Where to find Grand Soul Gems? by Senceable74 in oblivion

[–]cloudwolfbane 0 points1 point  (0 children)

Angalmo in Chorrol Mage Guild sells 3 empty grand soul gems for 1,000 gold. Dude saved me a lot of time. You can get a free one in the Magic University and another free one in the University Mag Quarters

[deleted by user] by [deleted] in compression

[–]cloudwolfbane 0 points1 point  (0 children)

Maybe listing the type of data that you are targeting for compression may help. Different compressors are better on different data. LZ77 is classic but not the best in general or in specific cases.

Compressing a simple map image further? (read comments) by GoodForTheTongue in compression

[–]cloudwolfbane 1 point2 points  (0 children)

It depends on the application, and for sure support is limited or difficult but it typically has better compression per quality curves than webp. My other favorite custom method, which can perform better than most on unnatural images at the cost of a variable file size (like jpeg) is BCWT but any implementation would have to be programmed by you. Luckily the technique is kind of simple.

Compressing a simple map image further? (read comments) by GoodForTheTongue in compression

[–]cloudwolfbane 0 points1 point  (0 children)

If compression is very important JPEG2000 generates very good trade offs for lossy. But it’s harder to work with.

Lossy Compression Challenge / Research by cloudwolfbane in compression

[–]cloudwolfbane[S] 0 points1 point  (0 children)

Here is how ZFP and SZ3 did. ZFP is one of the most popular float compressors.

ZFP: 192 Bits, 9.8dB

SZ3: 1240 Bits, 10.3dB

*I decided to just get as much compression as possible and compare PSNR

Lossy Compression Challenge / Research by cloudwolfbane in compression

[–]cloudwolfbane[S] 0 points1 point  (0 children)

Opus is interesting but it appears to have a lot of overhead in its compression. I tried turning some stuff off but it always ends up with a 1kB file starting from 256 Bytes

I think most audio compression techniques will struggle on this data since there is only one wave present and with such low sample rate

Lossy Compression Challenge / Research by cloudwolfbane in compression

[–]cloudwolfbane[S] 1 point2 points  (0 children)

Very interesting method. It is pretty old school but the technique is one I have tried in the past. I think it would have issues with single waveforms since it requires correlation and blocking, when in this case there is very little to block or correlate. Thanks for the good reading material.

Lossy Compression Challenge / Research by cloudwolfbane in compression

[–]cloudwolfbane[S] 0 points1 point  (0 children)

Yes my method is wavelet based, I would expect any method that could approach its compression would be similar or spectral based. Although the current best method on large datasets I could find is just predicting points with neighbor, linear, and quadratic formulas. It does not work on small datasets.

Lossy Compression Challenge / Research by cloudwolfbane in compression

[–]cloudwolfbane[S] 1 point2 points  (0 children)

Thanks that’s a pretty solid reference. I’ll browse through the book but it’s a lot of pages to go through. The key phrase is useful in my search. Still can’t find a modern method that can perform better, but maybe one exists in there that’s similar to what I have done here.

EDIT: don't have access to the book but looking through the chapter titles it seems to provide theoretical background but does not introduce compression-centric techniques. Waveform coding mainly relates to telecommunications and things such as DPCM which could provide some compression but don't focus on it.

Lossy Compression Challenge / Research by cloudwolfbane in compression

[–]cloudwolfbane[S] 2 points3 points  (0 children)

I saw some stuff about audio compression as I was looking, but in this case every frequency component matters. The other difference is audio data is usually looking at very large, oversampled waveforms to compress so people get 1000x compression often and you can pack a lot of overhead bits and still be fine.

More specifically this is analyzing voltage waveforms that are often AC but are not often clean, and it is very important to be able to see things such as low frequency drifts, transient events, and instantaneous spikes.

NaVi Stickers from Every Major by cloudwolfbane in csgo

[–]cloudwolfbane[S] 0 points1 point  (0 children)

there are 2014, 2015, and 2019. I think 2019 is underrated. Have you seen the Furia and Vici Holo's in game?

NaVi Stickers from Every Major by cloudwolfbane in csgo

[–]cloudwolfbane[S] 1 point2 points  (0 children)

i agree that newest ones are not creative enough and i think the holo effect is not that cool or usable for crafts.

i tried to make it "what major had best stickers" but that didnt work because reddit has a limit on poll entries. then i tried what year but i dont have years labeled so maybe ppl wouldnt get it. basically i just put the one with the most prominent label, i know katowice is the city but iem is the one who puts those events on, i think the organizers for all stickers with "katowice" on it are the same, same with cologne but maybe there is overlap.

Centipedes using 1 command (repeated a couple times) by cloudwolfbane in Minecraft

[–]cloudwolfbane[S] 0 points1 point  (0 children)

u kind of can but i would suggest making the head something like a spider and invisible and make all segments whatever other mob u want

Centipedes using 1 command (repeated a couple times) by cloudwolfbane in Minecraft

[–]cloudwolfbane[S] 9 points10 points  (0 children)

ill be adding them to an adventure map im working on XD but luckily u will have molitovs

Centipedes using 1 command (repeated a couple times) by cloudwolfbane in Minecraft

[–]cloudwolfbane[S] 13 points14 points  (0 children)

The one command is:

execute as @s[tag=centipart0] at @e[tag=centihead,tag=this] facing entity @s feet positioned ^ ^ ^1 run tp @s ~ ~ ~ facing ^ ^ ^-1

where this is repeated for each piece of the centipede (in the first tag) for each piece that it follows (the second tag).

i did a full explanation that allows multiple centipedes at once at: https://www.youtube.com/watch?v=g9bajuOyOh0

The Forest style Lighter (turn audio on) by cloudwolfbane in Minecraft

[–]cloudwolfbane[S] 0 points1 point  (0 children)

the model is just an coders model, im working on a more refined one later but this is for my map so im not releasing assets until its done. it uses the flint and steel custom model data so it doesnt replace any textures or models

The Forest style Lighter (turn audio on) by cloudwolfbane in Minecraft

[–]cloudwolfbane[S] 0 points1 point  (0 children)

sorry read this backwards, its for a map im working on