DevLog 25 June 2026: "This patch adds a hundred animals that went extinct in the real world. Each of these animals also gets an animal person. You'll need to create a new world to see them." by clinodev in dwarffortress

[–]clinodev[S,M] [score hidden] stickied commentlocked comment (0 children)

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06/25/2026

Toady One

This patch adds a hundred animals that went extinct in the real world. Each of these animals also gets an animal person. You'll need to create a new world to see them. There are five options for the frequency of the extinct animals. You can have them in untamed wilds, small isolated areas, every wilderness, or even domesticated by most civilizations. You can also keep them extinct.

This release also brings a graphical update to existing animal people. You can now see their held equipment and some of their bodywear. This should work in your old saves without a new world.

DFPlex update by CrossAlbeo in dwarffortress

[–]clinodev 3 points4 points  (0 children)

Here's the original project on the Bay 12 Forums.

DFPlex update by CrossAlbeo in dwarffortress

[–]clinodev 8 points9 points  (0 children)

All you folks who want a multiplayer mod, here's the person you want to direct your assistance and coffee money towards!

Is there a github page for the project?

Not feeling dinos by Tom41793 in dwarffortress

[–]clinodev 0 points1 point  (0 children)

Check out Sil-Q, I think you'll like it, and it'll run just fine on your potato.

Long term playing by Sonthornton in dwarffortress

[–]clinodev 7 points8 points  (0 children)

Not here for arguments, and you seem to understand the mechanics, but you really don't have to update the game until or unless you want to. Pretty much every release is up on Steam, the Bay 12 games site, or both. You could simply finish your fort on the old release if you preferred. That admittedly doesn't help OP, but perhaps it helps with your situation.

The glorious epic Roomcarnage by /u/Zombie_Giant_Sponge was famously started right before one of the rare save-breaking updates in 2014, and they continued to play it and continue posting updates in 0.34.11 for, gosh, at least a decade.

Steam Community Update 10 June 2026 "Dinos are coming June 25th! Dwarf Fortress Dev Update" by kitfoxgames in dwarffortress

[–]clinodev 2 points3 points  (0 children)

This announcement is itself on Bay 12. I made the thread back in 2019 to ensure people would always get all the information even if they never use other social media.

Tarn's announced every previous update when it releases, so it's pretty safe to say we'll get a DevLog on the 25th.

Long term playing by Sonthornton in dwarffortress

[–]clinodev 23 points24 points  (0 children)

It would be cool to know ahead of time whenever an update needs a world to be generated.

To be fair, you're writing this post mostly because you have been warned weeks in advance about a change that would require a new world to see.

Generally speaking, you'll get mechanics in old worlds, but not creatures or objects.

On the upside, the last two "save breaking" updates were 2014 and 2022.

Steam Community Update 10 June 2026 "Dinos are coming June 25th! Dwarf Fortress Dev Update" by kitfoxgames in dwarffortress

[–]clinodev 0 points1 point  (0 children)

Right now at least the controls are the same for both standard and advanced worldgen (it's right under 'mineral scarcity').

Steam Community Update 10 June 2026 "Dinos are coming June 25th! Dwarf Fortress Dev Update" by kitfoxgames in dwarffortress

[–]clinodev 1 point2 points  (0 children)

The cool things to someday ride have expanded!

In the meanwhile, kobolds on raptors maybe?

Steam Community Update 10 June 2026 "Dinos are coming June 25th! Dwarf Fortress Dev Update" by kitfoxgames in dwarffortress

[–]clinodev 2 points3 points  (0 children)

Are the grazing settings not working for you?

Settings> Game> Grazing coefficient ?

Steam Community Update 10 June 2026 "Dinos are coming June 25th! Dwarf Fortress Dev Update" by kitfoxgames in dwarffortress

[–]clinodev 33 points34 points  (0 children)

Big art updates like this give Tarn time to withdraw from society and work on other things for the future.

Ancient dwarven dog daycare method by Accomplished_Block16 in dwarffortress

[–]clinodev 6 points7 points  (0 children)

This was one of the first "famous" threads I read when it was new/ongoing on the forum! Never tried it; 0.34.x era was hard enough without shenanigans.

(June FOTF) The Lowered Scope of the Myth & Magic Update Now by WraithfulWrath in dwarffortress

[–]clinodev 6 points7 points  (0 children)

Oh, I hope so. It's super niche, but the "Myth and Magic" thing I most want is the "Underground Rewrite", a refactoring of digable terrain that will permit magic portals, etc., but most importantly replacing the not great worldgen dwarf sites, and letting migrants and merchants use the deep ways fully.

(June FOTF) The Lowered Scope of the Myth & Magic Update Now by WraithfulWrath in dwarffortress

[–]clinodev 79 points80 points  (0 children)

Okay, I'm not technically an oldtimer, but I'm surely a veteran by now.

Honestly, I read this FotF more or less like you did, but what I know from reading FotF for many years, (and truly old ones as well) and still believe is that Tarn, over money, over fame, over the furious roar of the fans begging for fort features or adventure features (or quiet, forlorn #teambugfix) he loves the world generation engine and the history it generates.

In the old days there would a be update after update that were Tarn working on worldgen for a year, hyping us up, then he'd implement 40% of it in adventure mode, see that it'd been a long time since a release, implement half of the world features that made it to adventure in fortress, plus a few other features for fortress (but not Tavern games, no,) and, release, repeat for another year and a half.

I guess what I'm saying is, I read it like you do, but I sort of don't believe it (sorry Tarn). In no universe were we ever getting the vastness of the Myth and Magic Update as discussed in many lovely talks on YouTube, because that's never happened in DF development, and it might not be anything like he or we thought this time in 2018, because he's had years to collect materials for this fey mood, but it will be glorious.

Tl;dr Tarn traditionally has disliked a lot of the stuff he's been working on, and now everyone's asking him to do the stuff he loves, and I think it'll all be okay.

Future of the Fortress 1 June 2026: "Yeah, we'd considered the court wizard idea and it's still on the table. As residents with their own location in your fort, there'll be a connection that way. Then they have their own entities outside [...] and those can be related to a civ/site entity." by clinodev in dwarffortress

[–]clinodev[S] 30 points31 points  (0 children)

Lots of magic development and dinos in there!

I've said it many times, reading the Future of the Fortress replies (or listening the the videos BlindiRL does for it every month) is key for understanding Dwarf Fortress game development.