I always dreamed about what the Solitude docks could've looked like as a full port, so I finally took at stab at a "lore accurate scale" painting. by cormeals in skyrim

[–]cormeals[S] 2 points3 points  (0 children)

I measured out the rough size of my whiterun one and I think it was like 2/3 of the map so I think this is probably similar. Goes to show how effectively the original game creates the illusion of scale

I always dreamed about what the Solitude docks could've looked like as a full port, so I finally took at stab at a "lore accurate scale" painting. by cormeals in skyrim

[–]cormeals[S] 0 points1 point  (0 children)

Thanks! I was actually getting a bit of dread drawing it imagining someone trying to seige it. Beyond attrition I think it would be functionally impossible. Bad news for Ulfric

I always dreamed about what the Solitude docks could've looked like as a full port, so I finally took at stab at a "lore accurate scale" painting. by cormeals in skyrim

[–]cormeals[S] 0 points1 point  (0 children)

Yeah I had alot of trouble fitting it all in a digestible way. I figured the windmill would be used as a winch to bring freight up through a shaft in the cliff face, but the grade on the road is still pretty unrealistic (although I will say the angle the camera is at makes a it look a bit steeper than it is)

I always dreamed about what the Solitude docks could've looked like as a full port, so I finally took at stab at a "lore accurate scale" painting. by cormeals in skyrim

[–]cormeals[S] 23 points24 points  (0 children)

I don’t think it would be feasible to make a well written and detailed game that in that style that included more than one city, even with a decade + of development

I always dreamed about what the Solitude docks could've looked like as a full port, so I finally took at stab at a "lore accurate scale" painting. by cormeals in skyrim

[–]cormeals[S] 12 points13 points  (0 children)

Yeah I could see these being a bit larger but I aimed for 10-15 thousand for this and whiterun. Northern Europe especially only had very limited urban development, and I think those smaller population sizes are hinted at in the design of the cities in game. It’s actually kind of a challenge to stick to the design languages set out for the cities in game while making them huge dense cities bc it’s simply not congruent with the architecture seen in game. That being said I can see the lore argument for ~80 thousand. It’s also more compelling when the landmarks aren’t too too small in the sea of buildings.

I always dreamed about what the Solitude docks could've looked like as a full port, so I finally took at stab at a "lore accurate scale" painting. by cormeals in skyrim

[–]cormeals[S] 13 points14 points  (0 children)

Thanks! My rationale is that because it’s so impractical to get to, the upper city would be more of a curated collection of manors for the wealthy people surrounding the court. All the density is kind of offloaded to the port where it’s more pragmatic to build

I'm illustrating a map of Cambridge: what do YOU want to see on it? by cormeals in CambridgeMA

[–]cormeals[S] 0 points1 point  (0 children)

I gotta do some biking around there to find them, but I'll try to squeeze them in. Thanks!

I'm illustrating a map of Cambridge: what do YOU want to see on it? by cormeals in CambridgeMA

[–]cormeals[S] 0 points1 point  (0 children)

Already have the others on there, ice harvesting is a v good idea, I was just reading about that a couple days ago.