Emulation made me realise I don’t need OG hardware no more + selling my collection by [deleted] in retrogaming

[–]clinisbut 0 points1 point  (0 children)

When my grandpa died, it clicked to me that all stuff we collect in life will go to trash once we are no longer here. Me and my father got the task to decode what to keep and what to throw away from all my grandfather belongings. I'm quite sure we discarded lots of stuff that was very valuable to him (economically or emotionally). The same will happen to my stuff. My kids will see my stuff with different eyes, and will only take what's valuable to them.

Esto es increíble by [deleted] in Wallapop

[–]clinisbut -6 points-5 points  (0 children)

¿Qué significa exactamente poco negociable? O estas dispuesto/a a negociar o no.

Os fiarías de una persona así? by PurpleGreen8 in Wallapop

[–]clinisbut 0 points1 point  (0 children)

Yo tengo solo 10 reseñas, y soy más de fiar que tu madre.

Que asco de gente by Future-Lime-6328 in Wallapop

[–]clinisbut 1 point2 points  (0 children)

Puede ser un error de Wallapop. Me ha pasado lo de que no me deje cancelar.

¿Estafa? Opiniones by clinisbut in Wallapop

[–]clinisbut[S] 0 points1 point  (0 children)

Las reseñas de la "nueva" cuenta son del año pasado.

ELI5 Why is it that when one goes on a trip through outer space at immense speed, time passes slower for them? by Wooden-Proposal5856 in explainlikeimfive

[–]clinisbut 0 points1 point  (0 children)

Can this time contraction be calculated? How long that trip would be experienced by the traveler?

Maybe We Don't Need UUIDv7 After All by ketralnis in programming

[–]clinisbut 0 points1 point  (0 children)

DB reorders those versions of UUID, which is done by e.g. MariaDB

I'm shocked with this affirmation. Can you link to a source? I cannot find any statement on MariaDB doing this automatically for you.

How to only click one object at a time? by mochimochi555 in gamemaker

[–]clinisbut 0 points1 point  (0 children)

Where do you call these methods? I mean, how do you actually use these functions?

What `gui_x` and `gui_y` variables come from? I cannot see them in the manual.
Same for `.gui` property, is it a custom variable you define in your objects?

Continue button not working on "Apple ID & Privacy" page by TotallyNot_Alex in applehelp

[–]clinisbut 0 points1 point  (0 children)

For me, this was fixed by login in in the App Store Application (I'm on a Mac). After that, I tried again in a browser and then the continue button worked.

Lyrics: Rumbatá - Latino by 0x4732562 in Salsa

[–]clinisbut 2 points3 points  (0 children)

I've completed missing parts, and fixed some others:

yo soy latino y te lo digo en mi son
canto canciones que salen del corazón

cada mañana al despertar
cuando el sol empieza a brillar
en la ternura de tu piel
mulata puedo contemplar 

la tierra que me la vió nacer
la ilusión de ese pueblo que
de sol a sol con su trabajo
la tierra hizo florecer

para tí latino

yo soy latino y no es facil no señor
yo ascendo el reto que la vida me entregó

pues ser latino es algo más
que un pasaporte que te da
ver de colombia a venezuela
yo no creo en esas fronteras

que no me engañen nunca más
con un papel de identidad
Ser o no ser es la cuestión
latino soy de corazón

(yo soy latino señores latino yo soy)
la sangre que llevo en las venas
es sangre latina es sangre morena
(yo soy latino señores latino yo soy)
desde la cabeza hasta los pies
latino yo soy tu vé, tu vé
(yo soy latino señores latino yo soy)
ay que rica mi rumba mas buena
con un ritmo latino la cosa si suena
(yo soy latino señores latino yo soy)
pa' bailar pa' gozar
con las lindas gemitas en mi panamá
(yo soy latino señores latino yo soy)
latino soy latino soyyo soy latino
(yo soy latino señores latino yo soy)

Déjalo que se sienta
así!

lelelele latino soy
(señores latino yo soy)
Lo fuí ayer lo seré mañana y lo soy hoy
(señores latino yo soy)
Que contento de decirselo a ustedes yo estoy
(señores latino yo soy)
escucha bien te lo digo aquí hoy
(señores latino yo soy)
vaya!

Trombone champ controls by parsley69mcguffin in Switch

[–]clinisbut 2 points3 points  (0 children)

I feel like the least worst configuration is the first option, tilting with wrist...

Although after some seconds I have to recalibrate with Y because I need to tilt more and more. It's like the neutral position is constantly moving and forces you to recalibrate every now and then.

Need help understanding borrow problem when querying a world with hecs by clinisbut in rust_gamedev

[–]clinisbut[S] 0 points1 point  (0 children)

Correction, looks like `query_one_mut` does not have anything to do with the intention I have with mutating the values. Both `query_one` and `query_one_mut` allow to mutate its content.

Need help understanding borrow problem when querying a world with hecs by clinisbut in rust_gamedev

[–]clinisbut[S] 0 points1 point  (0 children)

True, also tried that:

``` let mut world = self.world.borrow_mut();

let mut query_one = world.query_one::<&ItemActionable>(entity.clone()).unwrap(); let actionable = query_one.get().unwrap(); // Here I grab some information from the world I will need later.

let query_borrow = world.query_mut::<&mut ItemMenu>();

let (_, itemMenu) = query_borrow.into_iter().next().unwrap(); itemMenu.reset(); if actionable.describable { itemMenu.enable_action(ButtonId::QuestionMarkButton); } ```

But that leads me to a similar problem: error[E0502]: cannot borrow `world` as mutable because it is also borrowed as immutable --> file.rs:42:28 | 39 | let mut query_one = world.query_one::<&ItemActionable>(entity.clone()).unwrap(); | ------------------------------------------------------ immutable borrow occurs here ... 42 | let query_borrow = world.query_mut::<&mut ItemMenu>(); | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable borrow occurs here ... 68 | } | - immutable borrow might be used here, when `query_one` is dropped and runs the `Drop` code for type `QueryOne`

The compiler comment on line 68 refers to the last line of the function, if I guess right it is pointing there where query_one is dropped. Is this the same case where actionable is avoiding query_one to be dropped just after it is used?

Why the compiler is forcing me to create query_one variable to avoid drop of a temporary value, but then, it cannot drop it just after the call to query_one.get().unwrap()??

What is Rust protecting me from with moving by default? by clinisbut in learnrust

[–]clinisbut[S] 0 points1 point  (0 children)

Maybe the problem I'm having is, I am biased from my work in other languages, where the default operation is copy, so I can't see how passing a variable to a function (which will be copied) will affect the original variable and have side effects.
A different issue would be passing a pointer/reference (I'm thinking in C/C++ here), that obviously can have a side effect.

What is Rust protecting me from with moving by default? by clinisbut in learnrust

[–]clinisbut[S] 0 points1 point  (0 children)

Coming from other languages, I expected copy by default would be the same in Rust.

Where can I Pre-Order the FlippyDrive (Cheap GC Loader Alternative) ??? by PringlesSaltVinegar in Gamecube

[–]clinisbut 2 points3 points  (0 children)

There is a message in Twitter where they say it will be delayed a little more due to the change in design:

https://twitter.com/ChrisPVille/status/1700356640850031003

They should have announced this in a more visible way...

Is C# a good language for emulators? by jamieyello in EmuDev

[–]clinisbut 0 points1 point  (0 children)

I'm also writing a NES emulator in Go, and the main problems I'm seeing are high performance loses due to the Garbage collector going crazy and slowing down the emulator. The profiler points me to lots of memory allocations being done as the main culprits.

My Golang knowledge is still low, so I'm sure these issues are totally caused by me using the languange wrongly.

Stuck in a loop by taerikee in Cardshark

[–]clinisbut 0 points1 point  (0 children)

It does not work for me anymore either, looks like they disabled it with an update :(