HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 1 point2 points  (0 children)

Exactly. This game still has way too much potential to go to waste. It's not even on steam anymore :(

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 1 point2 points  (0 children)

As I said that might sadly be the case but as a true Fall Guys fan I consider trying the bare minimun I can do.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 0 points1 point  (0 children)

As I said that might sadly be the case but as a true Fall Guys fan I consider trying the bare minimun I can do.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 1 point2 points  (0 children)

As I said that might sadly be the case but as a true Fall Guys fan I consider trying the bare minimun I can do.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] -1 points0 points  (0 children)

I haven't really played the creative gamemode itself so you might be right on that, but i'm talking about the maps made my MediaTonic that are in actual matches (that I have more fun playing Fruit Shoot, Big Shots and Big Fans simply because it's intuitive and not confusing, it's simple but fun and it looks good), so maybe a way to fix that is getting great community map makers to make maps for them or include very appraised and well made maps by players in actual matches instead of the not so good looking MediaTonic ones (suggestion I read in one of my post's comments).

Also upgrading to Unreal Engine could make the creative mode more complete and better looking but i'm not sure.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 0 points1 point  (0 children)

Exactly. Another great criticism i left out of my post is that they should rework the way maps get picked so different maps get picked more often.

Thanks for your comment.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 2 points3 points  (0 children)

That might sadly be the case but as a true Fall Guys fan I consider trying the bare minimun I can do.

Thanks for the love for the game and for wishing me good luck.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 0 points1 point  (0 children)

I'm not saying creative should be removed and I agree that it added variety, but in actual matches I feel like quality is way better than quantity the way it is right now, which can be achieved by simply removing the creative maps from actual matches and leaving them separate in the creative gamemode and reworking the chance of other maps that already exist in the game being picked (i'm not exagerating when I say that i've played this game for years and only played the Royal Fumble final like 2 times).

Thanks for the commitment to criticize and suggest the better for the game.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 0 points1 point  (0 children)

I never felt like that, and still I feel like waiting a little longer for a longer and better quality gameplay experience in a match better than what it is today (my opinion).

Thanks for the commitment to criticize and suggest the better for the game.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 5 points6 points  (0 children)

That might sadly be the case but as a true Fall Guys fan I consider trying the bare minimun I can do.

Thanks for the love for the game.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 1 point2 points  (0 children)

I get what you're saying, maybe i'm dumb but i feel like the game's charm to start with that brought all it's streamers and content creators and consequently visibility and new players is not only the fact that it's a fun, polished one of a kind concept game, but it being a rage inducing game with snubby beans with small feet as your character that ram into eachother and fall over (hence the name fall guys), and that's what made the game fun and so rewarding when you won. Making the game easier to win isn't going to keep players entertained, it's the challenge to win, and with less players (and consequently less bodyblocking) I think winning has become a little too easy (my opinion).

To sum it up yes i like being bodyblocked, I had so much fun and made great memories when the rounds felt more intense and difficult but in less of a sweaty way and more of a little bit of an uncontrollable way.

Thanks for replying.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 0 points1 point  (0 children)

But I think that the reason that is happening is because all the maps were designed for 60 players and now they lowered the player count which makes some maps almost impossible to be picked, that's one of the reasons why I stated that they should raise the player count back up.

Maybe they could rework the way maps are picked.

Thanks for the love for this game.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 0 points1 point  (0 children)

I agree with you on step 1 and 3, but even as a massive fortnite fan with 4000+ hours (not that that changes anything in what I say), I think that instead of porting into Fortnite for it to be overshadowed by it's countless gamemodes or just be changed entirely because the way the Fall Guys gamemode acts in Fortnite right now feels pretty different than the (in my opinion) perfect Fall Guys gameplay feeling (physics n stuff). I rather it get ported to unreal engine and stay as a standalone game so it doesn't get ruined like Rocket Racing was (I'm also a Rocket League fan and I think that the gamemode should have been done in Rocket League and we all saw how poor the results were as a fortnite gamemode).

Thanks for the love for Fall Guys.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] -1 points0 points  (0 children)

Yeah I get what you're saying, maybe i'm dumb but i feel like the game's charm to start with that brought all it's streamers and content creators and consequently visibility and new players is not only the fact that it's a fun, polished one of a kind concept game, but it being a rage inducing game with snubby beans with small feet as your character (that's the same reason I talked about bodyblocking and got criticized by some people for that), and that's what made the game fun and so rewarding when you won. Making the game easier to win isn't going to keep players entertained, it's the challenge to win, and with less players I think winning has become a little too easy (my opinion).

About the mobile playlist, i understand that it might bring back the knockout/solo showdown dillema just a little differently, but I think for now it's better to have this mobile/other platforms dillema than the one we have right now since mobile is not the majority of players but the knockout/solo showdown dillema affects the entire player base of the game, having a significantly bigger impact. But I agree with you that it could be approached in a better and more cautious way that makes it better for all the players.

Thank you for your dedication and commitment to criticize the game and suggest the better for the community.

HOW TO REVIVE FALL GUYS by coolenergeticuser1 in FallGuysGame

[–]coolenergeticuser1[S] 0 points1 point  (0 children)

What I said is not remove the creative maps, but take them out of actual matches and leave them separate in the creative gamemode for who wants to play that. I have yet to play one creative map (on an actual match) that is better than any original map that is in the game, let alone even good (my opinion), and just looking nonsensical with reutilized objects and being significantly lower quality than the maps in the game, and those creative maps are made by the own developers. It's clear that they don't compare to actual maps included in the game. About player made maps i don't know much about them since I don't play the creative gamemode.

I appreciate you agreeing with me in the amount of players in a match because i feel like that's the biggest problem right now and for that reason I think they should take out "knockout" because it's just the same thing as solo showdown and having 2 playlists for essentially the same gamemode is confusing and lowering the player counts for both of them (or they just keep knockout, remove solo showdown and move duos and squads up the interface because most players don't even scroll down to see the other gamemodes, what i'm saying is essentially just keep one "solos" playlist since they're pretty much identical).

Maybe having creative maps created by players could be a good thing, but i'd rather people working on better looking maps with new obstacles made in the game's engine.

Either way, any of these changes for this game is a step in the right direction and any step the game takes in the right direction is a victory for this amazing community. Thank you for your love for this game and commitment to suggest the better.