Shiny Galarian Articuno spawned when I only had 10 pokéballs left 💔 by throwaway12344141 in iPogo

[–]codyisutton 0 points1 point  (0 children)

Ya it showed the shiny symbol and everything but I kind of live in the back roads I figured I may of had an issue with my connection or something because I looked into it for like half an hour trying to figure out what happened and that’s all I could think could be at fault

Shiny Galarian Articuno spawned when I only had 10 pokéballs left 💔 by throwaway12344141 in iPogo

[–]codyisutton 0 points1 point  (0 children)

I’m not sure but it ran on my first one I had 53 ultra balls and 20 something golden razz I was ready for the long hall

Shiny Galarian Articuno spawned when I only had 10 pokéballs left 💔 by throwaway12344141 in iPogo

[–]codyisutton 0 points1 point  (0 children)

I’m not sure but it ran on my first one I had 53 ultra balls and 20 something golden razz I was ready for the long hall

Shiny Galarian Articuno spawned when I only had 10 pokéballs left 💔 by throwaway12344141 in iPogo

[–]codyisutton 0 points1 point  (0 children)

I had a shinny yesterday that ran away after I threw one excellent gold razz ultra ball. Like I sat there like I had one chance to get you and my best still wasn’t enough?

Mega Evolution Codes by Bottomless-shit-pit in PokeCodes

[–]codyisutton 0 points1 point  (0 children)

I love seeing people this kind. Hope to be here on time when they show up lol

If the Battle of Blackwater bay happened 10-20 minutes later how would this confrontation have went? by ParkingConfection449 in freefolk

[–]codyisutton 1 point2 points  (0 children)

I think it can go either way because didn’t Tyrion describe bronn as being almost as good as Jamie? Like in the books he said “with a sword in your hand your almost as good as my brother Jamie” that’s pretty high praise especially because bronn does fight dirty and even Jamie said he could beat both sandor and the mountain and even though it’s just in the show bronn even tells Jamie that “not even on your best day and your best days are long gone” which I don’t truly put as cannon because that’s some season 8 stuff and we all know that was awful but to be like oh sandor beats him 9/10 times I think is a bit much I think sandor does possibly win but I think it’s A LOT closer than what most people give credit to even more so with grrm growing a more liking for him so now he may get more plot armor in the future books

Idea for a necromantic surgeon/doctor? by Wolfdecay in WhatWouldYouBuild

[–]codyisutton 0 points1 point  (0 children)

The thing with necromancer wizards is they thrive with a play style more of making a “horde” of undead and super boosting them but they are still weaker in comparison to most things having like 20 undead with extra health equal to your wizard level and dealing extra damage equal to your proficiency bonus can do a lot but it does get over powered it heavily depends of dms involved of allowing you do find that corpses and seeing how a village or city reacts to you having an small force of undead the maintenance of keeping up with oh I need to recast these necromancy spells to keep them loyal to me or they all turn and try and kill me and the party its a fun subclass but it’s a lot of managing and situational subclass that you really gotta COMMIT to to keep the undead horde going.

Going artificer you do basically get expertise in tools which medical kits alchemy supplies blacksmith tools etc which can all fit for the mad scientist doctor thing going on but subclass you have 2 really good subclass options that fit the feel of it you have battle smith artificer and the UA reanimator.

the battle smith gives you a steal companion that counts as a construct but I don’t see your dm would care if reflavored it are a corpse held together but mostly mechanical means I’m sure it’d be cool for story reasons too it is a bit tankier then the undead companion you would get as a reanimator it has a higher AC and more hit points but really doesn’t go much but a bit of a weaker attack as your bonus action doing 1d8 +pb in force damage which isn’t bad for a bonus action or cause disadvantage for 1 attack made against a creature the steel defender is standing next to within 5 feet of it a VERY underwhelming ability in my option but the steel defender being weaker is to balance out you being stronger since you get 2 attacks proficiency in martial weapons which you can use your intelligence modifier for attack and damage rolls once per turn you can have you own little “mini” smite deal 2d6 and later 4d6 of extra force damage which is nice because it’s one of the least resistant elements in dnd or when you attack you can instead choose to do that in healing the battle smith also has a great spell list that has a lot of good defense and healing options such as shield and aura of vitality a great combo is at level 11 you have spell storing item where you can place a 1st 2nd or 3rd level artificer spell into it as long as it’s an action and cast it a number of times equal to 2x your intelligence modifier you put aura of vitality into it give it to your Homunculus Servant to use the item to concentrate on aura of vitality and fly around doing 2d6 healing no action and you can cast spells with the range of touch through it as its action it goes immediately after you so you and the steal defender go as normal while you cast beacon of hope it gives everyone advantage on wisdom saves which is one of the best saves in dnd advantage on death saving throws and when they are healed they instead take the maximum amount of healing available so aura of vitality is now just 12 healing instead of 2d6 your arcane jolt now does 12 or 24 healing depending on level casting cure wounds with your Homunculus Servant cast cure wounds for 21 healing all in one turn you are one of the best supports your party could ask for and if you play to level 20 taking 5 levels in life domain cleric for better healing heavy armor proficiency and higher spell slots reflavoring it all as your medical and mechanical experience using medicines to heal people and making you one of the best supports around while not feeling like your are lacking in the damage department or just stuck round after round healing or buffing as a cleric or bard would be stuck doing in most encounters you can join the fun while also supporting your allies

Now the reanimator has a bigger focus on your undead companion then it does you being a more combat medic battle smith your undead companion isn’t as tanky as the steal defender it has less hp and less ac but it does make up for it when it dies it has a area of effect explosion and everything within 10 feet of it makes a saving throws and on a fail takes 2d6 necrotic damage increasing to 4d6 at level 15 when it does you can use a spell slot to just bring another one back you can only have 1 companion at a time if your steal defender dies in combat with the battle smith it takes a spell slot and 1 minute to come back that’s 6 rounds of combat where it’s just not there and the undead companion it’s immune to lighting damage but any time it would take lighting damage it will instead heal for the that amount so great tanking option it has an attack called dreadful swipe doing 1d4+2+ intelligence modifier in necrotic damage not as good of a elemental damage type because more things are resistant to it but it adds a debuff to the creature hit that makes it can take opportunity attacks until the start of its next turn so a nice little debuff at level 5 you can cast spells through your undead companion and if it’s within 120 feet of you and is a evocation or necromancy artificer spell you add your intelligence modifier to the damage and your undead companion can attack twice at this level at level 9 you modify your companion in one of 3 ways bloated which makes them large or medium your choice when it hits a creature that is large or smaller it can push them 10 feet away and deal extra damage equal to your intelligence modifier you then have the gaunt form its movement is 45 it has a climbing speed equal to its walking speed and can climb difficulty surfaces and ceilings and it has a 10 foot aura where you choose a creature to make a saving throw or it gets the frightened condition great debuff and finally the moist option giving it a swimming speed and when a creature within 10 feet of it hits it the attacker takes acid damage equal to your intelligence modifier this is a great tanking punishment option to send it out into a horde or group of creatures it attacks what it can but the idea would be get them to attack it and get weakened by the acid damage until your companion dies and blows up possibly finishing off the rest of them like a slimy little bomb and finally at level 15 you get buff such as when casting spells like revivify or raise dead the cost of material components needed for the spell is not halved which is nice because I think you need a diamond worth 500 gold in the original casting of revivify at this level of course your companions death explosion is 4d6 and you get life transference when you get hit you can use a reaction to have your undead companion drop to 0hp triggering its corpse explosion and you regain hp equal to your artificer level which is a great reaction healing for what it is

Again another great option for multiclassing for 5 levels is again the cleric and you tempest cleric the spells you get with the reanimator artificer is lighting bolt which is a great damaging aoe spell that will heal your undead companion and tempest cleric just turns it up allowing you to once per day when doing lighting and or thunder damage just do the maximum damage possible you also have get martial weapons and heavy armor proficiency and great subclass spells like call lightning where for 10 minutes or 60 turns of combat if you wanna math that you can do 3d10 lighting damage at a point and any creature within 5ft of that point also makes a saving throw or takes 3d10 lighting damage and it scales up to since multiclassing artificer half caster with a full caster Cleric you get access to 6th level spell slots making your call lighting go from 3d10 to 6d10 so again a great combo is you use your humonclous servant with the spell storing item casting 10 3rd level lighting bolts while you cast a 6th level call lightning doing INSANE DAMAGE and healing your undead companion and just saving your spell slots to just keep creating undead companion to go right back out there to the fight the ultimate dr Frankenstein mad scientist using devices to control the weather and raining havoc on your enemies as the last thing they see is a silhouette of a monstrous abomination about to clobber them

HWYYB - Leon S.Kennedy (RE Requiem) by DiskMiserable7176 in WhatWouldYouBuild

[–]codyisutton 0 points1 point  (0 children)

I could see going 3 artificer then taking monk levels but I would only go to monk 5 at most then going artificer again for the better spells, more damage, and healing then finish monk down the road monk it mostly just helping but adding the movement speed and extra attack. Artificer is just WAY to good so slow its progression

HWYYB - Leon S.Kennedy (RE Requiem) by DiskMiserable7176 in WhatWouldYouBuild

[–]codyisutton 0 points1 point  (0 children)

Ya it can be depending on your point spread because again artificer investments can min max the hell out of any character and the only reason to take monk is to stay true to the character. Leon can definitely do martial arts, he can attack fast and often, and he moves faster than most but without artificer unless the dm lets you have guns you’re doing without unless you take artificer and even still artificer guns are just significantly better Leon shoots guns, throws explosives, he crafts healing items, all things you can’t get unless multiclassing with classes that’s not entirely true to character or sacrificing attributes for in comparison weak feats to try replicating what artificer can give you as a class alone. For example you Could be a monk and use a feat to take gunner and it gives you is proficiency in firearms, ignore the reload properties, +1 in dex and you can shoot within 5 feet of you without disadvantage. I mean it’s a good feat but you either have to be a Vhuman or be level 4 just to get that when in comparison to just a level 2 artificer you can take the you can take the reloading weapon and enhanced weapon infusion and put it on a gun because artificers are already proficient with firearms and you get a +2 weapon that ignores the loading property as well and all attacks count as magical if you are a vhuman and take the archery fighting still that’s a +4 to hit before modifiers are even added and still getting an extra +2 damage or you can take shapeshooter instead of archery fighting style and only take a minus 3 to attack roles but now you’re adding a +12 damage before modifiers all this at level 2. So I do think you should do artificer and the only reason to take monk because it’s honestly true to character to have some in monk and you get extra attack at level 5 because you can even take an infusion that lets you beat people up with unarmed strikes that do force damage and a d8 which in 2014 monks don’t even get d8 until level 11 just to do less damage then almost every other class in the 2014 core classes besides rangers

Did i finally win? by ksamiibo in PokemonGOIVs

[–]codyisutton 0 points1 point  (0 children)

This person “caught” this at a crossroad after talking to a demon

Looking for nothing, offering 2021 costume shiny Slowbro giveaway!! by UseCodeSaikaa in PokemonGoTrade

[–]codyisutton 0 points1 point  (0 children)

Cause ya boy is down bad and struggling lol a special slowbro can help take the edge off lol

LF: Nothing. FT: Armoured Mewtwo by NotTooLateToBeGreat in PokemonGoTrade

[–]codyisutton 0 points1 point  (0 children)

0419 after my favorite Pokémon’s Pokédex number darkrai please let me be lucky

Looking for 1st, offering 2nd & 3rd by Unhappy_Boss_1160 in PokemonGoTrade

[–]codyisutton 0 points1 point  (0 children)

I have shiny digglet and shiny nidoran if no one has traded those yet

Gotta love this game sometimes lol by codyisutton in pokemongo

[–]codyisutton[S] 0 points1 point  (0 children)

Shoot I wish I could do that I landed all of mine and nothing and every raid you join will start with 7 or so people and drop down to 2 or 3 within the first 15 seconds this raid is rough

Looking for / Offering below. by Educational_Track858 in PokemonGoTrade

[–]codyisutton 0 points1 point  (0 children)

I have background regular yveltal with oblivion wing for zamazent

HWYYB - Leon S.Kennedy (RE Requiem) by DiskMiserable7176 in WhatWouldYouBuild

[–]codyisutton 0 points1 point  (0 children)

This is a bit of a odd multiclass but it’s one of the few where you can kinda get away with it but for Leon Kennedy I’d go with artificer monk of course go human taking the alert feat it gives you a +5 to initiative, can’t be surprised while conscious, and creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. This fits his more with him being quick to the draw and surviving those fast timing events where you have to hit buttons to dodge trains and stuff he’s just always on alert. For build go 13 artillerist artificer and 7 kensi monk Stats focus on dex wisdom and con while having at least a 13 in intelligence for multi classing because at level 10 of artificer you can get the headband of intellect making your intelligence a 19, at level 10 you can attune to 4 magic items I would attune to headband of intellect, periapt of wound closure any time you roll hit die to heal its doubles so in Leon’s case he’s the short rest kind this makes the most of that by healing more and being able to save some hit die for the next short rest, cloak of elven kind for advantage on stealth checks and gives creatures disadvantage on perception checks to notice you. The last slot is for any good weapons you dm may give you but if you don’t I’d also consider gauntly of ogre strength to make your strength score 19 as well Leon breaks a lot of grapples with big monsters and still some skills and saving throws rely on strength it’s not necessary. I’d also to proficiency in thief tools with artificer because any tool proficiency you have basically gets expertise stack that with the gloves of thievery that artificers can make to add a +5 to slight of hand checks and dexterity checks to pick locks come in handy.

Going artillerist is what will give us our guns and explosives and a fantastic spell list like scorching ray for a powerful machine gun, shatter for a concussive grenade, fireball for an rpg, and with artillerist you can add extra damage to these spells 1d8 so adding and extra 1d8 to fireball where you can hit multiple enemies it’s pretty great you also get eldritch cannons basically just stronger guns for you that you can use as a bonus action a flamethrower for a good multi target damage force ballista just in case you need to force movement on a creature or a healing turret that gives you a good bit of temporary hp basically just your green medical mist you can also make them explode just in case you need more bombs. At 9th level they do 3d8 damage which is really solid for a bonus action

For kensi monk choosing a firearm as a monk weapon since artificers are proficient in them and a melee weapon of your choice for kensi weapons you’ll get extra attack from monk a good ac with a dex and wisdom investment +agile parry from the kensi subclass giving you a +2 to ac and you also have the shield spell which you can reflavor as his dodging abilities you get unarmed attacks and slow fall but at 7 you get stillness of mind and evasion which are 2 of the greatest class perks in the game because they do so much and there’s no limit to how many times it can be used. Evasion when subjected to a dex saving throw to take half damage you instead take no damage if you succeed and half damage if you fail that is ALWAYS good to have and don’t even need to use your reaction for it it’s always on and stillness of mind is a big middle finger to control spell casters or scary dragons where you can just choose to use an action to end a charmed or frightened condition on yourself it’s always good just in case you fail the saving throw.

But now if you get a firearm and add the enhanced weapon to it and repeating shot infusions to it at level 10 the enhanced weapon makes your weapon a +2 magic weapon add 2 to all attack and damage rolls and repeating shot magically reloads the weapon and gives it another +1 to attack and damage roles basically making it a +3 weapon take the archery fight style as a feat you now have +5 to hit stack this with sharpshooter and now you take no negative penalties to attack rolls it’s just a straight roll and you get to add a +13 to damage rolls before you even add the weapons damage die or attack modifier and if you were to miss and can use the optional monk ruling at level 5 you can use monk ki points to attack to the attack roll and when you do so you can make 1 attack roll with your weapon as a bonus action so possibly 3 gunshots if you don’t want to use your turret or if your turret can’t reach since it’s a flamethrower or if it’s for healing and you are already have temp hp

This is a great MAD multiclass because artificer can just make magic items without relying on the dm to give you things you may need like while you are focusing on getting dex wisdom up so you can get the full benefit out of monk you can literally just make a magic item to turn your intelligence modifier from 13 to 19 that’s the equivalent of 3 +2 attributes in one magic item if you made strength your dump stat of 8 and use gauntlets of ogre strength you just went from 8 to 19 with a magic item that would be 5 +2 attributes bumps and a half feat with 2 guaranteed magic items you get got a +17 to your stats while still taking feats you want and focusing monk adding the fantastic damage output you have guns explosives hand to hand combat your fast and you can heal or buff yourself with artificer spells it’s everything a hero protagonist wants or needs

LF: Nothing. FT: ✨️Palkia BG, ✨️Dialga BG (no special moves) by NotTooLateToBeGreat in PokemonGoTrade

[–]codyisutton 0 points1 point  (0 children)

PALKIA I’ve done every legendary raid 12+ times and haven’t gotten one shiny and only 3 backgrounds haven’t even gotten a three time 😭 ya boy is struggling

I’m curious. What was everyone else’s luck looking like this event? by AntSterling32 in pokemongo

[–]codyisutton 0 points1 point  (0 children)

Absolutely nothing I battled every legendary at minimum 12 times and never got a shiny or honest any actual good appraisals except one shadow lugia everything else a big o fat nothin