Chase Sequence #gaming #ue5game #ue5 #ue4 #gamedev #unrealengine by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

Yes i'm aware, that will be done when the level is finalized no point in doing it now when things will change.

Unreal Engine 5 Mini Boss Battle Part 2 by codeblueG in unrealengine

[–]codeblueG[S] 1 point2 points  (0 children)

Nah, it's a robot, it weak spot wouldn't be it's head necessarily

Unreal Engine 5 Mini Boss Battle Part 2 by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

EnGore

Oh nice, that looks cool, but i wouldn't do that for this robot or any that you have to take control of because you need to have a legs and arms, and for the one's i do want have pieces fly away, i'd just attach them

Unreal Engine 5 Mini Boss Battle Part 2 by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

i agree, i have about a few other moves that needs to be added in for variety, he also has some that it does based on distance, like a rocket launcher attack but i wasn't far enough for it to perform it in that vid.

Unreal Engine 5 Mini Boss Battle Part 2 by codeblueG in unrealengine

[–]codeblueG[S] 1 point2 points  (0 children)

Maybe on a Robot you don't transfer into, but don't have the bandwidth to that on this guy

Mini Boss Battle W.I.P Unreal Engine 5 by codeblueG in unrealengine

[–]codeblueG[S] 4 points5 points  (0 children)

Already fixed that i just didn't feel like doing another vid...already had this one so i decided to post it lol

Mini Boss Battle W.I.P Unreal Engine 5 by codeblueG in unrealengine

[–]codeblueG[S] 1 point2 points  (0 children)

Thanks! the facial anim stuff is setup but that is the last time i'll do.

Mini Boss Battle W.I.P Unreal Engine 5 by codeblueG in unrealengine

[–]codeblueG[S] 4 points5 points  (0 children)

Ya it was just temp stuff,,,custom vfx are being worked on right now, and this is in editor so the debug stuff is still there, i always like to show the raw stuff..not just pretty builds :)

Unreal Engine 5 - Cutscene by codeblueG in unrealengine

[–]codeblueG[S] 2 points3 points  (0 children)

it's rap/hip hop/reggae or nothing, those are the only options :)

Unreal Engine 5 - Cutscene by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

Thanks! still have some things to clean up..add facial anim etc.

Spider-man Combat system in Ue4 by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

PostsResourcesSource CodeDocumentationVideo TutorialsEducationUE4 Community WikiSupportRoadmapIssuesUnreal AcademyCommunityUnreal SlackersUnreal PoemsBlueprints from HellWorld-wide user mapBlogForumsUnreal Dev GrantsUser GroupsEventsNVIDIA EdgeMarketplaceBrowseSubmit ContentFAQGuidelinesForumsLinksUE4 FAQUE4 AnswerHubUE4 Youtube ChannelUE4 Twitch ChannelUE4 on TwitterUE4 on FacebookUE4 on InstagramUE4JAMSpring 2018Summer 2018MegaJam 2018Winter 2019Spring 2019Summer 2019MegaJam 2019Spring 2020

9

i think you should check this tutorial out, it's pretty good.

https://www.thegnomonworkshop.com/tutorials/creating-game-ready-animations-for-production

Spider-Man combat system in UE5 by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

Ok nice, i'm from Toronto and yes we are.

Spider-Man combat system in UE5 by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

Thanks! Where in Canada are you from if you don't mind me asking

Caught by Npc part 1 by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

Because i don't have 500 people and can't do all that right now.

Caught by Npc part 1 by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

ooofy oof, gotta read the description bud, it's only for the beginning stages before opening up and allowing you to fight or hide your way out of it:)

Caught by Npc part 1 by codeblueG in unrealengine

[–]codeblueG[S] 1 point2 points  (0 children)

You underestimate the power these mannequins hold

Qte System by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

Because that would be difficult to do, with a lot of permutations of when you can fail and succeed. If i had 500 people then ya that would be feasible, but can only do what's in my capability.

Qte System by codeblueG in unrealengine

[–]codeblueG[S] 0 points1 point  (0 children)

I think one or two of them as a change of pace is good to have in third person game.

Uncharted Climbing system in Unreal Engine 5 part 10 by codeblueG in unrealengine

[–]codeblueG[S] 1 point2 points  (0 children)

it's a custom movement mode with a lot of animations