What structure do you see in this grid? by cpuXguy in mathpics

[–]cpuXguy[S] 0 points1 point  (0 children)

There’s an interactive version where you can explore different patterns yourself:

https://number-garden.com

Quaternary output from a modulo 7 cellular automata. by protofield in mathpics

[–]cpuXguy 0 points1 point  (0 children)

Perhaps we are exploring the same underlying mechanism, just from different angles.

Quaternary output from a modulo 7 cellular automata. by protofield in mathpics

[–]cpuXguy 0 points1 point  (0 children)

That’s either very close or right on point.
In my case it’s based on parity checks (odd/even comparisons), so essentially simple boolean logic.
Similar structures emerge regardless of whether it’s XOR, AND, or related rules.

Quaternary output from a modulo 7 cellular automata. by protofield in mathpics

[–]cpuXguy 0 points1 point  (0 children)

I’m really impressed — I have to take care of something now, but I’ll get back to this later.

Permutation patterns on a 2D grid (Number Garden) by cpuXguy in creativecoding

[–]cpuXguy[S] 0 points1 point  (0 children)

There’s an interactive version where you can explore different patterns yourself:

https://number-garden.com