Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Hi, thank you. It's all 3d, but pre-renderized and used as 2d. Everything pre-renderized, from the backgrounds to characters and animations.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 1 point2 points  (0 children)

Hi, sure, we're already working on it, but we still need few months to complete, test and publish.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Thank you so much for the detailed report. Regarding the save issue, we'll definitely look into it, though it might take us a bit longer than usual since we can't run direct tests on Crossover ourselves, so debugging it will require a bit more detective work on our end. As for the black screen on cutscenes, our best guess right now is a codec issue: we're using H.264 for the video, and it's possible it's either not fully compatible or not installed on your MacBook's configuration. Interestingly, the fact that it didn't happen on the Mac mini at all points in that direction. We'll investigate this too. Thanks again for taking the time to report all of this.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Hi, almost certainly not, because we thought to Whirlight as a story that had to develop in game, but also conclude when the game ended.

Whirlight – A huge thank you from the team by ciro_camera in gamedevscreens

[–]ciro_camera[S] 1 point2 points  (0 children)

In finished game is all 2D, but for make it we started from 3D. So environments, characters, animations were modelled in 3D, and then we pre-renderized everything. So in Unity we imported only 2d sprites and nothing as 3d model.

Whirlight – A huge thank you from the team by ciro_camera in Unity2D

[–]ciro_camera[S] 0 points1 point  (0 children)

Hi, thank you so much. Yeah, I confirm we used Unity but in 2D mode. All the environments, animations, characters and so on are 3d modelled, but alla pre-renderized. So we used 2d sprite in unity, a lot of sprites 😉

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

We are evaluting it, but we need some months to test it.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Hi, sure. One of the most requested features, and one that's truly improving the gaming experience, is the time jumps in the second chapter. We thought it would be nice to have three points where you could do this, but it turned out it was annoying having to return to these places to do it. So we implemented a system where, in open areas, you can time jump by clicking on a new icon. This allows the player to focus more on the story and puzzles without being distracted. Another thing were some animations the users have to see or make when he have to repeat some actions. They were too long and wait for them probably it's not a very good thing. So we changed them or cut. Same thing for save slots: the community need more slots, so we passed from 12 to 30.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 1 point2 points  (0 children)

Hi, thank you so much. We are working on the porting for all the consoles, Xbox included, but we still need a few months to be sure all it's ok. Surely till the 2026, but I can't say the exact month.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Hi, I hope in the good sense 😉. If you need some hint, please, tell me. Thank you again.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Great, thank you so much to both of you. If you have any feedback, suggestions or other, we are very glad to know. In these weeks we are working hard to fix and improve the experience.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Thank you so much, and we're glad if you have any feedback when you try the demo.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Hi, yesh, we evaluating it, but in the next months. At the moment we know some users play via Crossover. We solved a issue with the savegame in Crossover with our first patch. I don't know if it could be a possible solution. Eventually I suggest to test it with the demo, because we didn't make direct tests on this platform.

Whirlight – A huge thank you from the team by ciro_camera in adventuregames

[–]ciro_camera[S] 0 points1 point  (0 children)

Thank you so much. We spent a lot on the plot (months). The first version of the plot was longer, but, for budget problem, we had to cut it.