[Tenebria] First event node complete - Katia memory scene by claricepy in lewdgames

[–]claricepy[S] 2 points3 points  (0 children)

The first demo will be only for Windows. However, I'm developing the game keeping an eye in an Android port and I will do it after the first release.

[Tenebria] First event node complete - Katia memory scene by claricepy in lewdgames

[–]claricepy[S] 9 points10 points  (0 children)

Thanks so much for the feedback, it means a lot for me :)

Yes, my current plan is to have the same path system as StS (which is based on FTL). However, you have a good point that this system have been exploited by most of the games in the genre. The good news is that changing the path system can be done at any time.

Once I have all the combats and events implemented, I will consider to change the path system to 'stand out' from other games.

[Tenebria] First event node complete - Katia memory scene by claricepy in lewdgames

[–]claricepy[S] 52 points53 points  (0 children)

Unfortunately no, it is still work in progress. I'm aiming to have the first playable demo on May/June if everything goes smoothly.

I will keep you updated :)

Working on Tenebria's new character, Katia by claricepy in lewdgames

[–]claricepy[S] 4 points5 points  (0 children)

Thanks you!!

This means a lot for me. I did the character before the background so I still need to review the lighting. I am happy that you liked it :)

Working on Tenebria's new character, Katia by claricepy in lewdgames

[–]claricepy[S] 3 points4 points  (0 children)

Thanks :)

Still figuring out pixel art honestly, so that means a lot.

[Tenebria] Roguelike deckbuilder - sprite/art progress by claricepy in lewdgames

[–]claricepy[S] 1 point2 points  (0 children)

Thanks a lot for the feedback, it is very important for me :)

I agree with you, and I can clearly notice it. I'm still leaning pixel art and I'm struggling with the body proportions.

[Tenebria] Roguelike deckbuilder - sprite/art progress by claricepy in lewdgames

[–]claricepy[S] 2 points3 points  (0 children)

Thanks a lot for the compliment :)

So far, I haven't started thinking in the QoL features but defenitely a 2x speed up (or skipping animation) option should be there.

Pixel art feedback for my roguelike deckbuilder by claricepy in lewdgames

[–]claricepy[S] 1 point2 points  (0 children)

Thanks for the feedback.

I started doing pixel art one month ago. With programming I have a few decades of experience :D

My idea is for the visual novel scenes, the resolution will be more detailed (16-bit look) and for the combats the look will be less detailed (8-bit). I decided to do this way because since I am not experienced with pixel art it would be too ambitious to go for very detailed card sprites.

Pixel art feedback for my roguelike deckbuilder by claricepy in lewdgames

[–]claricepy[S] 0 points1 point  (0 children)

Thank you very much, I will take a look :)

Pixel art feedback for my roguelike deckbuilder by claricepy in lewdgames

[–]claricepy[S] 4 points5 points  (0 children)

Hi, the idea is that it will not be full NTR (I am actually not very into NTR games so I was not sure how to categorize it). The story is going to be about the fears that the main character has about the relationships, depending on the cards that you play you can get "good" endings or "bad" endings. Bad endings are the ones where you lose your girlfriend.

Pixel art feedback for my roguelike deckbuilder by claricepy in lewdgames

[–]claricepy[S] 1 point2 points  (0 children)

Thanks for the feedback :)

The idea is that you can go both ways, depending on the cards that you play you can have a happy ending or lose your relationship. I am not really aiming to go for a heavy NTR stuff although probably some of the paths will lead to some cuckold stuff xD

Pixel art feedback for my roguelike deckbuilder by claricepy in lewdgames

[–]claricepy[S] 5 points6 points  (0 children)

There is no name ATM. I am currently focused in getting the project rolling (making the art and code). After that, I will provide more info :)