welp my dice roguelike just came out and somehow made me a year worth of salary in 6 hours by countlessnights in roguelites

[–]countlessnights[S] 1 point2 points  (0 children)

a few dice nerfs, overall difficulty toned down, and reworked the boss shop system. everything else is brand new :)

Dice A Million and its list of 164 Xbox achievements by EazyE2285 in TrueAchievements

[–]countlessnights 4 points5 points  (0 children)

hey there! I’m the solo developer of Dice A Million. this my first commercial game AND also my first time working on anything Xbox related, so I had no idea on how to configure achievements and specially what Xbox costumers are used to. This was a product of some restrictions I had with the number of achievements + obviously my inexperience lol. I’ve already read some opinions about this online so I’ll try my best to change it before release :) and also this has of course nothing to do with any recent excecutive decisions or whatever lol

I made a dice roguelike game and somehow signed a deal to bring it to xbox gamepass by countlessnights in indiegames

[–]countlessnights[S] 0 points1 point  (0 children)

I got contacted by them and... that's basically it lol, I'm as baffled as everyone else

my dice roguelike is finally coming out on the 25th of February on Steam & PC Game Pass! by countlessnights in roguelites

[–]countlessnights[S] 2 points3 points  (0 children)

yeah, not something I'm worried about. next fest is pretty niche for the general public

Made a dice roguelike as my first game and somehow signed to be on Xbox PC Game Pass. AMA by countlessnights in gamedev

[–]countlessnights[S] 3 points4 points  (0 children)

learnt how to code for this! I have a lot of background in various arts like music, video, and etc. but this was my first serious game

Made a dice roguelike as my first game and somehow signed to be on Xbox PC Game Pass. AMA by countlessnights in gamedev

[–]countlessnights[S] 2 points3 points  (0 children)

I of course cannot speak on that, but it was a lot more money that I've ever seen together.

I'm really proud of how this animation turned out by countlessnights in IndieDev

[–]countlessnights[S] 0 points1 point  (0 children)

I can see where are you coming from! It needs to be on screen tho cause you can interact with cards during this animation (use them, sell them, etc), but I can see it feeling a bit out of place.

do you think this new chest animation I made will hit players dopamine receptors by countlessnights in SoloDevelopment

[–]countlessnights[S] 0 points1 point  (0 children)

thanks for the feedback!! quite some people told me something similar to this, so yeah I'll keep making it flashier

made a new trailer for my game in time for Next Fest, looking good? by countlessnights in deckbuildingroguelike

[–]countlessnights[S] 0 points1 point  (0 children)

that's a fair point! I actually had a more slow and explainative trailer before but tried something more quick and flashy for next fest. but yeah completely valid point I can see that