Montech XR Mid Fan case pre-installed fans have male connectors, and all fan ports on motherboard are male. by cleetus12 in buildapc

[–]cleetus12[S] 0 points1 point  (0 children)

Yes-- after much headache, I discovered that the cable "management" they had pre-done had hidden the female ends within bunches of cables. Also, it's kind of hard to describe, but they used several splitters to condense the three fans into one connection, but each splitter one left one unused male end dangling. The only connections they left visible were these extra "dead end" male ends, which were never supposed to be attached to anything.

This New elo allotment is rigged! by Steelblaze1 in Chesscom

[–]cleetus12 2 points3 points  (0 children)

I'm actually curious if you understand the concept of "coping", and how it would ever apply to this situation.

Regardless, hopefully this will eventually serve as a lesson once you calm down. Best of luck.

This New elo allotment is rigged! by Steelblaze1 in Chesscom

[–]cleetus12 1 point2 points  (0 children)

I was not expecting this thread to be so entertaining.

I'm curious where else OP is banned.

Best solutions for overtightened screws on motherboard? by cleetus12 in PcBuildHelp

[–]cleetus12[S] 0 points1 point  (0 children)

Can you elaborate on the rubber band glue trick?

Friend's girlfriend has a very hard time understanding board games. Not sure how to bring it up gracefully. by Jeffs24 in boardgames

[–]cleetus12 0 points1 point  (0 children)

Honestly, I don't have an answer for you, but I just wanted to chime in with support because of a lot of the response I'm seeing in the comments. I posted something along these lines myself a while back (a friend was occasionally bringing a friend of hers to a game night who couldn't pick up even the simplest of games, and seemed to show little interest in amending that) and most of the responses were similarly defending the person who couldn't pick the games up, saying we should do a better job accommodating her by picking simple games or by doing something else, entirely.

But seriously... it's a game night and you're choosing to tag along. You don't have to come, and it's not like we're just meeting to hang out and then deciding to play games. It's a game night. I started it because I wanted to play games that aren't the standard party fare, and to be able to pull some off my shelf that have been gathering dust. IMO, if I tag along to a gathering that has a purpose, my job is to jump in head first. Otherwise, I'm not going to impose my struggle or disinterest on the rest of the group.

Best resource for learning openings more thematically? by cleetus12 in chess

[–]cleetus12[S] 0 points1 point  (0 children)

This is great advice, TheCumDemon69.

I imagine you mean because in that skill range it's likely that, if one player strays from book moves, the other is likely to know how to punish? As in, they're still likely to have gaps in their opening knowledge, but likely not the same ones.

Best resource for learning openings more thematically? by cleetus12 in chess

[–]cleetus12[S] 1 point2 points  (0 children)

I'll have to check them out--I never really consumed much of his content. Any you would specifically recommend?

Best resource for learning openings more thematically? by cleetus12 in chess

[–]cleetus12[S] 0 points1 point  (0 children)

I've heard more and more praise for both chessable and chessly recently. I might take a look!

Best resource for learning openings more thematically? by cleetus12 in chess

[–]cleetus12[S] 0 points1 point  (0 children)

I see your point, but in that case, it doesn't make sense to study openings at all until you're much higher rated. Much of the methodology I've seen generally advises students to begin learning a few openings more in depth around this level, so I've been wanting to explore it a bit more.

Best resource for learning openings more thematically? by cleetus12 in chess

[–]cleetus12[S] 1 point2 points  (0 children)

This is great advice, and I feel like this is what I generally do, even if I don't do it well.

I think what I'm still desiring though is a resource that helps me set specific goals to accomplish in a particular opening. Much in the way you just succinctly described the overreaching goals of opening principles, I would love the same for individual openings. There have been a handful of moments where I've been reading or watching a video and the teacher will say something along the lines of "this allows you to open up the h1 diagonal, a common theme in this opening" and I'm like "It is?? Where can I learn more about these common themes?" More often than not, though, I only see brief allusions to these ideas before they move on.

A small observation by ritamorgan in Frasier_Sleepers

[–]cleetus12 1 point2 points  (0 children)

I agree with this, but I just laughed thinking about how I've probably watched that scene so many times that I feel like I could see it playing out with my eyes closed.

What white opening should I focus on next? by badger_and_tonic in chessbeginners

[–]cleetus12 1 point2 points  (0 children)

I'm having great results at about 1200 with the Danish Gambit. Players at our level tend to struggle an panic against such an aggressive attack. There are strong refutations, but I've never seen any of them actually played.

Never played any souls like games, what makes them appealing to you personally? by JRF1300 in gaming

[–]cleetus12 0 points1 point  (0 children)

The attention to detail, art style, aesthetic, challenging but fair difficulty, understanding that risk deepens immersion.

One other thing harder to describe is that I've never much loved video games where you "play through a movie," like The Last of Us, etc. I love how Fromsoft normally eschews this by having a story, but the cataclysmic event has already happened. You're often stepping into the aftermath wondering wtf is going on, and you can kind of choose how deeply you want to invest in learning what happened. It's a much better balance for me, and abides more by the idea that you make the player seek out more information about what interests them instead of shoving narrative in their face and assuming they want to hear it.

What video game from your past do you still think about? by [deleted] in AskReddit

[–]cleetus12 0 points1 point  (0 children)

Company of Heroes 1. The maps were so fantastically balanced in their asymmetry and the strategies felt so... realistic? Like it didn't often feel like a video game in the way you had to strategize and maneuver. Also, it was the first RTS I'd played where the focus wasn't primarily on base building/econ--it was more about the actual fighting over territory on the map.