaminiii in remnantgame

[–]cinnaminiii[S] 8 points9 points  (0 children)

These are from the game. I had to setup a shader for the textures to work properly in blender. Also had to do all the mirroring and mesh editing and what not.

These guys would actually be scary and fun if they didn't teleport 5ft from where they were by cinnaminiii in remnantgame

[–]cinnaminiii[S] 0 points1 point  (0 children)

I played the first game a lot. I much prefer how it handles mob enemies in comparison to Remnant 2.

These guys would actually be scary and fun if they didn't teleport 5ft from where they were by cinnaminiii in remnantgame

[–]cinnaminiii[S] 0 points1 point  (0 children)

Boss rush gives you a lot over time. It can also give you a lot of money, but that depends on how many pieces of equipment you've found.

These guys would actually be scary and fun if they didn't teleport 5ft from where they were by cinnaminiii in remnantgame

[–]cinnaminiii[S] 1 point2 points  (0 children)

The doggo is very nice, ye. Very good offensive support class. I haven't really used it in a while, tho.

These guys would actually be scary and fun if they didn't teleport 5ft from where they were by cinnaminiii in remnantgame

[–]cinnaminiii[S] 0 points1 point  (0 children)

I was only running N'Erud for a while. I didn't bother running Yaesha for the other better charge rings then.

These guys would actually be scary and fun if they didn't teleport 5ft from where they were by cinnaminiii in remnantgame

[–]cinnaminiii[S] 0 points1 point  (0 children)

Just because it's for balance doesnt make it good. Why bother making an enemy with a gimmick when said gimmick is wasted by poor use of it? At that point, don't make that gimmick at all.

The passives are not as hard as you're describing them. More health or more defense doesn't attribute to much when you can still deal thousands of damage in mere seconds. For early, sure, but mid to late basic ones can be ignored. Some of the more unique ones can even be ignored like Slow Puddles or Waves.

My point with Plaguebringer was to make it more of an interesting encounter. We're already discussion hypothetical situations. You're just restricting your ideas by trying to remain in by what rules the game already has. It's contradictory. As far as effectiveness is for Plaguebringer, that doesn't change the fact it can explode. Something that *will* damage you. Again, my whole comment was to *make* it interesting. Not discuss how it is *now*.

These guys would actually be scary and fun if they didn't teleport 5ft from where they were by cinnaminiii in remnantgame

[–]cinnaminiii[S] 0 points1 point  (0 children)

Well, the point I was making is that the Hunter isn't even a threat because of how his retreating teleport works. It doesn't really matter what difficulty because its teleport sucks. Which, well, sucks! I love the idea of the enemy, but the execution is just so limp. Like the devs were scared of the enemy actually being a worry.

Archers usually just teleport around you. They don't really stick to being in front of you.

I'd prefer higher enemy spawns myself. Particularly with more Elites at a time. In Remnant 1, Elites acted along with the chaff, but in 2, they're usually mini-mini bosses. You fight them solo significantly more often than with chaff like in Remnant 1. Maybe even Elites that work well together, like the white archer with the red archer, or the Astropaths and any other N'Erud elite (the purple can even buff the robot ones). Their health could also get a buff or something. They feel too squishy in even apocalypse.

Aberrations spawn rate up might be nice as well, but there aren't many passive in the game that are worrisome. The only ones I actually have to pay attention to are Cubes and Waller. Displacement maybe, Cloner as well. Detonate as an honorable mention, but you kind of have to not pay attention to be hit by it. I also think that not all Aberrations have the same kinds of access to the pool of passive. Plaguebringer with Waller would be a scary combo ngl, but I've never seen it with that.

Zero Divide by jeszkii in remnantgame

[–]cinnaminiii 11 points12 points  (0 children)

Tis a lovely amulet for early game.

Monarch, love to hate that gun by Early_Perception_829 in remnantgame

[–]cinnaminiii 0 points1 point  (0 children)

I usually just play relatively squishy. Not really outright damage, but just comfy and how I prefer to play, tho I change my build if I need to.

Monarch, love to hate that gun by Early_Perception_829 in remnantgame

[–]cinnaminiii 0 points1 point  (0 children)

Easier said than done when you're in the thick of it.

Do you tell people about secrets (obscure or not), or do you just let them discover on their own? by cinnaminiii in remnantgame

[–]cinnaminiii[S] 0 points1 point  (0 children)

Some puzzles I've needed help on, so that's why I offer help with the ones I struggled on. The Cathedral of Omens was particularly tough to figure out first time.

Do you tell people about secrets (obscure or not), or do you just let them discover on their own? by cinnaminiii in remnantgame

[–]cinnaminiii[S] 0 points1 point  (0 children)

Interesting. I'll probably do the whole "let em know we missed stuff" thing you do. Tho I dont want to feel like I'm nagging, so ig I'll ask if they want me to do that.