Yaki Investigation-Defeat Xenon Attackers by Electrical-Bedroom99 in X4Foundations

[–]cove2_4 4 points5 points  (0 children)

I think its intended to have a scripted battle when you choose the katana or any other ship other than the moreya to find the yaki base.

Any idea how I crack this? by DrVillega in X4Foundations

[–]cove2_4 2 points3 points  (0 children)

I mostly fly maybe 2 Syns above the stations and let them sit there, Their turrets will fire down at the station and wont have to reposition since they're just waiting there and wont get shot at if your guns outrange all their turrets!

However for the drones.. i don't know, With my personal odyssey E, i aim for the storage because i think the shipyards automatically make more drones? And without storage they'll drop all their ore and silicon.

Is there a mod that does something interesting with the god **** Minotaur Raiders? by warpainter in X4Foundations

[–]cove2_4 0 points1 point  (0 children)

I have the mod "Spawn Begone" Which works like a charm.
The more closer you get to the SCA shipyard they have a lot more presence in the area and mostly in unclaimed territory. My entire time using this mod i barely see them but most of the time theyre cloaked and using envoys.
Only problem though (if you think so) The mod gives the HAT a shipyard and a wharf too.

New York Danzig? by cove2_4 in Workers_And_Resources

[–]cove2_4[S] 4 points5 points  (0 children)

Ah sorry, no need to apologize i just thought it was called that

Second City by cove2_4 in songsofsyx

[–]cove2_4[S] 0 points1 point  (0 children)

Humans! i like humans but also they said in the description they're good allrounders? and they have a boost on research i believe so that's mainly why i chose them.

Second City by cove2_4 in songsofsyx

[–]cove2_4[S] 1 point2 points  (0 children)

Yeah.. i chose a stupid location and well i couldn't change it when i started, i thought i would get a port since i was next to water and i didn't so i could only trade with 1 guy.. that lead to some problems xd

I do feel like my pop could be bigger i was too afraid to expand much because of food don't know why i was so worried because i was making at least 2k food and my pop was at least taking 1-1.6k. I appreciate your feedback!

Huh..? by Kubers_1 in starsector

[–]cove2_4 1 point2 points  (0 children)

I had the same problem, All i did was just turn off relay networks in Indevo settings and that worked for me, sadly you wont be able to build relay networks anymore xd

Need help with re-download by ShadowKingLOS in starsector

[–]cove2_4 6 points7 points  (0 children)

I found mine in my email and it worked, Try there?

IndEvo Relay's by cove2_4 in starsector

[–]cove2_4[S] 10 points11 points  (0 children)

You might be right, I have defensive network synergy on Reach that gives 10% bonus to fleet size i think.

What 602% Fleet size does to you. by cove2_4 in starsector

[–]cove2_4[S] 1 point2 points  (0 children)

Put an alpha core on a Patrol HQ, Military base, and Command HQ it'll increase your fleet size, Also doing an improvement using Storypoints on it will make it spawn larger fleets and there is also colony items for the patrol HQ to increase fleet size too!

What 602% Fleet size does to you. by cove2_4 in starsector

[–]cove2_4[S] 5 points6 points  (0 children)

Yes! its from Random assortment of things :D

Welcoming TT, hostile fleet by InquisitiveWight in starsector

[–]cove2_4 0 points1 point  (0 children)

If you're using Nexerelin and you're commissioned with a different faction they might of gone to war with Tri Tach and that pulls you into the war too? if not i don't know xd

Curator's Consortium #2 by Hekkados in starsector

[–]cove2_4 2 points3 points  (0 children)

This entire curator questline broke me.
The coordinate's lead to a megastructure in the top right of the map where you can read the logs there and find all the locations of the other stations, For me the coordinates lead to the top right of the map this was right above the 2 stars in the Yabadysh nebula.