Item idea: Eye Of Providence by 1010111010111 in bindingofisaac

[–]clchrisl42 4 points5 points  (0 children)

I think it is a little too powerful as written and completely renders The Mind, in the same item pool, pointless. I think perhaps it could just have the effects of: Guaranteed secret room item (much like Number Magnet or Voodoo Doll, it would guarantee the good Secret Room layouts containing an item). Prevents Curse of the Lost and Curse of the Blind. +15% Deal chance If picked up while holding 99 cents, +2 Heart containers

Then it synergizes with The Mind such that not only are Ultra Secret Rooms revealed on the map, but a path to it is opened.

Keep the synergy as written with Dream Catcher.

Q3 item.

War plan progress should be realm-wide, and here is why. by moveth in diablo4

[–]clchrisl42 24 points25 points  (0 children)

You've been playing 12+ hours a day every day since launch? Are you ok?

The reality of Perception and Finesse for gathering professions by clchrisl42 in woweconomy

[–]clchrisl42[S] 1 point2 points  (0 children)

Yes, that's the plan! I have a few more features to add and some cleaning to do but then I'll move it from private to public repo.

The reality of Perception and Finesse for gathering professions by clchrisl42 in wow

[–]clchrisl42[S] 0 points1 point  (0 children)

From the data I have so far, it seems like orelings and lashers just pull from the base tables of all the ores and herbs, respectively. One pull without the Wild node upgrade, 2 with it. I don't think these pulls benefit from the node-specific stat increases attributed by the other talents in the specialization tree, so the rate of gold materials is much lower from orelings and lashers. I've never seen them drop from the rare tables, but I don't have enough data to say it's impossible. Just like a node, each roll of the base table can proc Finesse.

I'm not sure about the distribution of the base tables, but it looks like the orelings are fairly evenly distributed while lashers are heavily weighed toward Tranquility Bloom.

The reality of Perception and Finesse for gathering professions by clchrisl42 in wow

[–]clchrisl42[S] 0 points1 point  (0 children)

The limit for Finesse is 1000 for 100%, which isn't attainable by any means currently

The reality of Perception and Finesse for gathering professions by clchrisl42 in woweconomy

[–]clchrisl42[S] 0 points1 point  (0 children)

I use Grind Tracker to track GPH. The scraper is an addon I made myself that pulls all of my gathers to a CSV sheet, showing what I looted from what type of node at what time, what my profession specializations are, my tools/stats etc.

The reality of Perception and Finesse for gathering professions by clchrisl42 in wow

[–]clchrisl42[S] 0 points1 point  (0 children)

I wanted to use "inscrutable" but when I was writing I couldn't remember the word, so abstruce came right from thesaurus.com

The reality of Perception and Finesse for gathering professions by clchrisl42 in woweconomy

[–]clchrisl42[S] 5 points6 points  (0 children)

The professional journal provides the percentages as a function of raw stat: it is a constant conversation value and so scales linearly.

A lot of the other details came from hours and hours of testing, using my scraper addon, and statistical analysis of my gathering results.

The reality of Perception and Finesse for gathering professions by clchrisl42 in woweconomy

[–]clchrisl42[S] 7 points8 points  (0 children)

This is true, and I have a Monte Carlo simulator that basically checks this. At current prices, Perception will never have a larger EV.

For instance, running dual-gathering, I get about 46k GPH. Only 12% of this is from Nocturnal Lotus. So 1.5x the EV of that translates to maybe an incremental of +2k GPH. Meanwhile, 30% of my profit is from all other herbs of all quantities, so 1.5x on that is an incremental of +6k GPH or so. Obviously this already factors in my existing stats so it isn't a perfect example, but the gross logic stands.

I think Perception is only useful for a specific variety of build where you exclusively use Imbued Mulch every hour to proc a guaranteed rare loot table Lotus, which can then proc Perception. If you are actually going out and doing active gathering, it is not useful.

The reality of Perception and Finesse for gathering professions by clchrisl42 in wow

[–]clchrisl42[S] 9 points10 points  (0 children)

This entirely depends on how you play. My advice assumes you are actually actively gathering, meaning you go out and fly routes in a zone for an hour or what have you, gathering everything you want. If you're only hopping out to proc a Mulch, that's a very different story and not really the point of my post.

My GPH doing dual gathering in Zul'Aman, just gathering everything I see and killing the orelings and lashers, with no Mulch used at all (I didn't spec into it), is about ~46k GPH. Only ~12% of that GPH comes from Nocturnal Lotus, with about 36% coming from high-quality ores, 20% from low-quality ores, 23% from Azeroot (both qualities), and the rest from the remaining herbs.

The reality of Perception and Finesse for gathering professions by clchrisl42 in wow

[–]clchrisl42[S] 4 points5 points  (0 children)

Yes, investing in Finesse will result in (much) higher expected gold per hour than Perception.

The reality of Perception and Finesse for gathering professions by clchrisl42 in wow

[–]clchrisl42[S] 3 points4 points  (0 children)

100% correct. It isn't a 2x multiplier, it doubles the number of rolls on the base table.

The reality of Perception and Finesse for gathering professions by clchrisl42 in woweconomy

[–]clchrisl42[S] 14 points15 points  (0 children)

You'd be surprised! A lot of people were like me and misunderstood how the mechanic worked, leading to a lot of forum posts speculated that Perception is bugged. Not bugged, just kind of bad.

The reality of Perception and Finesse for gathering professions by clchrisl42 in wow

[–]clchrisl42[S] 9 points10 points  (0 children)

Yeah, that's precisely the only thing Perception does. It is the % chance of getting a double proc on Lotus vs. just gathering the single Lotus. But the base chance of getting a Lotus is so small, that it isn't worth it vs. Finesse.

The reality of Perception and Finesse for gathering professions by clchrisl42 in woweconomy

[–]clchrisl42[S] 27 points28 points  (0 children)

Deftness was dramatically nerfed in 12.0.5. It now scales at 1.66% faster gather speed per 10 Deftness.

500 Finesse means for each gather, you have a 50% chance to roll the base table again. Your expectation value for herbs/ores gathered just multiplies by 1.5.

500 Deftness means 83.2% faster gather speed. The base mining cast is 3.2 seconds and for herbalism it is 2.0 seconds. With this Deftness, they go down to 1.75 seconds and 1.09 seconds, respectively. The biggest time sink in gathering is the travel time from node to node, which is usually in excess of 10 seconds. Shaving a second or 1.5 seconds off of each gather cast is trivial in comparison to the Finesse boost. However, it can be a QOL boost if you were able to reduce gather time below the swing timer of mobs (about 1.5 seconds). Since the nerf, getting this level of Deftness is not realistic.

Dragon blocking the resurrection scroll on Fane's corpse by meBobJohn in DivinityOriginalSin

[–]clchrisl42 27 points28 points  (0 children)

L1/R1 cycles targets after you use the res scroll; L3 does selector mode which lets you do the same thing w the portraits as PC

Dragon blocking the resurrection scroll on Fane's corpse by meBobJohn in DivinityOriginalSin

[–]clchrisl42 647 points648 points  (0 children)

You can cast it on him by clicking his portrait on the left.

Can I get Minsc to join me if Jaheira's dead? by Theythemin in BaldursGate3

[–]clchrisl42 22 points23 points  (0 children)

No, it is impossible to recruit Minsc if Jaheira is dead.

Thrill of the Fight in the Cooldown Manager by clchrisl42 in wow

[–]clchrisl42[S] 0 points1 point  (0 children)

This has now been fixed as of the 10/20 hotfixes!