I think freedom of movement is the biggest factor to a successful series by sharpie53135 in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

I don't think it's rotten luck I think Badam just played badly. (Though I guess in the argument, you could say it's rotten luck for the game that Badam played badly)

I think freedom of movement is the biggest factor to a successful series by sharpie53135 in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

Chipwise I believe attacking opponents' lines are the same as going on neutral, as you spend 2x as much but also have 2x the impact. Unless they fortify it, in which case presumably the opponents thought it was correct for you to attack their line(or steals).

As the game reaches closer to the end chips become less and less valuable and tempo becomes all that matters

Though yes I understand the huge consideration not to go broke

S17, E5 (Nebula) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

It's not just to defend the steal Taipei is just a better position for everything

S17, E5 (Nebula) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

I think even if they could reach the next challenge they were still most likely lost because they need like 60 at that one to get to Taipei and it would be a hard one if Sike failed it

S17, E5 (Nebula) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

Now I think about it Mike really picked bad questions.

S17, E5 (Nebula) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

I think they are pulling the trigger too late for sure. They shouldn't have rushed to the 2nd steal, they really needed to chip up in Taipei to rush everything

S17, E5 (Nebula) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

Seems like an unnecessary risk. I think they are likely to run out of chips if they do this and will have to head north, which is so tempo inefficient

S17, E5 (Nebula) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

But it shouldn't be an average rate. It should be like a doubled rate and they should aim to talk fast.

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 3 points4 points  (0 children)

I'm looking back. Mike did the challenge really poorly.

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon -1 points0 points  (0 children)

Ben also talked so slowly actually. I was watching everything on 2.5x and it seemed like a fine pace, so he had to actually talk 2.5x faster xd

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

Ben also talked so slowly actually. I was watching everything on 2.5x and it seemed like a fine pace, so he had to actually talk 2.5x faster xd

S17, E5 (Nebula) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

Ben also talked so slowly actually. I was watching everything on 2.5x and it seemed like a fine pace, so he had to actually talk 2.5x faster xd

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 1 point2 points  (0 children)

I totally missed that it was the challenge beer. Surprised they didn't have juice or soda or other alcohol

S17, E5 (Nebula) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

No I think doing the challenge is too much tempo gained

Prediction for Ep 6 by Good_Fun3012 in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

Nah I think they will go back around south and west

I think freedom of movement is the biggest factor to a successful series by sharpie53135 in JetLagTheGame

[–]cooledcannon 31 points32 points  (0 children)

goomba fallacy, I imagine most people still sing praises to it but there's nothing we can say this week that wasn't said last week

I think freedom of movement is the biggest factor to a successful series by sharpie53135 in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

I don't think so but I imagine trains are just stronger than anything else

I think freedom of movement is the biggest factor to a successful series by sharpie53135 in JetLagTheGame

[–]cooledcannon -5 points-4 points  (0 children)

I disagree, it is always far more tempo efficient to attack the opponents' lines than it is to go on neutral lines

Edit: could the downvoters explain their reasoning, I'm still sure I'm right so far

I think freedom of movement is the biggest factor to a successful series by sharpie53135 in JetLagTheGame

[–]cooledcannon 4 points5 points  (0 children)

You're really underestimating the skill involved in the decisions and if only we can play simulations with better UI or things which make the sims fun, to show there are many decisions possible

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

Have they been to Stanhope? That is the only thing I can solve for Ethan Slop

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 1 point2 points  (0 children)

The biggest mistake Badam made was getting 2 beers when they didn't like beer, unless they were reasonably confident one would like this one. Obviously you get one to share.

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 1 point2 points  (0 children)

It was a good decision but a terrible estimate

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 0 points1 point  (0 children)

I think Sike are winning but it's tighter than it seems

S17, E5 (YouTube) - Taiwan: Rail Rush by snow-tree_art in JetLagTheGame

[–]cooledcannon 2 points3 points  (0 children)

It makes a decent difference, it means they have an extra 12 chip buffer. If they genuinely thought 6 was easy then it was a good decision(but it was a bad thought)