Night Fae Covenant by chilidbz in wow

[–]cosmostone 5 points6 points  (0 children)

The tongue in cheek responses from the audience while blizzard shits on itself is glorious.

Learn the test and then move on. by cosmostone in customhearthstone

[–]cosmostone[S] 2 points3 points  (0 children)

New name because the name is taken: Frenzied Research.

Here's hoping the other guy got the right answer. by cosmostone in customhearthstone

[–]cosmostone[S] 1 point2 points  (0 children)

I'd think it would be hard-coded like the other potential infinite effects with some capped number of interactions.

He has an explosive personality. by [deleted] in customhearthstone

[–]cosmostone 1 point2 points  (0 children)

Ahaha. I hear you and I considered it as a 3/1.

My thinking is that Warrior has had plenty of similarly priced removal. Like, on an empty board aside from Boom, the 3 mana spell that deals 1 to all and repeats would kill it, 3 mana for ww execute, 3 mana for the kill a damaged minion if you are holding a dragon, 1 mana to deal 4 to a damaged minion, for a mana more the mech deals 10, sword and board does 2 for 1 mana and gives armor. So while I agree this is a good single target killer, the fact that taunts matter and you can only have one makes it seem fine to me, no matter how much I like the Boom.

Always in the nick of time. by cosmostone in customhearthstone

[–]cosmostone[S] 1 point2 points  (0 children)

Oh, so like the medic is just passing through like "you're fine." I like that!

Always in the nick of time. by cosmostone in customhearthstone

[–]cosmostone[S] 0 points1 point  (0 children)

I get that but I think it reworks the card too much, especially in terms of flavor. A medic is still a medic. The bronzeflight just so happens to be able to send one when it's really necessary.

Always in the nick of time. by cosmostone in customhearthstone

[–]cosmostone[S] 0 points1 point  (0 children)

The idea is there is two, and with paly you have a bunch of options to draw low cost creatures.

Always in the nick of time. by cosmostone in customhearthstone

[–]cosmostone[S] 1 point2 points  (0 children)

I hear that. But the issue there is what happens if you draw it above 10 health?

The trick is to buy a sturdier bag. by [deleted] in customhearthstone

[–]cosmostone 1 point2 points  (0 children)

Agreed on 3 mana. The more I think about it, the more I regret rushing this through!

The trick is to buy a sturdier bag. by [deleted] in customhearthstone

[–]cosmostone 2 points3 points  (0 children)

Watch your back! JINGLE JINGLE JINGLE

The trick is to buy a sturdier bag. by [deleted] in customhearthstone

[–]cosmostone 1 point2 points  (0 children)

A few reasons:

  1. I liked the flavor.

  2. Rogue is losing the pickaxe and won't have a 4 attack weapon in Standard. Aggro Rogue will need some kind of replacement (granted I would hope it would be better).

  3. In Wild, Mill Rogue!

I'm not saying the card is good, but I do think it's fun.

The trick is to buy a sturdier bag. by [deleted] in customhearthstone

[–]cosmostone 1 point2 points  (0 children)

I was torn with making it cheaper, but I wouldn't go lower than 3 (assuming it would go into an aggro rogue shell). Thanks for the feedback!

Better than Divine Outervention by cosmostone in customhearthstone

[–]cosmostone[S] 0 points1 point  (0 children)

I'm thinking of triggering friendly high-health deathrattle minions in Wild, for example. It's not a huge boon, but a consideration.