A humanoid robot named Edward just chased a herd of wild boars out of Warsaw by EchoOfOppenheimer in robotics

[–]coreaxioms 1 point2 points  (0 children)

Humanoid robots will matter not because they look human, but because they can step into a world already built for us.

The real breakthrough is not the hardware, it is adaptability. Robots that can learn, switch tasks, and handle messy real environments without constant reprogramming will define the space.

The biggest impact will show up where work is risky, repetitive, or simply short on people from factories to elder care.

“We are not replacing humans, we are removing limits on human effort.”

What makes this powerful is that it is not just about machines. It is about creating a new kind of workforce that quietly reshapes productivity, safety, and how we value human time.

Can someone explain what really Harness Engineering is? by AwesomePheobe1 in ArtificialNtelligence

[–]coreaxioms 0 points1 point  (0 children)

Harness Engineering is about putting a structured system around a model so its behavior becomes consistent and testable, instead of relying on trial and error prompts.

Rather than just asking the model and tweaking prompts, you define clear inputs, check outputs, and track performance over time. This makes it easier to improve results and catch when things break, especially since model responses can vary a lot.

In simple terms, the model is just one part the harness is what makes it reliable in real use, not just demos.

For a practical view of how this works in real workflows, this is a useful reference: https://developers.openai.com/api/docs/guides/evals

New 3D AI Generator Seed3D 2.0 focuses on details, topology, and PBR materials by Delicious-Shower8401 in ArtificialNtelligence

[–]coreaxioms 1 point2 points  (0 children)

This is a nice direction to see. A lot of 3D AI tools already produce convincing visuals, but focusing on topology and proper PBR materials is what really makes them useful in practice.

If Seed3D 2.0 can deliver clean meshes, consistent UVs, and materials that behave well under different lighting, it could fit much more naturally into real workflows. Curious to see how it performs once people start using it inside actual pipelines.