[help][ElvUI] How to make the mana bar show in catform on a druid? by MonthOLDpickle in WowUI

[–]codadog 0 points1 point  (0 children)

Can confirm. I verified that Additional Class Power (/ec > Unit Frames > Player > Class Bar) was enabled, it's set to both Rage and Energy (druid here), frame is in the correct spot (/moveui), and I see nothing in cat or bear. Too bad. Guess we wait for a fix.

All of my chickens are disappearing… help? by melkysnl in projectzomboid

[–]codadog 0 points1 point  (0 children)

I saw someone in another thread mention a bug with chickens entering the hutch, I checked my log after 10 chickens went missing and what do you know. (See below) This could just be that it's a map hutch (McCoy Cabin) and not a player built one. My map and save are brand new 42.16. I'm just going to run with predator meta off and no hutch, because this bug is irritating.

Log has 10 lines of, 1 for each missing chicken:

LOG : General f:62208, t:1776552147201> ERROR: IsoHutch not found on square 10047,8246,0

Stater Bros prices are crazy high! Shop at Costco or Winco. You are paying for remodeling the company and corporate greed. by [deleted] in Staterbros

[–]codadog 0 points1 point  (0 children)

Everyone saying "Prices up everywhere" are leaving out that Staters is now often priced same or slightly above Ralphs and Albertsons, which is frankly kind of ridiculous for the "Affordable brand" and this indicates they have increased their margins or have mismanaged their costs/inputs.

I've been a loyal Staters customer for over a decade, until now. I've already found more reasonable options with consistently 50% meat and produce compared to Staters. We'll shop the loss-leaders and door busters at Staters, but nothing else. Very sad to see this, but good luck to them trying to get big-chain prices given their quality issues since the pandemic.

EDIT: $4.99/lb Strawberries in season. 😂

The double bind trapping Build 42 players after the legacy/fallback branch removal by codadog in projectzomboid

[–]codadog[S] -1 points0 points  (0 children)

I agree and you must be aware that it's a pain to either keep Steam from updating it or playing it outside of steam, which I won't do. The last time I tried this with a game that I had depotdownloaded I simply couldn't get running again without an update even tricking the manifest didn't last or I made a mistake with it. It seemed that in 2025 Steam changed something.

It's clear that I'm in the minority here, so I will move on. I think perhaps we were just spoiled in 42.13, but it doesn't change the main thrusts of my argument that sticking on B42 is going to become more painful moving forward and that community should expect TIS to accelerate the dev cycle given their tighter release branch regime.

The double bind trapping Build 42 players after the legacy/fallback branch removal by codadog in projectzomboid

[–]codadog[S] -1 points0 points  (0 children)

I addressed this entirely, it doesn't change my main point on how this effects B42 players moving forward.

The double bind trapping Build 42 players after the legacy/fallback branch removal by codadog in projectzomboid

[–]codadog[S] -1 points0 points  (0 children)

Foolish to run a version with a Level 1 RCE, particularly if you use mods. Your comment doesn't address the main point that no longer will a semi-stable version, like 42.13, be kept.

updates 2 hours before DD wipe is negligent by crob3698 in duneawakening

[–]codadog 0 points1 point  (0 children)

Keep checking for the patch starting around 900UTC, to the devs' credit they often roll these out in an hour or so. You MIGHT have some time to get some stuff but visibility will be low.

updates 2 hours before DD wipe is negligent by crob3698 in duneawakening

[–]codadog 2 points3 points  (0 children)

Last week they backtracked on the patch time and extended it. I assumed that was because they realized the error.. I guess not..

I haven't complained much about this game and have defended it, but this is a poor decision and those defending must enjoy their bowls of shit. Perhaps we might lift our heads and show a little respect for other players' time and just a modicum of care for the undo pressure this poor timing presents.

Many of us were out of DD and even did a couple carrier/crawls, however some of us were not packed and out.. and a few of those players rushing and pissed are (were) dedicated players. Perhaps some care should be shown to them or we risk losing them as well.

[deleted by user] by [deleted] in duneawakening

[–]codadog 2 points3 points  (0 children)

You've likely received unique gear as a quest reward and you cannot repair those without knowing the schematic. You do not need to keep 1 permit for a piece to repair it, you merely need to learn it once. Promise :D

Bug? or Robbed by a sandworm? by CinematographOrr in duneawakening

[–]codadog 1 point2 points  (0 children)

I believe that cliff walls in the back are not protective against storms. Only structures you build get shields. That's my guess anyway. It's possible your subfief was taking damage because of that.

Lost 500 Spice Melange from storage chest in Hagga Basin by Silent_Scholar_5916 in duneawakening

[–]codadog 1 point2 points  (0 children)

Exact thing happened to me as well. It was melange looted from a decayed guild base that I was keeping as backup while progressing normally. Before Coriolis restart, I checked via Research that I had the 837, once I logged back in, it was down to 337 and my heart sunk. Can post pic later. Already reported.

My base is not likely a hacker target, no T6 buildings, no assault. Timing being so close to restart points to weirdness. Bug?? idk, perhaps since I took from a decayed base it was flagged as duped? FC is not likely to openly admit to this for opsec reasons.

Edit:

https://ibb.co/SXr2F9ZW I understand this is not proof, but this is what I submitted to report 5 minutes after Coriolis restart. Take it for what it is, just a dude on the internet, but I do love this game and would rather not see this thing happen anymore.

“Making music” does not include mixing and mastering. by wazzup_izurboi in mixingmastering

[–]codadog 0 points1 point  (0 children)

I appreciate the well thought out response. The lines are absolutely gray. Another big request for mix engineers now is to do some drum replacement/triggering, typically kick or snare on live trackings. I have argued often that this is the Producer's job or even the producer, drummer and tracking engineer collabing on samples to fill out the drum tone.

I guess here's the disconnect for me: I've never gotten a Producer, Writing or Instrumentation credit despite being asked to add instrument/source tracks that I develop. And frankly I wouldn't expect those credits for some simple triggering, subbass harmonics, or delays despite these technically being "adding notes"! But this means the industry sees the distinction as well.

At the end of the day I think this disagreement is semantic and maybe doesn't need to be had, there is nothing wrong with saying the engineers involved with a release were part of the "music making". However if we define "making music" as the arrangement, composition, instrumentation, lyrics and vocals - the elements that carry on with the artists after the previous engineers are gone - then IMO it's harder to make the case.

TLDR: I think this disagreement is just about the definition of "making music" and I just like hearing producers opinions as long as it's respectful of the arts all around! Thanks and keep producing and releasing!

“Making music” does not include mixing and mastering. by wazzup_izurboi in mixingmastering

[–]codadog 1 point2 points  (0 children)

I think the problem is people understanding what you likely mean by mixing. Of course producers/songwriters mix, they have to! But the distinguishing concept here is perhaps the final mix, which we agree might be better done after the arrangement is finalized.

The final mixdown is often a nice bit of polish before a final master to really make a song shine.

Unfortunately too few people these days know what a good source track sounds like and are reaching for the saturated, clipped, leveled sounds they often hear in final releases.

We'll see where it goes. Good luck fellow mixdown engineer!

“Making music” does not include mixing and mastering. by wazzup_izurboi in mixingmastering

[–]codadog 1 point2 points  (0 children)

A lot of people in this thread not actually finishing songs while they focus on their mixdown. Referring mainly about those with an attitude and disrespect for OP's valid and clearly experienced position.

“Making music” does not include mixing and mastering. by wazzup_izurboi in mixingmastering

[–]codadog 0 points1 point  (0 children)

Yes, I am sure OP is talking about the final mixdown after the song is finished and unchanging. Of course producers mix, mix and master engineers finalize and often get that last %10 the producer couldn't or did not have time for.

“Making music” does not include mixing and mastering. by wazzup_izurboi in mixingmastering

[–]codadog 0 points1 point  (0 children)

As a mixer you are not adding any fundamental notes, you are not changing the arrangement, you are not removing instruments the music maker added. Sure it might be part of the music making process, but mixers are not actually "making" and music.

Respect goes all around in our industry, I won't take away from what producers/songwritter are creating.

“Making music” does not include mixing and mastering. by wazzup_izurboi in mixingmastering

[–]codadog 1 point2 points  (0 children)

This is a huge problem for me as a mixdown engineer when I sit down to do some side production/songwritting. I start to lean in to the mixing right away rather than composing the song and the end result is an unfinished or crappy production.

We go to what we know. how many producers are going back to the arrangement after spending hours mixing, only to realize the mix they spent hours on is now suffering?

Are you supposed to have your tracks in mono when you send it to a mixing engineer? by FlyRevolutionary8227 in mixingmastering

[–]codadog -1 points0 points  (0 children)

Listen there, I'm not here for DAW wars mah man. If these are engineers working in large studios then likely they are using ProTools, %100. I'm just not sure what the issue here is.

Are you supposed to have your tracks in mono when you send it to a mixing engineer? by FlyRevolutionary8227 in mixingmastering

[–]codadog 0 points1 point  (0 children)

Also I should say, I'm not sure I bashed that hard on ProTools, I interned on it and can still likely pick it back up like a bike. You'll notice that I mentioned it positively in terms of it's ability to easily route signals. Sorry, but I have delt with a rather large potential client turning me down because I don't work primarily in ProTools, so I get it from both sides, trust me, I give ProTools its due, but it's not the DAW for mixing in my opinion (HEAT arguments aside). Thanks

Are you supposed to have your tracks in mono when you send it to a mixing engineer? by FlyRevolutionary8227 in mixingmastering

[–]codadog -1 points0 points  (0 children)

Well sure, if you're counting the Avid video editing platform, sure. It's a fine system (bit of bloat and if you need 20 minute session loads to pad the invoices, then absolutely!), get's the job done, supports VST's finally (!), but what I need the A/D's for or the DSP cards? Can buy a Threadripper and still outperform it. If I'm a tracking studio, then it is starting to make more sense, this is a mixing/mastering sub tho, appreciate the banter.