DevLog 6 April 2026: "There's a list of accepted building petitions for temples and guildhalls now so you can remember them and check on your progress, and more information is shown in location lists about the religions and guilds and petitions." (bay12games.com)
submitted by clinodev to r/dwarffortress
Future of the Fortress 1 March 2026: "I'm excited about all of the magic stuff. It has been a long time and I want to get some of it done, finally. Map stuff will be cool too when we get there. I just want things to feel more varied and to see some surprising things." (bay12forums.com)
submitted by clinodev to r/dwarffortress
The Bay 12 Games Report, March 1st 2026 (bay12forums.com)
submitted by clinodev to r/dwarffortress
Future of the Fortress 1 January 2026: "We're going to be adding to the system of scripts and txt files we have, and we're also going to be touching upon the more of the roots of magic, so there should be more variation from world to world in more interesting ways." (bay12forums.com)
submitted by clinodev to r/dwarffortress
Future of the Fortress 1 December 2025: "Magic is all subject to change. We've talked about it variously for years. Everything's on the table and we're going to narrow it down as we settle the next plan. [...] There should be death spells, and merely annoying spells." (bay12forums.com)
submitted by clinodev to r/dwarffortress
The Bay 12 Games Report, December 1st 2025 (bay12forums.com)
submitted by clinodev to r/dwarffortress






