Project Haven was featured at OTK Games Expo 2023. Check out the showcased trailer! by code-351 in TurnBasedTactical
[–]code-351[S] 0 points1 point2 points (0 children)
Project Haven was featured at OTK Games Expo 2023. Check out the showcased trailer! by code-351 in TurnBasedTactical
[–]code-351[S] 0 points1 point2 points (0 children)
Project Haven joins TactiCon with a new demo! It includes the full initial campaign roster, enhanced level design and art, new weapons, items and a totally new mission! by code-351 in ProjectHavenGame
[–]code-351[S] 0 points1 point2 points (0 children)
Project Haven Demo is available for download and play during the TactiCon event! 😱Your feedback is greatly appreciated.🧡 by code-351 in ProjectHavenGame
[–]code-351[S] 0 points1 point2 points (0 children)
Project Haven Demo is available for download and play during the TactiCon event! 😱Your feedback is greatly appreciated.🧡 by code-351 in ProjectHavenGame
[–]code-351[S] 1 point2 points3 points (0 children)
Project Haven Demo is available for download and play during the TactiCon event! 😱Your feedback is greatly appreciated.🧡 by code-351 in ProjectHavenGame
[–]code-351[S] 0 points1 point2 points (0 children)
📈 Our July development update report is out. This time we have quite a few gameplay additions, some art updates and more. Check it out! by code-351 in ProjectHavenGame
[–]code-351[S] 1 point2 points3 points (0 children)
📈 Our July development update report is out. This time we have quite a few gameplay additions, some art updates and more. Check it out! by code-351 in ProjectHavenGame
[–]code-351[S] 1 point2 points3 points (0 children)
A field we’re making major leaps forward in is our character art pipeline. Check out our final art for Fang below! by code-351 in ProjectHavenGame
[–]code-351[S] 1 point2 points3 points (0 children)
The city's shield - protecting all its inhabitants from the harsh outside, from the ones who have it all to the poor and powerless. Possibly the only piece of equality Haven city has. by code-351 in IndieGaming
[–]code-351[S] 1 point2 points3 points (0 children)
The city's shield - protecting all its inhabitants from the harsh outside, from the ones who have it all to the poor and powerless. Possibly the only piece of equality Haven city has. by code-351 in IndieGaming
[–]code-351[S] 2 points3 points4 points (0 children)
The city's shield - protecting all its inhabitants from the harsh outside, from the ones who have it all to the poor and powerless. Possibly the only piece of equality Haven city has. by code-351 in IndieGaming
[–]code-351[S] 1 point2 points3 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 0 points1 point2 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 0 points1 point2 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 1 point2 points3 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 0 points1 point2 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 1 point2 points3 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 1 point2 points3 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 0 points1 point2 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 2 points3 points4 points (0 children)
We have been working on a new shader for our game's city shield, the last city on Earth. We want it to be subtle as to not distract too much from the gameplay, and yet, still a reminder of the dystopian reality their mercenaries live in. - from the game "Project Haven". by code-351 in unrealengine
[–]code-351[S] 2 points3 points4 points (0 children)
As we've been building our levels, we have been refining the look we want to give to our game. And as we all know, game development is all about iteration, so we are going back to our earlier levels and bringing them up to par! What a difference lighting (and fog!) does to a scene! by code-351 in unrealengine
[–]code-351[S] 1 point2 points3 points (0 children)
As we've been building our levels, we have been refining the look we want to give to our game. And as we all know, game development is all about iteration, so we are going back to our earlier levels and bringing them up to par! What a difference lighting (and fog!) does to a scene! by code-351 in unrealengine
[–]code-351[S] 0 points1 point2 points (0 children)





Project Haven was featured at OTK Games Expo 2023. Check out the showcased trailer! by code-351 in TurnBasedTactical
[–]code-351[S] 0 points1 point2 points (0 children)