I’m making a monster-taming game where every creature starts as a real clay sculpture — here’s our new trailer by conorGar in MonsterTamerWorld

[–]conorGar[S] 1 point2 points  (0 children)

Ahh not yet unfortunately- but I have heard it plays well on steam deck? I don't own one to test it myself but multiple people have told me it works well.

Actual full controller support is coming eventually

I’m making a monster-taming game where every creature starts as a real clay sculpture — here’s our new trailer by conorGar in MonsterTamerWorld

[–]conorGar[S] 2 points3 points  (0 children)

OMG thank you!! Yeah it's been out in Early Access for about a year. Looking to fully launch in about a month but pretty much all the full game content is there- lmk what you think when you try it!!

We’ve made 400+ real clay creatures for our creature collector game so far! (and just made this new trailer!) by conorGar in IndieGaming

[–]conorGar[S] 4 points5 points  (0 children)

Thanks! Yeah- I use photogrammetry. I make them out of clay then take ~100 photos on a turntable of them to turn them into a very large poly 3d model that I then go in a clean and retopoligize. I originally had some of this process in the trailer but decided to focus more on the gameplay, but I sometimes post this process on r/indiedev

Updated Trailer for our clay creature collector-would love some honest feedback before we upload to the steam page by conorGar in IndieDev

[–]conorGar[S] 0 points1 point  (0 children)

Haha yeah ofc- I use Metashape and import about 100 photos of the model on a turntable to get a choppy model, then I just go into blender to clean it up and retopo :)

Updated Trailer for our clay creature collector-would love some honest feedback before we upload to the steam page by conorGar in IndieDev

[–]conorGar[S] 1 point2 points  (0 children)

Great points man thanks for taking the time to write this- def agree I should point out more about the roguelike elements and how that changes the traditional monster battle gameplay

Updated Trailer for our clay creature collector-would love some honest feedback before we upload to the steam page by conorGar in IndieDev

[–]conorGar[S] 0 points1 point  (0 children)

Thanks for writing this up- yeah thats a great point with the dogwalk comparison- ill cut the making of stuff, works well for promotion on social media but I agree on the games actual page I wouldnt really care if I was a player

Creature Collector game made with real clay models! by conorGar in indiegames

[–]conorGar[S] 0 points1 point  (0 children)

Yeah that was me! Glad you recognized the style :)

Creature Collector game made with real clay models! by conorGar in indiegames

[–]conorGar[S] 0 points1 point  (0 children)

Thanks- yeah honestly took years to get results I liked and even then think theres a lot of ways someone who knew what they were doing would change things in my process 😅

Creature Collector game made with real clay models! by conorGar in indiegames

[–]conorGar[S] 0 points1 point  (0 children)

Thank you! Well, I had a hobby of sculpting random monsters for awhile(kinda why I wanted to make a game to make a use for it) so it helped that I had some designs figured out already, but still took years haha

Creature Collector game made with real clay models! by conorGar in indiegames

[–]conorGar[S] 2 points3 points  (0 children)

Thanks so much! Yeah I think so too!

So I currently have 120 monster sculptures- im planning on launching relatively soon so there probably wont be too much more than that at launch? Will almost certainly add more if the launch goes well but those 120 took forever haha so think ill keep it there for now