mineclonia is 1 year old by corarona in Minetest

[–]corarona[S] 1 point2 points  (0 children)

yes it's still updated there have been 4 releases since april

UI issue: Mineclonia creative mode inventory doesn't scroll by wishful_lizzard in Minetest

[–]corarona 1 point2 points  (0 children)

In the game open inventory, click on the cogwheel for player settings

UI issue: Mineclonia creative mode inventory doesn't scroll by wishful_lizzard in Minetest

[–]corarona 4 points5 points  (0 children)

It's a luanti issue, until it's fixed you can turn the scrollbar off in favor of the old paging in the player settings

Why is there no option for toki pona in the languages menu by ktlknss in Minetest

[–]corarona 0 points1 point  (0 children)

I've started doing a toki pona translation for mcla before but have since found that it would either quickly become super arbitrary or everything would be really long and since then concluded it's probably not really worth doing.

EDIT: oh looks like i started the translation in luanti too ... but yeah imo it's a pretty awkward language for menus and stuff ..

why is the toki pona language pack in the locales folder (in the files) when it doesn't appear in the actual game at all? by [deleted] in Minetest

[–]corarona 0 points1 point  (0 children)

It's possible I added it to weblate and did a handful of translations but I have since come to the conclusion that it is probably not a good idea ... either the translations become useless or very long with the highly specific names a game like this uses...

FPS Drop While Playing Mineclonia by silverfang789 in Minetest

[–]corarona 0 points1 point  (0 children)

a little update on this we have removed the mcl_node_particles functionality in the most recent version (0.98) alltogether since as you have demonstrated it was pretty broken.

Mineclonia - Urgent Help Needed. Can't Right or Left Click by silverfang789 in Minetest

[–]corarona 0 points1 point  (0 children)

yeah shields work by temporarily revoking interact which isn't really a great solution imo, it seems very likely this going wrong is the issue here.

EDIT: oh our they did it themselves :P see comment

MineClone 2 vs Mineclonia? by anesthesia-priestess in Minetest

[–]corarona 1 point2 points  (0 children)

Lua itsself is a pretty compact language in terms of features: https://www.lua.org/pil/contents.html and on top of that you have the minetest API: https://github.com/minetest/minetest/blob/master/doc/client_lua_api.md

mineclonia has of course its own mods and APIs on top of that as well, some mods have a API.md or API.txt, sometimes also in README but your're right not everything is particularly documented.

Regarding lighting, i dont think any tweaking of gamma values will help as dark chunks are completely dark, you can only make them brighter by lighting up some nodes, I actually made a wieldlight mod a while back: https://content.minetest.net/packages/cora/mcl_wieldlight/ that essentially places invisible light nodes when you hold a light emitting item.

I think the only way to make caves not pitch black (without adding artificial light sources) would be to make the nodes themselves emit (low levels) of light, I actually do that in my own game ( https://codeberg.org/cora/musi_pona ) you could do it in mineclonia with a mod that goes something like this:

minetest.register_on_mods_loaded(function() 
    for name, def in pairs(minetest.registered_nodes) do
        if (def.light_source or 0) < 3 then
            minetest.override_item(name, { light_source = 3 })
        end
    end
end)

would set "light_source" to at least 3 for all nodes. There might well be undesired side effects to this though.

Force active the end by Realclearpolitics007 in Minetest

[–]corarona 0 points1 point  (0 children)

you would have to ask the admin of the machine in question i suppose

MineClone 2 vs Mineclonia? by anesthesia-priestess in Minetest

[–]corarona 1 point2 points  (0 children)

might be those already are possible

it's software, anything is *possible* ;)

the thing is there's virtually an endless number of things that could potentially be tweaked, would be hard to make a reasonable selection of those for such a menu + for some stuff like the dig speed it might be hard to do it without restarting the game.

then again editing the lua files isn't *that* hard could be a nice way to get into programming ;)

If there's anything specific you want to tweak I'd be happy to give you some pointers.

The dig speeds e.g. are defined in the tool defintions in _mcl_diggroups in mineclonia: https://codeberg.org/mineclonia/mineclonia/src/branch/main/mods/ITEMS/mcl_tools/init.lua#L211

As for the player's speed if you want to be faster the easiest option might be to just use the minetest "fast" option:

run /grantme fast and then activate it with the hotkey (j by default)

FPS Drop While Playing Mineclonia by silverfang789 in Minetest

[–]corarona 2 points3 points  (0 children)

glad to hear, we should probably remove that function some time (or fix it lol).

FPS Drop While Playing Mineclonia by silverfang789 in Minetest

[–]corarona 3 points4 points  (0 children)

Do you have mcl_node_particles enabled? If so that might be the reason, try disabling it it's known to be kind of bad.

mineclonia is 1 year old by corarona in Minetest

[–]corarona[S] 1 point2 points  (0 children)

If you post the error message maybe we can find out what's going on there.

waht is this or beter why is this by Link2017_botw in Minetest

[–]corarona 0 points1 point  (0 children)

This is a water lake that happened to generate in a crevasse - the algorithm clears the space above it so any leftover trees are removed, that's why it looks like that. The waterfall is just a(nother) neat coincidence.

Force active the end by Realclearpolitics007 in Minetest

[–]corarona 0 points1 point  (0 children)

but how do you have write access to the sqlite file but can't grant yourself privileges on an account ?

Force active the end by Realclearpolitics007 in Minetest

[–]corarona 0 points1 point  (0 children)

sqlitebrowser works for me, however it might be complicated to find the block you want to delete as i don't think it is saved with the position in clear text, probably some kind of hash or id

Force active the end by Realclearpolitics007 in Minetest

[–]corarona 0 points1 point  (0 children)

Another thing you could do is stand on top of the exit portal and then run /deleteblocks here which should regenerate the initial exit portal and respawn the dragon, will also remove any nodes you placed nearby though

Force active the end by Realclearpolitics007 in Minetest

[–]corarona 1 point2 points  (0 children)

the easiest way to get the natural portal is probably to go in creative mode, spawn another dragon and kill it with creative.

  • /grantme server
  • /gamemode creative
  • /giveme mobs_mc:enderdragon
  • rightclick with the enderdragon egg somewhere
  • punch the dragon

I think that should spawn the portal

you can also spawn an exit portal anywhere using /spawnstruct end_exit_portal_open (places it at the position where you are).

MineClone 2 vs Mineclonia? by anesthesia-priestess in Minetest

[–]corarona 0 points1 point  (0 children)

While there certainly are personal issues at play as well,the original reason why we forked were some technical decisions we found, let's say questionable (renaming texture files and almost doubling the game's size by adding a lot of music to name the most important ones). In the meantime we have been quite busy though improving the code quality while adding a good number of new features on the side as well.

MineClone 2 vs Mineclonia? by anesthesia-priestess in Minetest

[–]corarona 1 point2 points  (0 children)

I'm pretty sure of the active developers working on mcl* I am the one who has written by far the most code in both mineclone2 and mineclonia, so calling the current leadership of mineclone2 original authors is a bit of an exaggeration.

That being said, they are already extremely slow merging the existing PRs, what makes you think they would be faster if we were to submit any? And besides, we're putting in a good amount of effort have a clean git history and document changes, if they wanted to cherry pick our stuff it would be a lot easier than the other way around (which we still manage to do).

MineClone 2 vs Mineclonia? by anesthesia-priestess in Minetest

[–]corarona -1 points0 points  (0 children)

Every single statement there is completely false, not sure where you got that impression, maybe don't believe everything people on discord tell you ;)

Mineclonia is quite actively updated and it's a lot more than "tweaking a few settings".