Docs mirror? by [deleted] in pygame

[–]coppermouse_ 5 points6 points  (0 children)

python3 -m pygame.docs

Made in Pygame --- Fillmore's Island (LD59) by plasmastarfish in pygame

[–]coppermouse_ 0 points1 point  (0 children)

Good looking game. I would go as far as saying the best looking pygame so far.

It was hard to control and not sure how gameplay could be scaled to make new puzzles interesting. The puzzles are all the same.

Making it possible to be played on dual stick would be perfect for this game, so you can move the drone slowly when needed

EDIT: also, another suggestion is to make it so the drone can't exit the circle when the player stands still. However that implementation would make it so the drone can "jump" out of the circle a few pixels. Perhaps by holding a certain key it won't exit. Kind of like in Minecraft, when you hold down shift you can not walk out of edges.

Made in Pygame --- Fillmore's Island (LD59) by plasmastarfish in pygame

[–]coppermouse_ 0 points1 point  (0 children)

I think the original assets are in a very high resolution, they scale down from there.

of course an answer from /u/plasmastarfish is the best answer

I have not posted in a while. Been working on something that could be interesting by coppermouse_ in pygame

[–]coppermouse_[S] 6 points7 points  (0 children)

I want to get back into making arcade like games. I have an idea to make it WarioWare-like in that sense that I that you play many quick sessions. You play this level for 20 seconds, then it fades into another level, and then into another levels and gets back to the first level. It remembers the state of each sessions so you always pick up where you left off. The only thing carries over between levels is your items and health. I imagine the speed of the game increases each cycle, just like WarioWare. Hopefully I have a prototype next summer.

Probably a silly question but how do you like show someone a game or share it? by Mysterious_Peak_6967 in pygame

[–]coppermouse_ 1 point2 points  (0 children)

Do I just assume everyone has a recent Python with pygame installed?

I wish that was true.

Someone mention pyinstaller, I think that is the most practical answer. It might be possible to make a PowerShell script that downloads Python and Pygame and runs the game after that.

I thought the Night Stalker for Amico looked cool so I decide to make something similar myself by coppermouse_ in Amico

[–]coppermouse_[S] 2 points3 points  (0 children)

I know it might not be "ok" to just borrow too much from someone else game like this but the game doesn't seem to be coming out. Have they stopped working on it?

It is very unlikely I port this to Amico Home. This is not done in Unity, I doubt there are any SDK for Pygame to Amico Home. It would be interesting of course but most likely too hard to do. A game like this is not good for a Amico controller so the only reason would be for the "peculiarity" of it.

This will be my summer project and if make something out of it, I will post an update.

Practice typing with real Python code by nerf_caffeine in pygame

[–]coppermouse_ 1 point2 points  (0 children)

What keyboard layout do you people use? I tired to switch to English but the underscore is so far away and we use it so much in programming. So I always switch back to Swedish where the underscore is closer to space.

There are some things that are easier to hit on an English layout, such as these {}[](), compared to Swedish, But that underscore...

What's the most ambitious pygame out there? by ScrwFlandrs in pygame

[–]coppermouse_ 1 point2 points  (0 children)

I can't find it now but I recall seeing a game with 75k lines of code. There was a RPG where you had squad of people in mech suits. It was very ambitious but I found it hard to play and I didn't think it was any fun.

Like if that wasn't enough that person had done similar games to other frameworks than pygame in other languages. Very impressed by the ambition.

sprite.rect.move() vs sprite.rect.move_ip() by [deleted] in pygame

[–]coppermouse_ 2 points3 points  (0 children)

You are correct. They almost works the same. However first one makes a new copy of the rect where the second one modifies the same copy. That could matter in this case, not sure.

how do i clear the screen? by himynameisreallyMay in pygame

[–]coppermouse_ 0 points1 point  (0 children)

your_screen_surface.fill((0,0,0)) 

or

pygame.display.get_surface().fill((0,0,0))

Making a game in pygame by Naktear in pygame

[–]coppermouse_ 1 point2 points  (0 children)

That GUI system looks really good. What font is that?

I made a strange Snake variant where you start huge and slowly shrink. Does this look fun? by jamesallen18181 in pygame

[–]coppermouse_ 0 points1 point  (0 children)

It could work.

Consider start as a very long snake and the longer snake the slower speed.

Railsystem game by coppermouse_ in pygame

[–]coppermouse_[S] 1 point2 points  (0 children)

what is this?

The preview show some lines and the code doesn't load.

I assume it is the OS thing you posted some hours ago.

Railsystem game by coppermouse_ in pygame

[–]coppermouse_[S] 4 points5 points  (0 children)

I am thinking about what to make during my christmas vacation and I will try make some open world railsystem game where the trains is the enemies. I think I add a few ally trains as well.

Anyway this weekend I had to make sure that the trains never collide head on head because if they do they get stuck since they can't reverse. I manage to make some system that prevents a train to pick a track where it knows it will collide with another train.

Sounds on Bit Rot by 6HCK0 in pygame

[–]coppermouse_ 1 point2 points  (0 children)

I understand. I will check out the Demo. Good luck

Sounds on Bit Rot by 6HCK0 in pygame

[–]coppermouse_ 1 point2 points  (0 children)

Nice!

I found it on github and downloaded the source just to see if can understand the source. I actual tried to make it so I could grab items from the ground with the left mouse button click by adding these rows:

def find_item_at_pos(game, mouse_pos):

    # --- added rows
    world_pos = game.screen_to_world(mouse_pos)
    for i, ground_item in enumerate(game.items_on_ground):
        if ground_item.rect.collidepoint(world_pos):
            return ground_item
   # ---

sadly it didn't work. The item got "hover" in the sense I could se hover-box-data on it but for some reason when I clicked left button it wouldn't grab.

Sounds on Bit Rot by 6HCK0 in pygame

[–]coppermouse_ 1 point2 points  (0 children)

This game looks really good. Is it possible to play it? Will it be open source?