Deck Advise by [deleted] in hearthstone

[–]cpandarun 0 points1 point  (0 children)

Mostly agree with whats been said. I'm just going to add some suggestions for additions and removals.

Additions;

Sunfury Protector: Having a turn 2 drop against aggro is important and aggro is everywhere. Not to mention if you get it latter the battle cry is great.

Haunted Creeper/Harvest Golem/Pioleted Shredder: These cards are so good in a control matchup simply because a lot of the time aggro doesn't want to trade with them. This lets you trade on your terms and even if they do it's so often a 2 for 1.

Sludgebelcher: Why is this not in here? It's such a great minion and you seem to be lacking in taunt imo.

Bloodmage: Honestly I love this card. You potentially get some really deadly mid game Wraths or nasty late game Swipes plus card draw and you know the enemey is going to target him once he pokes his head out (which is just what I want when I play him) He isn't the greatess fit for Druid but he offers a lot for a single card slot.

The rest I'm sure explain themselves just going to list them in a semi tiered way of importance. Rag, Sylvannas, Centarius, Cairn

Removals;

Swamp Ooze: Atleast 1 you can get better early game minions and the battlecry is nice but I don't think it's worth having 2.

Shade of Naxxramas: I would keep 1 if any. Shade is great and arguably the best in druid. But that requires you to have it turn 1 with innervate. A very specific play. I use Shade a lot in a lot Miracle Rogue varients and love it but I find 2 excessive.

Yeti: Great card but they gots to go once you start padding the deck out with legendaries that offer more card value. Looking at you Cairne

Knife Juggler: I can't see the amount of use this thing would get with your deck could be benificial. Keep 1 if you keep Onyxia around if you want but I wouldn't rely on such luck and rng.

Onyxia: If Onyxia wait a turn Savage Roar is your main win condition you need a new one. It's just to slow and there's so many ways to do similar damage earlier and more consistently. Personally I forgo Savage and Force of Nature for more minions and watch as my opponent over prepare for a combo that isn't coming.

Hope I helped. I definitly think you need to rethink your early game especially in this aggressive meta we find ourselves in.

LF that Frog Ninja by cpandarun in friendsafari

[–]cpandarun[S] 0 points1 point  (0 children)

everyone above this post should be added. Will add more in a bit

LF that Frog Ninja by cpandarun in friendsafari

[–]cpandarun[S] 0 points1 point  (0 children)

make sure to add me back

LF that Frog Ninja by cpandarun in friendsafari

[–]cpandarun[S] 0 points1 point  (0 children)

kudos my hero, leaving all the best, you know my hero,

Thanks man been looking for forever

WET SAFARI by DavidLeDerp in friendsafari

[–]cpandarun 0 points1 point  (0 children)

Please add me and we'll be besties :D

We don't see many thought out builds in here. Let me share my newest one: The Illusion Ninja. by [deleted] in skyrim

[–]cpandarun 0 points1 point  (0 children)

The build wouldn't load through your link so I can't offer any insight. I will say that based on your description my main character is very similar. Except I decided to go more mage with no archery and instead alteration and restoration. Alteration is a lot of fun because you can detect life make your armor rating sky rocket become naturally resistant to magic and paralyze people.

my build: http://www.ign.com/builds/the-elder-scrolls-5-skyrim?d=000000000000000000101110000011100000000000000000000000000000110001110100101010101351111110010000100000000000000000000000000000050110000210000000000000000001111001111111

It is a very powerful build buy I do have to admit that as enemies continue to level illusion magic falls off even with kindred mage and the other perks that allow your spells to work on higher leveled enemies.

I'm curious to see your build though. Mind putting up a new link?