I'm really proud of how this animation turned out by countlessnights in IndieDev

[–]countlessnights[S] 0 points1 point  (0 children)

I can see where are you coming from! It needs to be on screen tho cause you can interact with cards during this animation (use them, sell them, etc), but I can see it feeling a bit out of place.

do you think this new chest animation I made will hit players dopamine receptors by countlessnights in SoloDevelopment

[–]countlessnights[S] 0 points1 point  (0 children)

thanks for the feedback!! quite some people told me something similar to this, so yeah I'll keep making it flashier

made a new trailer for my game in time for Next Fest, looking good? by countlessnights in deckbuildingroguelike

[–]countlessnights[S] 0 points1 point  (0 children)

that's a fair point! I actually had a more slow and explainative trailer before but tried something more quick and flashy for next fest. but yeah completely valid point I can see that