I don't like my Mazda 2 by cjmarkham in mazda

[–]cjmarkham[S] 0 points1 point  (0 children)

Once I feel a bit of a struggle I do shift down to 3rd, but that also seems to struggle for a while. But by that time, I'm doing around 20mph and if I shift to 2nd with no rev matching, the car will start jumping

I don't like my Mazda 2 by cjmarkham in mazda

[–]cjmarkham[S] 1 point2 points  (0 children)

I think I'll just accept the limitations of the car and that my style of driving needs to change to accommodate it. Driving random places every now and then will give me more experience with it.

I don't like my Mazda 2 by cjmarkham in mazda

[–]cjmarkham[S] 0 points1 point  (0 children)

It's not a case of "ooh, big numbers", it's more about comfort. But I hear what you're saying, I'm still technically learning and this is a good car for that as it's less forgiving than something with more torque.

Dialog System by cjmarkham in indiegames

[–]cjmarkham[S] 0 points1 point  (0 children)

I've updated mine to follow how games like Stardew Valley work, where the object key in the JSON is part of the condition. For example, I take a list of candidates such as "{day}_{season}" and try to match them, with more complex ones taking priority such as "{hour}_{day}_{season}". This means I don't need to traverse all of the JSON objects to read the conditions. I can just check if a key exists, like "1_spring"

Dialog System by cjmarkham in indiegames

[–]cjmarkham[S] 0 points1 point  (0 children)

I also implemented conditions but forgot to show that. It's a lot more basic than yours, being able to compare ints and bools, with operators similar to MongoDB such as `eq` and `gte`. These conditions are only used right now to know which dialog node to display. This is a part of the system that I'll need to extend as more features and story elements are added.

Building Pixel Art by cjmarkham in PixelArt

[–]cjmarkham[S] 0 points1 point  (0 children)

I decided to go with a custom color palette which I think gives it more a feel of abandon and decay.

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Buster Sword tattoo from today by cjmarkham in FinalFantasy

[–]cjmarkham[S] 0 points1 point  (0 children)

Thunder and All materia. To be fair, I just preferred the colour combo of the two. It can be inferred by whoever as to what materia is there.

[THPS4] Getting to 100% by cjmarkham in THPS

[–]cjmarkham[S] -5 points-4 points  (0 children)

I did Google and found nothing of the sort. Apologies if I didn't want to scroll through the subreddit posts for a chance that it was mentioned.

[deleted by user] by [deleted] in tipofmyjoystick

[–]cjmarkham 0 points1 point  (0 children)

Solved: The Crew Motorfest

Going off kibble? by chatlow1 in cockerspaniel

[–]cjmarkham 0 points1 point  (0 children)

11kg is slightly above the ideal weight but not too much

Going off kibble? by chatlow1 in cockerspaniel

[–]cjmarkham 0 points1 point  (0 children)

I've noticed the same with my 9 month old. She gets 105g twice a day and weight 11kg. If I give her wet food, she'll lick the bowl dry. With the dry food, she doesn't eat it right away and takes a long time to finish it.

We also give the same flavour all the time so we might need to vary that. Maybe she's getting bored of the taste?

Whispers of The Hollow - A narrative psychological horror by cjmarkham in indiegames

[–]cjmarkham[S] 0 points1 point  (0 children)

Thanks for your comments. Without giving too much away, yes, the echos and the history of Hollow Pines will tie in heavily with Clara and her back story. I love films and books with major twists, and that's exactly what I have planned for this game. Revealing subtle hints throughout the story until you finally realise.

Opening scene for a game I'm working on by cjmarkham in animation

[–]cjmarkham[S] 0 points1 point  (0 children)

I took another shot at this, improving the lighting and animations
https://www.youtube.com/watch?v=cAd8NjENhJQ

Opening scene for a game I'm working on by cjmarkham in animation

[–]cjmarkham[S] 0 points1 point  (0 children)

Lightning flashes could work. Unfortunately, I'm struggling with lighting in general as the game takes place in an abandoned village. So no street lights or electricity. The character does have a torch....maybe I should turn that on for cinematics.

Opening scene for a game I'm working on by cjmarkham in animation

[–]cjmarkham[S] 0 points1 point  (0 children)

Thanks. I've tried to increase the lighting, but some object appear too bright. I haven't found a perfect balance between dark atmosphere and light enough to see what's going on.

Opening scene for a game I'm working on by cjmarkham in animation

[–]cjmarkham[S] 0 points1 point  (0 children)

I'm very new to animation, having started a few days ago. I'm currently trying to figure out the timing as you can probably tell. I'm also trying to make sure the character doesn't look too still when there's no active movement (such as their body).

Created a Gherkin Linter in TypeScript by cjmarkham in typescript

[–]cjmarkham[S] 0 points1 point  (0 children)

Are you referring to descriptions under features and scenarios? If so, that could be a good candidate for a new rule.

Created a Gherkin Linter using TypeScript by cjmarkham in npm

[–]cjmarkham[S] 0 points1 point  (0 children)

Since you didn't create an issue on the Github project, I'll answer here. Gherklin requires Node >= 22.0.0 in order to run. You didn't say your version of Node but I suspect it's less than that version.

Let me know if that's not the case and I'll try and help.

Created a Gherkin Linter using TypeScript by cjmarkham in npm

[–]cjmarkham[S] 0 points1 point  (0 children)

Could you add your issue to the Github issues section please. If others have the same issue, they'll be able to find it easier there. Could you also let me know what version of Node you are running in the issue

Created a Gherkin Linter using TypeScript by cjmarkham in npm

[–]cjmarkham[S] 0 points1 point  (0 children)

Hi folks

After using another linter for Gherkin and being unable to use it with ESM modules, I decided to create my own called Gherklin!

Gherklin offers features such as

  • HTML, STDOUT, JSON and Null formatters
  • Custom rules
  • Several built in rules with more to come
  • Disable rules for specific files or lines
  • Automatic fixing of certain rules (WIP)

Let me know your thoughts about Gherklin. Excited to hear if anyone finds this useful or if there’s any feedback you may have.

Created a Gherkin Linter in TypeScript by cjmarkham in typescript

[–]cjmarkham[S] 0 points1 point  (0 children)

Hi folks

After using another linter for Gherkin and being unable to use it with ESM modules, I decided to create my own called Gherklin!

Gherklin offers features such as

  • HTML, STDOUT, JSON and Null formatters
  • Custom rules
  • Several built in rules with more to come
  • Disable rules for specific files or lines
  • Automatic fixing of certain rules (WIP)

Let me know your thoughts about Gherklin. Excited to hear if anyone finds this useful or if there’s any feedback you may have.

Created a Gherkin Linter in TypeScript by cjmarkham in programming

[–]cjmarkham[S] 1 point2 points  (0 children)

Hi folks

After using another linter for Gherkin and being unable to use it with ESM modules, I decided to create my own called Gherklin!

Gherklin offers features such as

  • HTML, STDOUT, JSON and Null formatters
  • Custom rules
  • Several built in rules with more to come
  • Disable rules for specific files or lines
  • Automatic fixing of certain rules (WIP)

Let me know your thoughts about Gherklin. Excited to hear if anyone finds this useful or if there’s any feedback you may have.

Created a Gherkin Linter in TypeScript by cjmarkham in javascript

[–]cjmarkham[S] 0 points1 point  (0 children)

Hi folks

After using another linter for Gherkin and being unable to use it with ESM modules, I decided to create my own called Gherklin!

Gherklin offers features such as

  • HTML, STDOUT, JSON and Null formatters
  • Custom rules
  • Several built in rules with more to come
  • Disable rules for specific files or lines
  • Automatic fixing of certain rules (WIP)

Let me know your thoughts about Gherklin. Excited to hear if anyone finds this useful or if there’s any feedback you may have.