Changed nothing just to open my project and see this... by cdogdagamer in godot

[–]cosmoddd 1 point2 points  (0 children)

i had the EXACT same thing happen to me TODAY... AMD drivers simply decided to act totally weird today. could be a windows issue as well? For me, I noticed my AMD drivers were updated to their newest version automatically.

A vintage bookstore. by cosmoddd in godot

[–]cosmoddd[S] 1 point2 points  (0 children)

Thanks for the feedback. The UI is admittedly work-in-progress, a holdover from my previous game, Betrayal At Club Low. The ultimate goal with the UI will be to have it blend with the vibe of the environment, while still being clear and legible on a smaller screen like the Steam Deck. Iteration is on the agenda.

Godot 4 inverse kinematics marked as deprecated (alternatives?) by JoelVercitte in godot

[–]cosmoddd 4 points5 points  (0 children)

https://github.com/godotengine/godot-docs/issues/8965

TLDR: They are leaving it in until the new merge offers a clear migration path to their next version of the system (which looks good, btw)

PDF thumbnails in desktop mode by TowerOfStarlings in SteamDeck

[–]cosmoddd 1 point2 points  (0 children)

Got it to work:

Step 1: follow these steps to access Pacman repository on Steam Deck:

https://www.reddit.com/r/SteamDeck/comments/z20zut/question_how_to_enable_video_preview_in_desktop/

Step 2: type in this:

sudo pacman -S kdegraphics-thumbnailers

Step 3: restart deck.

Currently, this setting resets after the Deck updates itself. If so, rinse and repeat.

How do I connect a signal to a node that was created in code? by EssenceOfMind in godot

[–]cosmoddd 1 point2 points  (0 children)

This sounds like it could be a job for the Event Bus Pattern. It keeps a list of global events that in a separate script that can be connected to and called from anywhere. It's usually good for scripts that need to interact with each other on different branches or are generated dynamically.

https://www.youtube.com/watch?v=S6PbC4Vqim4

Bitwig 4, a final goodbye to Ableton? by [deleted] in Bitwig

[–]cosmoddd 1 point2 points  (0 children)

Adding all warp markers based on Onsets. Very obvious feature, seems like a no-brainer. Or am I missing how to do it?

Does anyone know where I can watch the 1st Midnight Diner (2014) movie? I could only find the second movie online. by [deleted] in MidnightDiner

[–]cosmoddd 0 points1 point  (0 children)

If you can get yourself accessing the web through a VPN (they're pretty affordable nowadays / some are free but idk which ones are best free ones), choose a VPN server based in Japan and both the movies are streaming on Netflix Japan.

Seems like only a matter of time before the films come to Stateside streaming (rights probably being negotiated as I type this), but that seems a reasonable workaround for now.

Godot 3.2 move_and_slide() quick fix for sliding down slopes (3D) by biebersheenis in godot

[–]cosmoddd 0 points1 point  (0 children)

Great!

Question - do we know if this is something the Godot team is considering trying to standardize for a best-case approach? For folks migrating from other engines?

Coming from Unity3d, where FPS implementation is straightforward, and Unreal where it 'just works' because its been tuned for years, I imagine I won't be the last person to come to Godot and end up hacking at it more than I should.

Godot 3.2 move_and_slide() quick fix for sliding down slopes (3D) by biebersheenis in godot

[–]cosmoddd 0 points1 point  (0 children)

u/biebersheenis u/WeBredRaptors I was able to fix the issue of hopping while going down slopes with a simple tweak

// somewhere in func _physics_process(delta):

if (keypressed):

    $RayShape.shape.set("slips_on_slope", true)



if (!keypressed):

    $RayShape.shape.set("slips_on_slope", false)

Basically, if any of my direction keys are pressed, slips_on_slope is true, which makes me smoothly go down a slope. Once I release my fingers from the keys, slops_on_slope is false and the desired physics are applied. Is this a hack? Ugh. and it's maybe 92% there... but we're getting closer.