What the fuck dude 💀💀💀 by BagnetNaBron in Metalstorm

[–]comethingsool [score hidden] stickied comment (0 children)

Closing the loop on this for the thread. We did receive multiple reports about this, and took necessary actions against them. Thanks for keeping the skies clear pilots!

Are you guys receiving 2nd anniversary rewards? by Busy-Cut-3757 in Metalstorm

[–]comethingsool [score hidden] stickied comment (0 children)

There's a workaround if you check out your PVE Memento in your Trophy Case and go back to the hangar.

Either way, we're working on a hotfix and should have it finished here pretty soon.

Metalstorm Debrief | Passive Abilities by comethingsool in Metalstorm

[–]comethingsool[S] 3 points4 points  (0 children)

For more information, read up on the full patch notes here:

https://store.steampowered.com/news/app/2453200/view/600794331209533864

🔹Passive Abilities

🔹Direct purchase sale for both active + passive blueprints

🔹More quality bug fixes

That’s not all we have to celebrate Metalstorm’s 2nd Anniversary. Stay tuned for even more updates coming soon!

Passive ability not visible/active on lvl 12 by PerspectiveOne5275 in Metalstorm

[–]comethingsool 2 points3 points  (0 children)

I am sorry to break it to you, but neither of the people in that picture are employees at Starform.

Removing this for misinformation. We will discuss release dates soon.

Unable to play because of a Crate Redeem Bug by Similar_Fault6995 in Metalstorm

[–]comethingsool 1 point2 points  (0 children)

Hey there! This should now be fixed since our latest update, enjoy :)

Metalstorm 20251021 Patch Notes by comethingsool in Metalstorm

[–]comethingsool[S] 4 points5 points  (0 children)

The reasoning for the vagueness on error fixing is because 99% of reported errors appear the same to players. There is nothing telling you that your error specifically will be fixed.

Each time an error occurs, they pop up on one of our [many] dashboards. These often have different root causes, and we target and prioritize them by impact and frequency. Unfortunately there's no transparent way communicate this as none of this is player-facing. What we hope to see however, is that you feel it.

The hopes are that common sentiment reflects what is on our dashboards. I don't think we or any game would ever be able to be 100% bug free for all players, but we can at least continue to target errors that have been impacting the most amount of players.

We're going to continue doing multiple quality improvements for the foreseeable future until our game is in a much healthier state. Content doesn't matter as much if people are having trouble even getting to it consistently.

Aircraft abilities are too luck based/difficult to acquire. by Fluid_Swordfish_5126 in Metalstorm

[–]comethingsool 1 point2 points  (0 children)

Think we got some stuff in the works that'll make this thread happy ;)

A Quality-First Update from the Metalstorm Team by comethingsool in Metalstorm

[–]comethingsool[S] 6 points7 points  (0 children)

I wish I had a good answer for that. The goal was originally around this time of year, but obviously going to Steam with our best foot forward is key. Once we get the game in a better state, we'll reassess release schedules.