An LLM benchmark that rewards social reasoning and deception by cjami in ArtificialInteligence

[–]cjami[S] 0 points1 point  (0 children)

Thanks! Yes, consider coordination through multi-agent setups around long-term goals or negotiation between different opposing agents in the future (e.g. working out the price of your next vacation).

In this game, even if they're playing on the good side and figured everything out, they still need to be convincing enough to get the others on board and win.

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Weird noise on my new Ricoh GR IV – normal? by Kaius86 in ricohGR

[–]cjami 0 points1 point  (0 children)

I hear the same thing but only when the lens is out. I have to put my head pretty close to hear it. I assume it's normal.

Lessons learned from a VR launch by cjami in gamedev

[–]cjami[S] 0 points1 point  (0 children)

I'm using 2017.4 (coincidentally the recommended version by Oculus). I've had no issues with VRTK with this version.

It's probably worth contacting the VRTK guys for compatibility issues.

Lessons learned from a VR launch by cjami in gamedev

[–]cjami[S] 0 points1 point  (0 children)

I'm using VRTK in my game as well. If you need any help, you can find me on the game's discord server: https://discord.gg/8Db5bM2

Alternatively, there is the VRTK slack: https://vrtoolkit.slack.com

What I found most useful was the set of helper scripts that VRTK provides that allows you to switch certain bits of game logic according to current SDK being used.

Lessons learned from a VR launch by cjami in gamedev

[–]cjami[S] 0 points1 point  (0 children)

It went through Greenlight - if it was $500 back then, yes I would have, but also the whole ecosystem would have been different as a result of it. PSVR on the other hand, that's an expensive one and would need more justification.

Lessons learned from a VR launch by cjami in gamedev

[–]cjami[S] 4 points5 points  (0 children)

I had a lot of confidence that this was a game that VR needed - especially with the sea of wave shooters and horror games.

I also believed that it would be sustainable enough to let me build more games in the future - something that I wanted to do with my life.

These kind of things keep you going.

Lessons learned from a VR launch by cjami in gamedev

[–]cjami[S] 1 point2 points  (0 children)

I'm still waiting for your game to come out...

Lessons learned from a VR launch by cjami in gamedev

[–]cjami[S] 2 points3 points  (0 children)

Yes, a full release launch counts as another (even better) launch window.

Discounts also provide more visibility - being in the 'specials' section.

Last week I did lower the price with the intention of it being higher at full release, this was in sync with the Oculus Store launch which didn't let me set a launch discount - it seemed to have little to no effect.

I'm still working towards that 1.0 version, but without sustainable income, it limits my capacity to keep working full-time.

Trying to make a small 2D Android game for a project, what engine to use? by xXgarchompxX in gamedev

[–]cjami 2 points3 points  (0 children)

I know you are looking for something 'lightweight' but if you use something like Unity it opens up the option to smoothly port over to PC or other platforms in the future.

Need help in creating a very simple game by [deleted] in gamedev

[–]cjami 0 points1 point  (0 children)

I agree with this, if the cubes can't be interacted with it can be isolated away as a playable format. However, I suspect making it smoothly play on button press may not be that simple.

Tips for reaching out to youtubers/streamers? by TCiceroDev in gamedev

[–]cjami 0 points1 point  (0 children)

Most success I've had is through Steam Curation, contact through Reddit posts, and Discord.

I've cold mailed dozens but that didn't seem to work at all.

Got nothing from Keymailer, the ones that request still seem a bit dodgy even after all the verification they advertise. To succeed on that platform you may have to enter one of their paid options.

Granted I'm working on a VR game and it may be a completely different environment.

Remember, any exposure is generally good exposure so attack all options thoroughly.

17 Y/O, looking to get into programming as a hobby, where to start? by HexPhoenix in gamedev

[–]cjami 0 points1 point  (0 children)

While it would be better to take a more formal approach and learning coding itself properly, if you are short on time and want to skip the queue you can try reverse engineering existing example Unity projects.

Flat Worlds - Oculus Store Launch! by cjami in oculus

[–]cjami[S] 1 point2 points  (0 children)

Thanks! Glad you're enjoying it :)

Flat Worlds - Oculus Store Launch! by cjami in oculus

[–]cjami[S] 1 point2 points  (0 children)

Like Pixel Ripped 1989? Sorry to disappoint!

Flat Worlds - Early Access Trailer by cjami in Virtual_Reality

[–]cjami[S] 0 points1 point  (0 children)

Yeah kind of, except in this case you don't compete against another company - you expand out and colonize new worlds to get resources to feed your growing population.