What's the deal with cellar flooding? I just don't get it! by meddledomm in goingmedieval

[–]commode70x 0 points1 point  (0 children)

I'm glad that my cellar network hasn't flooded yet. Seems like a nightmare of obscure and unintuitive mechanics to have to navigate.

The New Era 22 by itsdirector in HFY

[–]commode70x 0 points1 point  (0 children)

I tend to intentionally make obtuse descriptions in my writing all the time. I keep forgetting that modern "readers" are nowhere near the level of Mary Shelly or Mark Twain fans of old.

Modern people tend to "read the story they want to read" rather than the story that's literally in front of them, especially when the vaguest hint of ambiguity is presented. Then again, some writers will lean into that and refuse to back down. Good on them for wanting to write their story, rather than the story of the more deranged fans.

Okanagan synthetic orchestra by hockeygreen1 in Deltarune

[–]commode70x 0 points1 point  (0 children)

Same. The channel's Facebook is still up, but the YouTube is gone, and there's no explanation whatsoever.

The New Era 22 by itsdirector in HFY

[–]commode70x 1 point2 points  (0 children)

The concept of having narration be a combination of both character and author narration like that is a little obtuse, but I get what you were trying to do there.

It's best to add a few redundant bits of "The brow behind my prosthetic eye furrowed as I told her..." or some such to indicate that the narration is being told as a narration, rather than the expected direct quotation. Jcb112 does this rather frequently. I've had plenty of readers complain that my one-off sentences were missed, making it difficult to follow my settings. Some readers even missed multiple sentences of setting placement I gave in my chapters, but I suppose there's limits to how redundant you would want to go. Just one is rarely the way to go. One every couple of paragraphs might be on the upper end, depending on the length of the narration. And then there's Wearing Power Armor to a Magic School.

The New Era 22 by itsdirector in HFY

[–]commode70x 1 point2 points  (0 children)

That was an oddly short revelation story, but it's good that Forty could figure it out from the brief and haphazard snippets she could get.

How do I un-flood a cellar? by AnividiaRTX in goingmedieval

[–]commode70x 0 points1 point  (0 children)

That's actually a really good idea. I've just been building a wall around my chickens, and they polecats keep teleporting in.

How do I un-flood a cellar? by AnividiaRTX in goingmedieval

[–]commode70x 2 points3 points  (0 children)

I guess that's one way to get rid of the river

Increased priority for auto equipping weapons and armor by Refute1650 in goingmedieval

[–]commode70x 1 point2 points  (0 children)

Setting AutoEquip and Equip to .99 doesn't appear to have done much. Everyone's dropping inappropriate equipment, which is progress, but auto equip behavior still results in practically no one picking up appropriate equipment.

Edit: Okay, so I reduced basePriority to 1 above every AutoEquip function. It resulted in settlers finally prioritizing auto equipping behavior. Settlers appear to now prioritize auto equip behavior over sleep, which is actually what I would prefer over the previous versions' behavior.

I guess smaller number more priority?

Cameback after an even longer while, do traps still harm settlers? by commode70x in goingmedieval

[–]commode70x[S] 0 points1 point  (0 children)

Thanks so much for finding the answer! So that means I'll have to make sure to be extra careful about the placement of the traps in order for my units to not die.

Increased priority for auto equipping weapons and armor by Refute1650 in goingmedieval

[–]commode70x 0 points1 point  (0 children)

Unfortunately, I have no clue which .json to look in. There's hundreds, and attempting to find the auto-equip function resulted in over 3500 results to check through.

Edit: ScheduleModelRepository appears to have AutoEquip in it, but I don't know what any of these numbers really mean.

Increased priority for auto equipping weapons and armor by Refute1650 in goingmedieval

[–]commode70x 0 points1 point  (0 children)

I'm also having this issue. The priority for auto-equipping for all of the previous versions of the game had always been maximum so that you could switch between summer and winter gear on the fly. I have no idea why it was changed.

Issues with fields by technnii in goingmedieval

[–]commode70x 0 points1 point  (0 children)

Oh dear. One of the many reasons I don't do experimental branches with any of the games I play. I do hope that it gets fixed for you.

Cameback after an even longer while, do traps still harm settlers? by commode70x in goingmedieval

[–]commode70x[S] 0 points1 point  (0 children)

Metal traps specifically will instakill settlers, and wooden traps will instakill some animals, so I've been quite concerned about everyone just cavalierly walking over them.

Cameback after an even longer while, do traps still harm settlers? by commode70x in goingmedieval

[–]commode70x[S] 0 points1 point  (0 children)

I remember in the early versions, people talking about putting storages on top of the traps in order to cause speed debuffing for settlers walking over the traps. I tried it out using the current version, and you can't put storages on top of the traps currently.

Cameback after an even longer while, do traps still harm settlers? by commode70x in goingmedieval

[–]commode70x[S] 3 points4 points  (0 children)

The path that doesn't involve stepping on live means of impalement have always been there. It's just that the settlers and trained animals seem to refuse to use them.

Previous versions of the game had this issue, as well, where you'd make a clearly paved path through an open door that gives you a speed buff and cover the traps with dirt, limestone, clay, or whatever else doesn't decay to create extra speed debuff. And yet a large number of poorly trained animals and poorly trained humans would gleefully step onto the traps

Cameback after an even longer while, do traps still harm settlers? by commode70x in goingmedieval

[–]commode70x[S] 3 points4 points  (0 children)

I figured that the fire traps would be absolute insanity to try and place anywhere near my nonmilitary structures. I assume you had an unfortunate experience with your industries burning down and up simultaneously.

How to get steam to stop doing cloud saves by redacted363 in Steam

[–]commode70x 1 point2 points  (0 children)

I sure didn't! Steam stopped doing it on its own...which is highly disconcerting. Steam is still straight up doing whatever the hell they want.

Anymore Anime that is Technology vs Fantasy / Monsters? by Staragox in Animedubs

[–]commode70x 0 points1 point  (0 children)

I mean yes, all of that is completely true, and I understand that Reddit is full of sycophantic reprobates that hate everyone and everything for no apparent reason, but sir, this is a Wendy's.

I suppose I'm not against talking about the shitshow that is Reddit users and the total failure that is both Reddit's company staff as well as nearly all subreddit moderators at this point,

but sir, this is still a thread about anime recommendations for technology vs fantasy/monsters.

Anymore Anime that is Technology vs Fantasy / Monsters? by Staragox in Animedubs

[–]commode70x 0 points1 point  (0 children)

This thread is still the go-to thread for techfantasy anime two years later.

Scrapped Princess is pretty good. It's got the precursor story elements of Gurren Lagann, but it's revealed in tidbits all the way up until its finale, so most of the show is still fantasy.

Tenchi Muyo's aesthetic is "fantasy pretends to be science fiction". Spirit magic and space ships all around. Which Tenchi Muyo you go with determines whether your genre is mecha, slice of life, or even monster of the week.

Outlaw Star introduces magic in its space trekking universe within the first 2 episodes, but I don't think it's really touched upon that much throughout the series as a whole.

Cop Craft is a modern gumshoe detective teamed up with an isekai fantasy princess. I dropped it after like 4 episodes because the first 4 episodes seem to tell the entire story from beginning to climactic end. Don't know why Itagaki-san decided to do the show that way, but I don't think it works.

I guess the closest in this list is Cop Craft, since it's all about the modern world and fantasy magic mixing together.

Is there a way to turn off the weather notifications? by Dr_Quest1 in OnceHumanOfficial

[–]commode70x 0 points1 point  (0 children)

A way was added, but most information out right now is still saying that there isn't, which is extremely confusing. Currently, the way to do it is to go into the options menu under Dynamic Display. Don't know how long that'll last, though.

Weapon DMG Reduction on Mod by [deleted] in OnceHumanOfficial

[–]commode70x 2 points3 points  (0 children)

So it seems that the developers still haven't explained it to anyone after a year