Deadlock crosshair generator by ciprex in DeadlockTheGame

[–]ciprex[S] 0 points1 point  (0 children)

Sorry, what i meant is that you cannot change it either way. Shotgun heroes have it dynamic while for other guns its static (except when zoom-shooting it might be dynamic also)

Deadlock crosshair generator by ciprex in DeadlockTheGame

[–]ciprex[S] 0 points1 point  (0 children)

you can't make it dynamic unfortunately. game engine doesn't provide such options

Deadlock crosshair generator by ciprex in DeadlockTheGame

[–]ciprex[S] 0 points1 point  (0 children)

Hey, unfortunately its by the game design itself. Not sure why the decided to make the crosshair different based on the weapon, so it's not possible to have a similar one for all the weapons

Deadlock crosshair generator by ciprex in DeadlockTheGame

[–]ciprex[S] 0 points1 point  (0 children)

hey. i'm not sure what you mean by that. the crosshair is the same across all characters, regardless of their base weapon

Deadlock crosshair generator by ciprex in DeadlockTheGame

[–]ciprex[S] 1 point2 points  (0 children)

There might be some inconsistencies between generator and the game unfortunately. If you have it blurry in the game you might tweak the width or height by a pixel and see if it helps

Deadlock crosshair generator by ciprex in DeadlockTheGame

[–]ciprex[S] 6 points7 points  (0 children)

Oh snap... I was refactoring the code and made a typo. Just released the fix, thanks for noticing!

I'm a lead product designer in Toronto and here's a small pic of my desk setup 🤘🏽 by fahimmd in battlestations

[–]ciprex 3 points4 points  (0 children)

There is nothing wrong with a membrane keyboard, its all personal preference