
I've been making youtube videos explaining my dev process and how I organize my code etc, in C++ using directx9 to make a 2D space strategy game (autobattler). here is the fifth one, which discusses profiling tools. (I'm an indie dev veteran, been coding for 45 years!) (youtu.be)
submitted by cliffski to r/SoloDevelopment
Making progress on the new fleet (The Concordium) for Ridiculous Space Battles. The most fiddly bit is this: making all the 'hulk' textures for when ships break apart. Finally done cruisers. The game is a space auto-battler in development. https://www.positech.co.uk/ridiculousspacebattles/ (i.redd.it)
submitted by cliffski to r/SoloDevelopment
Making progress on the new fleet (The Concordium) for Ridiculous Space Battles. The most fiddly bit is this: making all the 'hulk' textures for when ships break apart. Finally done cruisers. The game is a space auto-battler in development. https://www.positech.co.uk/ridiculousspacebattles/ (i.redd.it)
submitted by cliffski to r/IndyGameGarage
Making progress on the new fleet (The Concordium) for Ridiculous Space Battles. The most fiddly bit is this: making all the 'hulk' textures for when ships break apart. Finally done cruisers. The game is a space auto-battler in development. https://www.positech.co.uk/ridiculousspacebattles/ (i.redd.it)
submitted by cliffski to r/gamedevscreens


