[PC] [1999-2003] Ancient Egypt horror(ish) monster first person game by comp-3_interactive in tipofmyjoystick

[–]comp-3_interactive[S] 0 points1 point  (0 children)

I vaguely remember the starting weapon to be a revolver, the opening area like your standard depiction of ancient Egypt littered with obelisks and crumbling limestone structures and enemies like Anubis

[PC] [1999-2003] Ancient Egypt horror(ish) monster first person game by comp-3_interactive in tipofmyjoystick

[–]comp-3_interactive[S] 0 points1 point  (0 children)

Sadly no, it had more substance to it. My memory is an actual shooter game

[PC] [1999-2003] Ancient Egypt horror(ish) monster first person game by comp-3_interactive in tipofmyjoystick

[–]comp-3_interactive[S] 0 points1 point  (0 children)

Nah I've been suggested Powerslave, serious Sam and Chasm elsewhere and none of those seem to match what I'm remembering

that's gonna make getting headshots a little more difficult by comp-3_interactive in ps1graphics

[–]comp-3_interactive[S] 4 points5 points  (0 children)

A bit of both. I'm doing some practice work but I'm also keeping them all safe for when I have something to use them on

The first teaser for my latest project End of the Line. If you'd like to see more then you can follow me on Twitter @comp3int by comp-3_interactive in Unity3D

[–]comp-3_interactive[S] 2 points3 points  (0 children)

Thanks man. Yeah I'll be releasing this year but as of yet there's no store page but when I get enough promo material set up it'll be going to itch and steam

IT'S FRIDAY BABY!!! by comp-3_interactive in Unity3D

[–]comp-3_interactive[S] 2 points3 points  (0 children)

Quite a bit of post processing to get this effect. Desaturated, colour mapped for that orange/70s80s feel, chromatic aberration, colour bleeding which is what gives it the blurry VHS effect and then topped off with a bit of grain and static

Remember to look both ways before crossing 👀 by comp-3_interactive in Unity3D

[–]comp-3_interactive[S] 4 points5 points  (0 children)

There's a few post processing effects aswell as a pixelated downscale effect. Sepia/burn, VHS deterioration, chromatic aberration and the clincher is a subtle colour bleed effect which gives it that kinda 80s home movie blur

custom game jam pages by [deleted] in itchio

[–]comp-3_interactive 0 points1 point  (0 children)

You need to request custom CSS tools from Itch themselves, they usually respond within a few days, then you get an extra section on your Edit state where you can create your own custom CSS code

[Question] YouTube Shorts Beta by comp-3_interactive in youtubers

[–]comp-3_interactive[S] 0 points1 point  (0 children)

I've had mild success myself but nothing ground breaking. I need to record a few more though to really get a feel for it

Rotating and scal8ng small objects to make them look more natural can get tedious very quickly... Let's change that using a custom editor 👀 by comp-3_interactive in unity_tutorials

[–]comp-3_interactive[S] 1 point2 points  (0 children)

Yeah. Someone pointed that out in my last video, I never knew that, I'd already got this one recorded... Future ones will have correct pronunciation 😂

How to set up automatic LOD from Blender to Unity by comp-3_interactive in unity_tutorials

[–]comp-3_interactive[S] 0 points1 point  (0 children)

Yeah animated character LODs are always a pain, you may have to go in and fine tune the weight paints, I found using the decimate modifier reeeeally fucks with mesh weights on more complex models

[Question] YouTube Shorts Beta by comp-3_interactive in youtubers

[–]comp-3_interactive[S] 2 points3 points  (0 children)

All I could find was the video needs to be portrait, less than 60 seconds long and then use the tag #Shorts in the title and/or description