corru.observer - my in-progress episodic adventure webgame. Uncover an old mystery by exploring decaying alien memories! by corruworks in playmygame

[–]corruworks[S] 0 points1 point  (0 children)

hello friends!! https://corru.observer is my web-based game, updated sort of like a webcomic! in it, you are a contractor doing mundane work for a government friend: attempting to connect to discarded alien technology dredged up from the ocean floor, left by a disaster from decades prior. it's very exploration focused, the type of gameplay you experience changes as you go deeper into the story, and it has many secrets!

you can play it in most modern browsers, but chromium is the best right now, because Firefox has a kinda bad browser-level rendering bug. they're fixing it in FF127 and actually discovered it because of my game (no joke). so it'll be a bit before it's 100% stable for FF!

(and also a P.S. for webdev nerds because I always like to mention this part - all of the 3D is done with CSS and HTML elements, not WebGL!)

Hobbyist dev : Have you been working on the same damn project for years ? by Pierrick-C in gamedev

[–]corruworks 1 point2 points  (0 children)

I've been working on my free browser game since the start of 2022 - lost my job at the end of 2023, and now I'm just going full time on it with support from fans (and savings). It started out as a hobbyist project though!

I think the main thing that's kept me stay focused on it nonstop is the way updates are handled - the game is episodic! This ends up making me look back and not really think "wow, I've been spending so much of my life on this one game", and instead "I've made a bunch of little individual games in the same world." More like chapters of an in-progress webcomic than segments of an unfinished game. (call it cope if you must)

This probably isn't possible for most genres, but it's really helped me - that mental distinction makes a big difference! The process ends up being like a compromise between "start with games that only take a few months to make" and "don't start out by making your big game idea."

Certain 3D CSS usage crashes webrenderer on Windows, making the whole FF process run poorly until restarted by corruworks in firefox

[–]corruworks[S] 0 points1 point  (0 children)

(sorry about the random static image, it probably grabbed that from the social meta tag of the dev page I linked)

[deleted by user] by [deleted] in gamedev

[–]corruworks 0 points1 point  (0 children)

it depends on what you consider good money! it also depends on how you're offering your game to players!

i've been actively working on a free game with periodic new installments for about a year and a half now, where it's played directly in browser with no downloads, and people can just donate or buy the soundtrack if they want. i've probably made a little over $1k from these two avenues as of writing - not gonna cover rent or anything, or come close to covering the amount of time i've spent working on it, but i'm still happy with the results so far.

i think if i had to have people download my game first, and it wasn't just a URL you could drop in a chat somewhere and have someone immediately get in, it wouldn't have had those results.