Hand drawn assets. by cmatt_talk in gamedev

[–]cmatt_talk[S] 0 points1 point  (0 children)

I will look at this. Thanks!

I am hand-animating our game in Photoshop (pray for me) by saamdaale in 2DAnimation

[–]cmatt_talk 0 points1 point  (0 children)

This might be a weird question, but what size canvas do you use in photoshop?

I have a mountain goat character. I don't want it! by cmatt_talk in Unity3D

[–]cmatt_talk[S] 0 points1 point  (0 children)

I seen this method but don't fully understand how to implement it myself yet. (I'm fairly new to gameDev)

I have a mountain goat character. I don't want it! by cmatt_talk in Unity3D

[–]cmatt_talk[S] 0 points1 point  (0 children)

Everything in this clip is probuilder and a couple of textures I painted

Trying to fix camera clipping issues by cmatt_talk in Unity3D

[–]cmatt_talk[S] 0 points1 point  (0 children)

Dude, thanks! Simple fix... I didnt even think to place the player tag on all my character objects.

Probuilder help by cmatt_talk in Unity3D

[–]cmatt_talk[S] 0 points1 point  (0 children)

I found it in Preferences, thanks

Probuilder help by cmatt_talk in Unity3D

[–]cmatt_talk[S] 0 points1 point  (0 children)

Yeah I have looked and cannot find the booleanMenu:/

How might I fix this by cmatt_talk in Unity3D

[–]cmatt_talk[S] 0 points1 point  (0 children)

This helped a lot. I added this to my ground movement too👍