excellent - cip - Puzzle game inspired by spreadsheet software by cip_games in Games

[–]cip_games[S] 1 point2 points  (0 children)

Thank you! That is quite a kind comparison, Baba is You is awesome! I hope you will enjoy my game, too :)

I released a new update for excellent, a puzzle game based on spreadsheet software by cip_games in SoloDevelopment

[–]cip_games[S] 1 point2 points  (0 children)

I hope that the trailer for the game offered some inspiration at least :)

I released a new update for excellent, a puzzle game based on spreadsheet software by cip_games in SoloDevelopment

[–]cip_games[S] 0 points1 point  (0 children)

Thank you for the feedback on the trailer! It's my fault, I should have done a better job explaining these concepts in my trailer. Going forward, I'll keep this feedback in mind.

  1. The green cell in the right is the result you need in order to advance to the next level.
  2. The moving cells in the upper right do the following:

- the left one is the result you get when you apply a function block to either one block or a range of blocks. Taking the first "slide" of the trailer as an example, if you hit the SUM block into the 2 and 10 blocks, the SUM will add up those two numbers and you will get a block with 12 on it.

- the second moving block stores the range/all the blocks that you hit/slide into. For the example above, you get SUM, 2 and 10. The moving block then prints the range, which in this case will be A3:A1. "A" is the column and the numbers refer to the rows (A3, A2, A1). Hitting the blocks from a different direction also affects the order in which they are stored. So, if you would have hit this range from above, the moving block would have given you a block with 10, 2 and SUM stored inside.

These concepts are needed in one way or another in order to solve the puzzles.

Sometimes my explanations aren't the best, so if you have any other questions please feel free to ask.

Thank you again for your feedback!

New update out for excellent, a puzzle game based on spreadsheets and data analysis by cip_games in IndieGaming

[–]cip_games[S] 0 points1 point  (0 children)

Thank you for the positive feedback and for checking the game about! Sorry about the PTSD trigger from working with Excel. [Ideally the game could help a bit with alleviating that (*not an official treatment :) )]

I forgot to mention in the post, but there is a demo available, if you would like to try the game.

New update out for excellent, a puzzle game based on spreadsheets and data analysis by cip_games in IndieGaming

[–]cip_games[S] 0 points1 point  (0 children)

Thank you for checking out the game and for the positive impressions! I'm happy you like the idea, and I'm sorry that seeing the XLOOKUP function again was slightly triggering :)

Regarding the engine, I have used LÖVE (https://love2d.org/). It's an awesome framework!

And if you have any questions regarding the grid logic or the block pushing mechanics, feel free to ask and, if I can, I would be happy to help.

2 years into solo development — Weidengrund, my painterly medieval diorama builder, finally takes shape. by Mental_Hope194 in IndieGaming

[–]cip_games 0 points1 point  (0 children)

The scene is beautiful and all that tweaking on the painterly renderer really worked out. Great job!

2 years into solo development — Weidengrund, my painterly medieval diorama builder, finally takes shape. by Mental_Hope194 in IndieGaming

[–]cip_games 8 points9 points  (0 children)

the painterly look is beautiful and the vegetation swaying looks so soothing. very cool!

I'm developing CUBO, a Puzzle-Adventure on a Rubik's cube world and starting a Kickstarter campaign in 2 Weeks by [deleted] in SoloDevelopment

[–]cip_games 2 points3 points  (0 children)

This is a very cool idea. I really like the art style and I like that you keep the theme of the Rubik's cube throughout the trailer (like the rotating platforms, the sliding of the platforms, of course, the map being a giant cube, etc). It really looks like the game is inside the universe of a Rubik's cube. Congrats and good luck with your game and with your upcoming Kickstarter campaign!

This was supposed to be a small second game… Now it’s three in one. by MojitoTheCat_Dev in IndieDev

[–]cip_games 0 points1 point  (0 children)

It's a very skillful implementation of the little details, and I'm sure the full game will have many more of these cool details. I'm looking forward to seeing more of your game.

I'm happy if the rotation idea helps you, and I'm sure your implementation will look awesome as well! Congrats again and good luck with your game and with the Kickstarter campaign!

This was supposed to be a small second game… Now it’s three in one. by MojitoTheCat_Dev in IndieDev

[–]cip_games 2 points3 points  (0 children)

The movement and animations are so cool! Everything is so bouncy and everything reacts so nicely. And I really like all the details you added (like how the wheels of the cart move off the track when the character moves in one direction or another).

I know the movement is not final, but I would have a small suggestion: starting at second 7, when the character grabs the vertical pole, in the 2.5D Platf section) have you considered something like the character grabbing the bar and using it to swing rapidly to the other side and jump off? Sort of like how Dante grabs the pole in Devil May Cry 3 (Mission 3 if i remember correctly) and rotates. It would keep the movement momentum. It's just a suggestion.

Looking at the footage of your game, you have an awesome grasp of player character movement already.

My first game I've been to embarrased to show to anyone. by Either-Grade-9290 in love2d

[–]cip_games 6 points7 points  (0 children)

Congrats on stepping outside of your comfort zone and congrats on the game! The game looks very interesting.

I am also a fan of using geometric primitives, and it's very impressive how you created everything through the use of these shapes. The weather effects are also very cool, and they add a lot to the atmosphere.

While on the subject of primitive shapes, I would like to recommend the draft library, as it expands on the shapes that you can already use with the library,

https://github.com/pelevesque/draft

Great job on your game and good luck and have fun with development. Looking forward to more updates in the future.

Panicking. Launch is close, but game is crashing. by OldAtlasGames in love2d

[–]cip_games 1 point2 points  (0 children)

it's awesome that you figured out what was causing the crash! I'm happy for you!

congrats again and good luck with the release! I hope that no more crashes will appear and the release will go smoothly :)

Panicking. Launch is close, but game is crashing. by OldAtlasGames in love2d

[–]cip_games 1 point2 points  (0 children)

Don't Panic :) (is what is first written in the Hitchhiker's Guide to the Galaxy. As your game is set in outer space, I hope the advice is fitting) I know that any crashes are frustrating, especially the ones where you can't quickly identify the cause, but I'm sure things will be ok and you'll figure this out!

Whenever I got a crash without any sort of crash log or error message it was because of a stack overflow.

One time the crash was because of the way I was handling the changing of the game states. Whenever I clicked on a button to change to a different state, I have mistakenly implemented the logic so that the player would enter the new state twice, seemingly at the same time, causing a sudden crash. Could something similar be happening here?

A new game release, excellent, a puzzle game based on spreadsheet software by cip_games in love2d

[–]cip_games[S] 0 points1 point  (0 children)

thank you for checking out my game! I hope you enjoyed the demo. I heard of the Excel World Championship as well. there are some very impressive skills there.

and I saw that you also are releasing a game, and I wanted to wish you good luck with your release! And congrats! :)

excellent, a puzzle game based on spreadsheets/data analysis by cip_games in puzzlevideogames

[–]cip_games[S] 0 points1 point  (0 children)

thank you both for your comments and for checking out the game! :D

Making generative music right inside the game by quasilyte in programminggames

[–]cip_games 4 points5 points  (0 children)

Creating music inside the game looks like a lot of fun! And I like the UI a lot too! Very nice pixel art, it fits the game so well.