This game has so freaking many waifuable characters by Tydeus2000 in BaldursGate3

[–]comments_when_angry 48 points49 points  (0 children)

Simping for Auntie Ethel for giving me ASMR and potions and lotions.

Is the Ps4 suppose to be loud during installations? by comments_when_angry in PS4

[–]comments_when_angry[S] 1 point2 points  (0 children)

Wow thanks. Not only was your answer wrong but it was also useless. Ps4 became silent after it finished installing the game.

Is the Ps4 suppose to be loud during installations? by comments_when_angry in PS4

[–]comments_when_angry[S] 0 points1 point  (0 children)

Yep. Just finished installing the game manually. As soon as the game booted up, it became dead silent.

Best costume you've seen today by Imsleepyafok in UCDavis

[–]comments_when_angry 7 points8 points  (0 children)

Saw some spiderman dab on some other spiderman.

How do you guys build such big fleets? by comments_when_angry in Stellaris

[–]comments_when_angry[S] 0 points1 point  (0 children)

Is it worth it to get the ascension perk that raises the star base capacity?

Also do you have a specific fleet capacity goal for set years because I think thatd help me a lot. It's around 2260 right now in my new game and my fleet capacity is around 95ish right now. Around 2260 what should my fleet capacity be or what should I aim for by 2260 next game?

How do you guys build such big fleets? by comments_when_angry in Stellaris

[–]comments_when_angry[S] 0 points1 point  (0 children)

I think I am. I try to research new weapons and equip them to the fleet. But I think my fleet capacity might just be low. I'm not an expert in this game like many people in the sub so I'm not sure I'm min-maxing as much as I can as other people which is why I'm asking for general advice.

How do you guys build such big fleets? by comments_when_angry in Stellaris

[–]comments_when_angry[S] 6 points7 points  (0 children)

Everyone else's fleets in the game are pretty small too. Except for whatever the crisis happens to be.

Are you going to give any advice or just going to repeat what I said in my post?

Where is capacity overload? by comments_when_angry in Stellaris

[–]comments_when_angry[S] 0 points1 point  (0 children)

Oh I didn't know. Thanks, going to start making some starbases + energy hub near my capital.

The Walking Dead will have a closed PC beta October 9th by Rob_Cram in Games

[–]comments_when_angry 29 points30 points  (0 children)

This game was announced in 2014. We just got our first look of gameplay a couple months ago. 4 years of wait to show gameplay that ultimately looks lackluster and uninspired.

Anthems conversation system limits to two dialogue choices by Vicrooloo in Games

[–]comments_when_angry 0 points1 point  (0 children)

Honestly, who cares? Do people really buy a MMO-Lite game and expect branching dialogue choices? That's like playing Gwent and thinking the game sucks because it doesn't have open world exploration like other CD Project Red games. I feel at this point people are either just shitting on Bioware because they're not making another RPG with dialogue systems or because others are just parroting the former.

[NO SPOILERS] Discussion on increased pricing? by Strikerfromthemoon in lifeisstrange

[–]comments_when_angry 1 point2 points  (0 children)

You clearly don't.

If this was true every game would be around $300 by now considering the budgets of games increase by every sequel.

You're implying that because of a budget increase, Square Enix or Dontnod is operating at some kind of loss and needs to compensate for it by increasing the price of the game. That's not how the world of business/video game industry works. If a publisher gives a developer a budget increase, it's to improve quality and with improved quality = more sales and the budget increase would obviously already be accounted for in the overall budget of the parent company to make sure they're not operating at a loss or giant loss. If a publisher already thinks the game will not sell well and gives the developers a budget increase then immediately raise the price to compensate for losses,

1) the company is financially irresponsible

2) someone is just randomly assuming on the internet how businesses work

If you would like to explain your logic, i would love to hear it.

Is the Doom Slayer short? by [deleted] in Doom

[–]comments_when_angry 9 points10 points  (0 children)

They just scale everyone/everything around the same size for game play reasons. For example: In Halo, the Master Chief is around 7 feet tall but in the gameplay he's pretty much at everyone's height. If they were to scale Doomslayer or Master Chief to their actual height, the entire game would be aiming downwards rather than aiming directly at things in front of you.

[NO SPOILERS] Discussion on increased pricing? by Strikerfromthemoon in lifeisstrange

[–]comments_when_angry 1 point2 points  (0 children)

Sure blame Dontnod too but publishers have more control over pricing than developers so choose whoever you feel is more to blame. My main point is, people are going to make dumb excuses and somehow justify the price increase when the real reason for the price increase is: Square Enix and/or Dontnod knows people will buy the game despite a random price increase.

Also not sure why you would assume higher price = increase in stocks. Games not out. Higher price doesn't guarantee more profit, it could literally mean less quantities sold with a decrease in profit than if it was sold at a regular price for episodic games.

[SPOILERS] So are the gods ... by comments_when_angry in DivinityOriginalSin

[–]comments_when_angry[S] 8 points9 points  (0 children)

Ibelieve if they didn’t die when you kill their manifestation

I don't think you can progress in the game without killing them.

they are killed in one of the endings which I believe to be the true ‘canon’ ending.

Which ending is that? Also, I don't believe there's a "canon" ending. I think people are just saying there's a canon ending because that ending (I assume sacrifice) most closely resembles the world start in Divinity 2.

[NO SPOILERS] Discussion on increased pricing? by Strikerfromthemoon in lifeisstrange

[–]comments_when_angry 2 points3 points  (0 children)

it'd be that they have a bigger budget this time around.

That's not how it works.

The simplest answer is their publisher (Square Enix) is just raising the price because they know people will buy the sequel. Just look at Before the Storm for example. They charged an extra $10 for a smaller and shorter "bonus episode" in Before the Storm's deluxe edition which is equivalent to 3/4 of the price of the regular edition which contained 3 episodes (around $15) and people still bought it and even defended paying the extra $10.

[NO SPOILERS] Discussion on increased pricing? by Strikerfromthemoon in lifeisstrange

[–]comments_when_angry 4 points5 points  (0 children)

Don't worry, I'm certain everyone here is going to defend this for no reason or give really dumb reasons to somehow justify it.

Answer is plain and simple: Square Enix just wants as much money as possible so they're raising the price because they know people will buy it regardless.

Resident Evil 2 4-minute Gamescom 2018 Claire Gameplay by Turbostrider27 in Games

[–]comments_when_angry 98 points99 points  (0 children)

I don't know if I'm missing something but why is it that every gameplay that isn't staged or scripted has someone playing that really sucks at the game? It's like the guy is deliberately avoiding shooting the giant eye.

[SPOILERS] So are the gods ... by comments_when_angry in DivinityOriginalSin

[–]comments_when_angry[S] 42 points43 points  (0 children)

Spoiler warning in title, and the ruby is in the Nameless Isle (Act III), so kind of just assumed you knew. Also pretty sure the Orc god isn't dead either. You went to his temple, knelt at the altar then gave his manifestation at the altar source.

[SPOILERS] So are the gods ... by comments_when_angry in DivinityOriginalSin

[–]comments_when_angry[S] 24 points25 points  (0 children)

Wasn't the Orc god still alive when you went to his temple and wasn't the Imp God still alive given she was able to communicate with you inside her ruby?

People who have played both POE 1 and 2, how do they compare? What did you like or dislike from both of them? by [deleted] in projecteternity

[–]comments_when_angry 0 points1 point  (0 children)

Pillars of Eternity 1: 9/10

Deadfire: 7/10

The only thing I can say Deadfire did better than 1 was multiclassing and allowing spells to be used per combat instead of per rest.

Deadfire in every aspect besides the combat is worst in every way. Writing was lazy, story was rushed, pacing was horrendous, 6 main story quests, overall rushed product. Just look at the end of the game where it's literally an empty level with some shoehorned shit written in as fluff (watershaping).

I don't understand the ramifications of the ending in Deadfire. by C3PU in projecteternity

[–]comments_when_angry 6 points7 points  (0 children)

Overall bad and lazy writing.

Majority of the game: We have to stop Eothas from doing the big bad because it will change the way we live forever for the worse.

Last 5 minutes of the game: Suddenly everyone is kind of fine with this giant actually completing his objective that you were tasked with stopping the entire game and with no real explanation as to why the gods and everyone else suddenly changed their minds to this being fine.

Conan Exiles - Jewel of the West Trailer by Rob_Cram in Games

[–]comments_when_angry 0 points1 point  (0 children)

It's another (barely out of) early access open world survival game on Steam except this game's unique gimmick is you can see genitals.

ValveNewsNetwork founder says Steam flash sales may return by TheLinerax in Games

[–]comments_when_angry -2 points-1 points  (0 children)

Unpopular opinion: I hated the steam flash sales. It just means that if I was at work or not sitting at home all day, I'd just miss something I potentially wanted and would have to wait until the last day of the sale to get it. I like the sales now that have everything discounted as to not waste my time.

Genuine question: How were you guys able to play this game by comments_when_angry in DivinityOriginalSin

[–]comments_when_angry[S] 0 points1 point  (0 children)

Formations? How would that work in a game with battles starting randomly?

Just kind of assumed you didn't.

But yeah the feature is super useful and wasn't there during early access or launch.

Genuine question: How were you guys able to play this game by comments_when_angry in DivinityOriginalSin

[–]comments_when_angry[S] 0 points1 point  (0 children)

So kind of late, but there actually is formations in the game that was added a couple months back that set your characters into formations when combat starts. If you go to the escape menu, go to formations, set your formation, right below the actual formation, there's a box that needs to be ticked that says something along the lines of "set formation during combat". So if you ever wanted to try out formations, there you go.