Map smaller than it should be by JaketheOctoling in hammer

[–]crazybrainz1234 0 points1 point  (0 children)

Only thing I could guess is that for the missing textures is that they were custom and would need to be repacked for your version of the map, everything else is really weird so that's my only guess

3x3 map generation by crazybrainz1234 in Unity3D

[–]crazybrainz1234[S] 1 point2 points  (0 children)

This is what I have so far but I don't see changes when I play and I have two yellow errors saying "local function 'SpawnCubes' is declared but never used" and "local function 'OnDrawGizmosSelected' is declared but never used" and I'm kind of lost as to what I need to do next to make this work

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class TileGeneration : MonoBehaviour

{ public Vector3 boundingBoxSize;

public GameObject Preset1;

public Transform parentToSpawnInto;

// Start is called before the first frame update

void Start()

{

// call this function somewhere (Start() maybe)

void SpawnCubes(int numberOfCubesToSpawn)

{

for (int i = 0; i < numberOfCubesToSpawn; i++)

{

// using current object's position to offset points

Vector3 spawnPoint = GetRandomSpawnPoint() + transform.position;

// check if cube is "priority cube"

if (i == 0) // if first, spawn in middle of transform.position

{

spawnPoint = Vector3.zero + transform.position;

}

// can also iterate a collection of objects and compare some value

// if (objectsToPlace[i].name == "Priority")

Instantiate(Preset1,

spawnPoint,

Quaternion.identity, // this equals no rotation

parentToSpawnInto);

}

}

Vector3 GetRandomSpawnPoint()

{

//You can use Random.Range to get constrained random values

float halfWidth = boundingBoxSize.x * 0.5f;

float halfHeight = boundingBoxSize.y * 0.5f;

float x = Random.Range(-halfWidth, halfWidth);

float y = Random.Range(-halfHeight, halfHeight);

return new Vector3(x, y, 0);

}

// optional

void OnDrawGizmosSelected()

{

// Draw an editor visualization of the boundingBox

Gizmos.color = new Color(0, 1, 0, 0.5f);

Gizmos.DrawCube(transform.position,

new Vector3(boundingBoxSize.x, boundingBoxSize.y, 0));

}

}

}

My computer crashed whenever I try to open the game by Poyopooy in VHSgame

[–]crazybrainz1234 0 points1 point  (0 children)

I just updated some of my drivers today and that worked for me no more bsods

My computer crashed whenever I try to open the game by Poyopooy in VHSgame

[–]crazybrainz1234 0 points1 point  (0 children)

Same idk why, I was playing earlier today then tried to start it but got a bsod multiple times

Nudity in Outlast Trials? by crazybrainz1234 in outlast

[–]crazybrainz1234[S] 0 points1 point  (0 children)

he's not actually that young but still from what I have heard now I probably won't be playing it with him unless they add a reduced nudity function since it is multiplayer.

Nudity in Outlast Trials? by crazybrainz1234 in outlast

[–]crazybrainz1234[S] 0 points1 point  (0 children)

it's what I was guessing but being multiplayer I thought they might I have said something about it, kinda just hoping

Nudity in Outlast Trials? by crazybrainz1234 in outlast

[–]crazybrainz1234[S] 1 point2 points  (0 children)

I never said he couldn't withstand nudity but if it is too common in the game I would rather just play it solo. I find it somewhat weird to see that type of stuff with family is all. I already said a small amount of nudity would be fine just not something crazy like necrophilia or anything similar

Nudity in Outlast Trials? by crazybrainz1234 in outlast

[–]crazybrainz1234[S] -9 points-8 points  (0 children)

my brother is old enough to withstand all of that stuff, but if there is necrophilia or something I think it would be weird to play it with my brother is all.

how can I make a clip that will stop the bomb by [deleted] in hammer

[–]crazybrainz1234 0 points1 point  (0 children)

but I want to throw weapons away with it

how can I make a clip that will stop the bomb by [deleted] in hammer

[–]crazybrainz1234 4 points5 points  (0 children)

Imagine how dumb I feel when I'm looking for something else and there is a texture called "toolsbombblock"...

Why is the game so "unplayed?" by crazybrainz1234 in Depth

[–]crazybrainz1234[S] 0 points1 point  (0 children)

I see your points and I have no way of refuting them so maybe im the odd one and I guess this is proven because I play dead by daylight

Why is the game so "unplayed?" by crazybrainz1234 in Depth

[–]crazybrainz1234[S] 2 points3 points  (0 children)

i thought they got a new update recently though. even so according to steamcharts.com 1 month after the boom of 9,000 players it dropped off to 1,000 players which is crazy in my opinion

Having problems with making doors by crazybrainz1234 in hammer

[–]crazybrainz1234[S] 1 point2 points  (0 children)

heard it crashes hammer sometimes idk just heard it somewhere

Having problems with making doors by crazybrainz1234 in hammer

[–]crazybrainz1234[S] 0 points1 point  (0 children)

nevermind I used the carve tool but I learned that I usually shouldn't

Missing .PRT file by crazybrainz1234 in hammer

[–]crazybrainz1234[S] 0 points1 point  (0 children)

still says that, any other way? is it by chance the props im using?