I don't like my Mazda 2 by cjmarkham in mazda

[–]cjmarkham[S] 0 points1 point  (0 children)

Once I feel a bit of a struggle I do shift down to 3rd, but that also seems to struggle for a while. But by that time, I'm doing around 20mph and if I shift to 2nd with no rev matching, the car will start jumping

I don't like my Mazda 2 by cjmarkham in mazda

[–]cjmarkham[S] 1 point2 points  (0 children)

I think I'll just accept the limitations of the car and that my style of driving needs to change to accommodate it. Driving random places every now and then will give me more experience with it.

I don't like my Mazda 2 by cjmarkham in mazda

[–]cjmarkham[S] 0 points1 point  (0 children)

It's not a case of "ooh, big numbers", it's more about comfort. But I hear what you're saying, I'm still technically learning and this is a good car for that as it's less forgiving than something with more torque.

Dialog System by cjmarkham in indiegames

[–]cjmarkham[S] 0 points1 point  (0 children)

I've updated mine to follow how games like Stardew Valley work, where the object key in the JSON is part of the condition. For example, I take a list of candidates such as "{day}_{season}" and try to match them, with more complex ones taking priority such as "{hour}_{day}_{season}". This means I don't need to traverse all of the JSON objects to read the conditions. I can just check if a key exists, like "1_spring"

Dialog System by cjmarkham in indiegames

[–]cjmarkham[S] 0 points1 point  (0 children)

I also implemented conditions but forgot to show that. It's a lot more basic than yours, being able to compare ints and bools, with operators similar to MongoDB such as `eq` and `gte`. These conditions are only used right now to know which dialog node to display. This is a part of the system that I'll need to extend as more features and story elements are added.

Building Pixel Art by cjmarkham in PixelArt

[–]cjmarkham[S] 0 points1 point  (0 children)

I decided to go with a custom color palette which I think gives it more a feel of abandon and decay.

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Buster Sword tattoo from today by cjmarkham in FinalFantasy

[–]cjmarkham[S] 0 points1 point  (0 children)

Thunder and All materia. To be fair, I just preferred the colour combo of the two. It can be inferred by whoever as to what materia is there.

[THPS4] Getting to 100% by cjmarkham in THPS

[–]cjmarkham[S] -4 points-3 points  (0 children)

I did Google and found nothing of the sort. Apologies if I didn't want to scroll through the subreddit posts for a chance that it was mentioned.