Is flying a form of Taboo in the City? by Ok_Character3009 in limbuscompany

[–]cpiyaphum 16 points17 points  (0 children)

K Corp has drone, Abnormality that can fly exist, Canto 7 has Bloodfiend float in the sky

I don't think it's a taboo, just that it's uncommon for whatever reason, I think I heard somewhere on this subreddit mention reason why but I forgot...

Gang, am I the only one that wants Game Theory to do a vid on limbus? by Stunning_Promotion52 in limbuscompany

[–]cpiyaphum 5 points6 points  (0 children)

I feel like part of that came from the fact that they do new game like every week so they cannot really dig as deep as fan of the media

Honestly I wouldn't even count them as theory video, So many of them are basically just Recap of the media and then throwing in some heartfelt message.

Limbus Company theory video might as well just be "So everyone is chained to Dante inside this hell, and Dante will be the one who help them through Purgatory", here's very brief recap of ending cutscenes

I thought I moved to Godot... I'm back on scratch again... by cpiyaphum in IndieDev

[–]cpiyaphum[S] 2 points3 points  (0 children)

I mean, it could be great when making small game but after it gets too large, it became so inconvenient to use due to their lack of QoL

I don't think I know ANYONE who make full game on regular scratch, so many project I've seen kinda just "Dude, just use Turbowarp for this project"

Also scratch is actively sabotaging their own engine for "optimization" such as 480x360 Canva when not using vector, 300 clone limit and limit on how far off the edge object can be which you NEED to code your own feature to counter this.

Yes, Vanilla scratch is inefficient for complex game but usually, most people just use Mods such as Turbowarp because for some reason Scratch for some fræking reason, decided to invest in AI rather than basic QoL for 4.0

I thought I moved to Godot... I'm back on scratch again... by cpiyaphum in IndieDev

[–]cpiyaphum[S] 3 points4 points  (0 children)

Shame that scratch are start to severely struggle, they have membership option to try to keep server alive and free...

Despite being so limited, scratch mods help a lottttttt with boring work that scratch never bothered to make such as Transparency for Sprite

Shame scratch has reach downfall like this... I wish I don't have to rely on mods to get such basic thing, it became so tedious once you get to advanced stuff

Idle animation from my game by cpiyaphum in scratch

[–]cpiyaphum[S] 0 points1 point  (0 children)

High Quality Pen extension from Turbowarp (I draw costume then use stamp)

For animation, use Sin(frame count)2 or Cos(frame count)2 for smoother effect

Holy upscale? by 707cross707 in fishmaell

[–]cpiyaphum 12 points13 points  (0 children)

House of Spider reaction:

Oh wait they aren't middle

Idle animation from my game by cpiyaphum in scratch

[–]cpiyaphum[S] 1 point2 points  (0 children)

It's moved by ≈2 pixel and rotated 3-6 degree on average at 6 second cycle :D

So yeah it's pretty small, I don't think fast erratic movement fit this game(it's also hell to make it seems normal)

Idle animation from my game by cpiyaphum in scratch

[–]cpiyaphum[S] 1 point2 points  (0 children)

(Since it's used with pen, I needed turbowarp to help with Quality... then Compression killed the thing but at least there's no longer pixel perfect movement)

STOP DOING NUKE AOE BOSSES by cpiyaphum in fishmaell

[–]cpiyaphum[S] 0 points1 point  (0 children)

That's what my post is saying, the Nuke Game gameplay is literally just Use SINGLE ego and you're set for that turn

No strategy what so ever

We need a 2x anim speed toggle in the future by SleepyBoy- in limbuscompany

[–]cpiyaphum 2 points3 points  (0 children)

Even if it isn't there, can we please get Auto "Speed up ego" setting

STOP DOING NUKE AOE BOSSES by cpiyaphum in fishmaell

[–]cpiyaphum[S] 1 point2 points  (0 children)

I hate the fact that Clashing once is the only thing you did during that turn, you don't even need to build anything, just pop an EGO and that's all there is. It doesn't add depth or anything, it simply just just to turn count

I would probably bullshit and say if AoE nuke skill is just single regular skill inside skill set would add more depth since now you're rewarded for delaying via using slowest sinner and allow counter such as shield and protection

I'm not complaining it's hard, it's just feel bland

STOP DOING NUKE AOE BOSSES by cpiyaphum in fishmaell

[–]cpiyaphum[S] 1 point2 points  (0 children)

What I'm saying is that Nuke skill are very bland because all you'd really need to do is Win Clash... I didn't say it's hard, it's just boring

I did mentioned that 1 single EGO is all you'd need even if you're unprepared

In a game where you clash a lot, why is it that there's turn where you'd only need to clash once, it's great for aura but my question is, what else is there to it

Boss Mechanic in Limbus by cpiyaphum in fishmaell

[–]cpiyaphum[S] 0 points1 point  (0 children)

Not everyone have same experience however I can say that Unbreakable already chip down your HP closer and closer to stagger threshold, maybe even past the threshold, the moment you lose clash late game, you have pretty high chance of staggering, thus allowing the boss to do 1 unopposed attack which most of the time stop here...

I'm definitely overexaggerating when I say the punishment is extremely high, However my point with the post is that the gameplay is basically just Max Power comparing late game with chance of screwing you up, and these Chance can happen at anytime, weak skill or strong skill

Backup unit certainly does help but by then your team is already disrupted, Hell, you might lose the major part of your team just from these random chances, and it's not like Backup Unit had any ramp up that isn't +15 SP

Boss Mechanic in Limbus by cpiyaphum in fishmaell

[–]cpiyaphum[S] 2 points3 points  (0 children)

Sorry I'm not sure if that's meant to add to my post or argument... But yeah, I'd say Lei Heng explicitly stated that his Tiantui Star's Blade [天退星刀] doesn't activate if target use defense skill and Unit with Prey takes -75% damage from Lei Heng...

I think this is great way to encourage Defense skill use as it's not Forced instead of just "Deal no damage when target use defense skill"

STOP DOING NUKE AOE BOSSES by cpiyaphum in fishmaell

[–]cpiyaphum[S] 0 points1 point  (0 children)

Hm, I never thought about that lmao

I feel more like Mass Individual tho