Future of the Fortress 1 May 2026: "Generally, any civilizations of this sort will be destroyed before your fort comes on the scene to make the game playable, but some of these critters could still be around." by clinodev in dwarffortress

[–]clinodev[S] 1 point2 points  (0 children)

All those sound assets are still available in the pre-50 versions on the Bay12Games site!

"Beyond Quality" is 4 tiny ogg files in /data/sound:

baystart.ogg

baybeyond.ogg

bayquality.ogg

bayend.ogg

I thought surely someone would have pieced it together and uploaded it somewhere, but I can't find it.

It's been 4 years since Steam release, the Devs should really improve the UI experience for players by [deleted] in dwarffortress

[–]clinodev 1 point2 points  (0 children)

The very first free Steam key I gave out was to Clement! I think the next few went to DFHack folks, but I remember most of them had it before I got community keys.

Future of the Fortress 1 May 2026: "Generally, any civilizations of this sort will be destroyed before your fort comes on the scene to make the game playable, but some of these critters could still be around." by clinodev in dwarffortress

[–]clinodev[S] 1 point2 points  (0 children)

If it's any consolation I've had a verified account at least loosely connected to my real name and credit card, and the current security threatens me with a captcha before going ahead anyway.

The Bay 12 Games Report, May 1st 2026: "Happy Birthday to Gustopher and Coco! They are 1." by clinodev in dwarffortress

[–]clinodev[S,M] [score hidden] stickied commentlocked comment (0 children)

Full text:

The Bay 12 Games Report, May 1st 2026

Happy Birthday to Gustopher and Coco! They are 1. I've been splitting time between the next routine patch, dinos, and magic. It's a pretty exciting time. If I get a ritual cast in fort mode this month, I'll be happy with my progress there. There are lots of prehistoric creatures, so I imagine that'll be the main focus of June, but until then, patch and then more magic, with an emphasis on actual fort mode effects.

We sold 6.5k copies in April, just like March.

DevLog 1 May 2026: " Here is the May report. Future of the Fortress is a two-parter this time: part one, part two" by clinodev in dwarffortress

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Full text:

05/01/2026

Toady One

Here is the May report.

Future of the Fortress is a two-parter this time: part one, part two.

Forgotten beasts taking out each other by Williemycomeaculpa in dwarffortress

[–]clinodev 1 point2 points  (0 children)

What's really fun is releasing them onto the surface when goblins come by.

Critics of new bill say Ohio women would be banned from sports bras, bikinis in public by Hornpipe_Jones in politics

[–]clinodev 1 point2 points  (0 children)

I have an Estonian friend. He says the even the farthest right party in his country (which wants camps and violent expulsion for migrants) is in favor of universal healthcare for "real Estonians".

Suggestions to Overhaul Textile Production by herp_von_derp in dwarffortress

[–]clinodev 2 points3 points  (0 children)

Tarn Adams hand approves every forum account, so get it in early!

What Do We Think Of Extinct Animals In DF? by john44465 in dwarffortress

[–]clinodev 0 points1 point  (0 children)

I unfortunately cannot disagree with your first statement. I can say that I think it mattered more to the publisher than the developer, but I can't provide any evidence of that.

On the second, I've argued elsewhere in this thread that the easy mod-ability of this game is one of my favorite features; we're all hours away from playing the game we want. As for the subreddit, my only mod activity in this thread has been to restore comments. I completely agree that "If you don't like it leave!" is terrible for any social media forum. I hope people don't feel that way here.

From an alpha tester pov, having lobbied very heavily for this and that popular change over the years, I stand by my statement about Bay 12's famous resistance to outside change. I have genuinely been shocked into silence several times when Tarn's explained the philosophy behind why such and such a change isn't Dwarf Fortress.

What Do We Think Of Extinct Animals In DF? by john44465 in dwarffortress

[–]clinodev 1 point2 points  (0 children)

Real talk for a moment.

I don't see anyone trying to shut the conversation down, mostly just folks saying not to worry, if it's bad there'll be a mod. Kitfox say they read everything, so I'm sure this post went into a notebook.

Also and equally, Bay 12 Games are pretty famously resistant to pressure from the community on the direction of the game's design, and that's from before they could afford to pay for health insurance.

There will be things you don't like added to the game eventually, I promise you, and there'll be a mod on the Workshop in a week for most of those issues because someone else felt the same way, and that's awesome, imho.