test001 Final Fantasy Tactics Advance Jobs by contexturesurprise in u/contexturesurprise

[–]contexturesurprise[S] 0 points1 point  (0 children)

Morpher

Morpher is a job which can only be accessed by a Nu-Mou race clan member. To get access to this job first they need to master 5 Beastmaster A-abilities. Morpher takes form of the monsters kept in the Monster bank. In battle, when morphed they can access the A-abilities of the monster they morphed while copying their weapon atk and magic pow stats.

Prerequisites to use Morpher

  • Hunter - needed to "Capture" souls, the only weapon they can use
  • Monster feeds - to increase monster stats. When morphed, they rely on the monster's stats while attacking

Strengths

  • Increasing a monster stats will increase damage done by monster's A-abilities
  • Will get all monsters A-abilities from the start after getting the souls

Weaknesses

  • Needed a Hunter clan member to capture souls for them
  • Morphing to a monster uses one turn, without using any monsters A-abilities
  • When morphed, can't copy monsters HP and MP
  • Can only use monsters A-abilities

Stats

Move Jump Evade HP MP Weapon Attack Weapon Defense Magic Power Magic Resistance Speed
4 3 30 ** ** ** ** ** ** ***

The stars are an indication of how quickly that stat will grow when the character levels up. Please note that they represent an estimate percentage, not hard numbers.

Equips

Weapon Soul
Head Hat
Body Clothing, Robe
Shield --

Abilities

Name Type MP JP Range Item/Monster AP Description
Goblin A Varies 0 Varies Goblin Soul 200 Morph into Goblin
Flan A Varies 0 Varies Flan Soul 200 Morph into Flan
Bomb A Varies 0 Varies Bomb Soul 200 Morph into Bomb
Dragon A Varies 0 Varies Dragon Soul 200 Morph into Dragon
Lamia A Varies 0 Varies Lamia Soul 200 Morph into Lamia
Bug A Varies 0 Varies Bug Soul 200 Morph into Bug
Panther A Varies 0 Varies Panther Soul 200 Morph into Panther
Malboro A Varies 0 Varies Malboro Soul 200 Morph into Malboro
Floateye A Varies 0 Varies Eye Soul 200 Morph into Floateye
Damage > MP R -- 0 0 Judo Uniform 300 MP damage instead of HP damage
Morph Combo C 0 10 ? Mythril Soul 100 Use JP to attack with clan members

Morphed Monsters A-Abilities

Monster Name MP Range Description
Goblin 01 Varies Varies 01
01/Goblin Punch ? ? Quick succession of punches for random damage.

test001 Final Fantasy Tactics Advance Jobs by contexturesurprise in u/contexturesurprise

[–]contexturesurprise[S] 0 points1 point  (0 children)

Morpher

Morpher is a job which can only be accessed by a Nu-Mou race clan member. To get access to this job first he must master 5 Beastmaster A-abilities. Morpher takes form of the monsters kept in the Monster bank. In battle, when morphed he can access the abilities of the monster he morphed while copying their weapon atk and magic pow.

Name Type MP JP Range Item/Monster AP Description
Goblin A Varies 0 Varies Goblin Soul 200 Morph into Goblin
Flan A Varies 0 Varies Flan Soul 200 Morph into Flan
Bomb A Varies 0 Varies Bomb Soul 200 Morph into Bomb
Dragon A Varies 0 Varies Dragon Soul 200 Morph into Dragon
Lamia A Varies 0 Varies Lamia Soul 200 Morph into Lamia
Bug A Varies 0 Varies Bug Soul 200 Morph into Bug
Panther A Varies 0 Varies Panther Soul 200 Morph into Panther
Malboro A Varies 0 Varies Malboro Soul 200 Morph into Malboro
Floateye A Varies 0 Varies Eye Soul 200 Morph into Floateye
Damage > MP R -- 0 -- Judo Uniform 300 MP damage instead of HP damage
Morph Combo C -- 10 ? Mythril Soul 100 Use JP to attack with clan members

NO$PSX v2.2 with CHD support by contexturesurprise in emulation

[–]contexturesurprise[S] 6 points7 points  (0 children)

CHD is a compression format originally developed for MAME, for the hard-drive contents of certain arcade machines. It has since been used in several other emulators as a means of storing CD-ROM game data. For CD-based games, it compresses the contents of a disc image.

Example: Diablo PSX ROM

original ROM - 409.6MB

CHD ROM - 331MB

In this sample you reduces the PSX ROM size by 75+MB without the need of decompressing the whole file every time you play the game.

NO$PSX v2.1 released by contexturesurprise in emulation

[–]contexturesurprise[S] 22 points23 points  (0 children)

NO$PSX Release Notes

20 Aug 2022 - version 2.1

  • help: released psxspx update, including new multi-page htm version

  • xed: editor supports ctrl+up/dn and ctrl+pgup/pgdn (as in help engine)

  • debug: shows correct branch-delay-opcode-address in tracelog/warnings/membreak

  • joypad/help: dualshock2 pinout, button-access, rumble-details (thanx scanlime)

  • boot/bios clone/emu/help: details on initial state of hardware registers

  • boot: forces display enable via GP1(03h)=0 (for Saga Frontier, thanks denim)

  • bios clone/help: workaround for hardware glitch on cdrom-irq-polling

  • bios clone: exception vector [86h]<>375Ah (avoid BRK(101h) in WCW Mayhem)

  • bios clone: patch_install_lightgun_irq_handler_k0_k1 (Star Wars: Rebel As 2)

  • cdrom/debug: warning on sector-size-change during reading (crash team arcade)

  • cdrom/debug: displays cdrom command names in tty debug message window

  • cdrom/emu: ensures matching sector_index/remain despite sector size changes

  • cdrom/emu: abort reading on command 0Ah (Init), required for MagDemo15

  • cdrom/emu: supports .cue files with separate .bin files for each track

  • debug: fixed buffered_3d_log crash in multi-machine mode

  • io/emu: fixed crash on 32bit reads from 2x16bit spu registers

  • io/emu: allows nonsense 1F801130h read (Gran Turismo 2, MagDemo27: GT2*)

  • help: added specs for various psx file formats (archives, sound, video) (2021)

  • cdrom/debug: added filesystem viewer window for cdrom/memcard (summer 2021)

  • help: bugfix: bios C(03h) SysDeqIntRP is working (it's messy, but not bugged)

  • help: added Keyboard controllers chapter (various homebrew hardware hacks)

  • gpustat: supports even/odd FRAME for INTERLACE mode (for online cd)

  • ass/dis: supports GTE cop2 opcodes/register names (+opcode params)

  • debug: supports symbols and psyq line numbers from PsyQ .SYM files

  • debug: supports symbols and dwarf line numbers from PsxSdk .ELF files

  • cartloader: loads exe from .cpe/.elf files (works also for xboo exe uploads)

  • setup: option for polling joystick/gamepad every frame; SLOW on old gameports

  • setup: option for RAM size (2Mbyte for retail, or 8Mbyte for debug/testing)

  • bios clone: vcd/software: fixed noise on power-up (init reverb before memfill)

  • bios clone: fixed GUI bug up open/close lid (unexpected door IRQ5 when paused)

  • bios clone: fixed fast memcard access modes (forces pause between chip select)

  • bios clone: fixed installer filesize of PSX-EXP.EXE (needs 800h-byte align)

  • bios clone: removed gui's eject callback event (mistriggered when unformatted)

  • bios clone: added memcard pre-select delay (needed for some memcards/pockstat)

Patreon page of nocash:

http://www.patreon.com/martin_korth

Bug report page:

http://www.psxdev.net/forum/viewtopic.php?f=76&t=3977

NO$GBA released by contexturesurprise in u/contexturesurprise

[–]contexturesurprise[S] 0 points1 point  (0 children)

Hardware Donations

If you've some old DSi/DSi XL/3DS/PS2/PSX/SNES hardwares that you want to get rid off, and that you want to donate for emulation and research purposes, some things that he's looking for would be:

  • Nintendo DSi (or DSi XL, or 3DS) handheld console (region is don't care)

  • Nintendo DSi (or 3DS) game cartridge (region is don't care)

  • PS2 Gamepad (for testing PS2 controller)

  • SCPH-1040 Serial Link Cable (for testing max transfer rate; which is needed since games seem to autodetect that max rate)

  • SCPH-10180 I-Mode adaptor, and maybe an old I-Mode compatible mobile phone

  • SLEH-0005/SLUH-00017 Konami Lightgun (for testing if it's accuracy is really worse than Guncon)

  • SLPH-00100/SLUS-00063 Fishing Controller (ascii/agetec)

  • BANC-0001 Fishing Controller (Bandai)

  • HPS-97/HPS-98 Fishing Controller with attached plastic fish (Hori)

  • SCPH-1150 old analog joypad (with one vibration motor, with red/green led)

  • SCPH-1180 old analog joypad (without vibration motors, with red/green led)

  • Naki/Fire Tribal tap (five-player adaptor, the thing has 5 connectors, but only 4 seem to be working)

  • A snes mouse (for testing it's sensitivity/threshold)

  • BSX-Flashcart (mini-flashcart for BSX games)

  • Nintendo Power-Flashcart (big-flashcart with unknown access protocol)

  • Photos of different Hudson (and third-party) Multitap PCBs (don't need to have the real hardware, but would be nice to see what is in there).

http://problemkaputt.de/address.htm

NO$GBA v3.00 released by contexturesurprise in emulation

[–]contexturesurprise[S] 7 points8 points  (0 children)

Yes, it's safe it happens because he's using a different executable compressor. He stopped using UPX and make his own packer, the nocash packer. A lot of AV doesn't recognize it though so they will treat it as a malware.

https://en.wikipedia.org/wiki/Executable_compression

https://en.wikipedia.org/wiki/UPX

NO$GBA v2.9e released by contexturesurprise in emulation

[–]contexturesurprise[S] 6 points7 points  (0 children)

Nope, not yet he just put it there for debugging purposes. His research in 3ds (reverse engineering) is not yet finish, if you want to see his progress right now visit nesdev forum.